/obj/effect/proc_holder/changeling/regenerate name = "Regenerate" desc = "Allows us to regrow and restore missing external limbs, and \ vital internal organs, as well as removing shrapnel and restoring \ blood volume." helptext = "Will alert nearby crew if any external limbs are \ regenerated. Can be used while unconscious." chemical_cost = 10 dna_cost = 0 req_stat = UNCONSCIOUS always_keep = TRUE /obj/effect/proc_holder/changeling/regenerate/sting_action(mob/living/user) to_chat(user, "You feel an itching, both inside and \ outside as your tissues knit and reknit.") if(iscarbon(user)) var/mob/living/carbon/C = user var/list/missing = C.get_missing_limbs() if(missing.len) playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1) C.visible_message("[user]'s missing limbs \ reform, making a loud, grotesque sound!", "Your limbs regrow, making a \ loud, crunchy sound and giving you great pain!", "You hear organic matter ripping \ and tearing!") C.emote("scream") C.regenerate_limbs(1) C.regenerate_organs() if(!user.getorganslot("brain")) var/obj/item/organ/brain/changeling_brain/B = new() B.Insert(C) if(ishuman(user)) var/mob/living/carbon/human/H = user H.restore_blood() H.remove_all_embedded_objects() return TRUE