//The base for clockwork mobs /mob/living/simple_animal/hostile/clockwork faction = list("neutral", "ratvar") gender = NEUTER icon = 'icons/mob/clockwork_mobs.dmi' unique_name = 1 minbodytemp = 0 unsuitable_atmos_damage = 0 atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) healable = FALSE del_on_death = TRUE speak_emote = list("clanks", "clinks", "clunks", "clangs") verb_ask = "requests" verb_exclaim = "proclaims" verb_yell = "harangues" initial_languages = list(/datum/language/common, /datum/language/ratvar) only_speaks_language = /datum/language/ratvar bubble_icon = "clock" light_color = "#E42742" death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg' var/playstyle_string = "You are a bug, yell at whoever spawned you!" /mob/living/simple_animal/hostile/clockwork/get_spans() return ..() | SPAN_ROBOT /mob/living/simple_animal/hostile/clockwork/Login() ..() add_servant_of_ratvar(src, TRUE) to_chat(src, playstyle_string) /mob/living/simple_animal/hostile/clockwork/ratvar_act() fully_heal(TRUE) /mob/living/simple_animal/hostile/clockwork/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE) return 0 //ouch, my metal-unlikely-to-be-damaged-by-electricity-body /mob/living/simple_animal/hostile/clockwork/examine(mob/user) var/t_He = p_they(TRUE) var/t_s = p_s() var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" msg += "[desc]\n" if(health < maxHealth) msg += "" if(health >= maxHealth/2) msg += "[t_He] look[t_s] slightly dented.\n" else msg += "[t_He] look[t_s] severely dented!\n" msg += "" msg += "*---------*" to_chat(user, msg)