//The base clockwork item. Can have an alternate desc and will show up in the list of clockwork objects. /obj/item/clockwork name = "meme blaster" desc = "What the fuck is this? It looks kinda like a frog." resistance_flags = FIRE_PROOF | ACID_PROOF var/clockwork_desc = "A fabled artifact from beyond the stars. Contains concentrated meme essence." //Shown to clockwork cultists instead of the normal description icon = 'icons/obj/clockwork_objects.dmi' icon_state = "rare_pepe" w_class = WEIGHT_CLASS_SMALL /obj/item/clockwork/Initialize() . = ..() ratvar_act() GLOB.all_clockwork_objects += src /obj/item/clockwork/Destroy() GLOB.all_clockwork_objects -= src return ..() /obj/item/clockwork/examine(mob/user) if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc) desc = clockwork_desc ..() desc = initial(desc)