/obj/effect/proc_holder/changeling/fakedeath name = "Reviving Stasis" desc = "We fall into a stasis, allowing us to regenerate and trick our enemies." chemical_cost = 15 dna_cost = 0 req_dna = 1 req_stat = DEAD max_genetic_damage = 100 //Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay. /obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user) to_chat(user, "We begin our stasis, preparing energy to arise once more.") if(user.stat != DEAD) user.emote("deathgasp") user.tod = worldtime2text() user.status_flags |= FAKEDEATH //play dead user.update_stat() user.update_canmove() addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE) return TRUE /obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user) if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers) to_chat(user, "We are ready to revive.") user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null) /obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/user) if(user.status_flags & FAKEDEATH) to_chat(user, "We are already reviving.") return if(!user.stat) //Confirmation for living changelings if they want to fake their death switch(alert("Are we sure we wish to fake our own death?",,"Yes", "No")) if("No") return return ..()