//The base for clockwork mobs
/mob/living/simple_animal/hostile/clockwork
faction = list("neutral", "ratvar")
gender = NEUTER
icon = 'icons/mob/clockwork_mobs.dmi'
unique_name = 1
minbodytemp = 0
unsuitable_atmos_damage = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
healable = FALSE
del_on_death = TRUE
speak_emote = list("clanks", "clinks", "clunks", "clangs")
verb_ask = "requests"
verb_exclaim = "proclaims"
verb_yell = "harangues"
initial_languages = list(/datum/language/common, /datum/language/ratvar)
only_speaks_language = /datum/language/ratvar
bubble_icon = "clock"
light_color = "#E42742"
death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg'
var/playstyle_string = "You are a bug, yell at whoever spawned you!"
/mob/living/simple_animal/hostile/clockwork/get_spans()
return ..() | SPAN_ROBOT
/mob/living/simple_animal/hostile/clockwork/Login()
..()
add_servant_of_ratvar(src, TRUE)
to_chat(src, playstyle_string)
/mob/living/simple_animal/hostile/clockwork/ratvar_act()
fully_heal(TRUE)
/mob/living/simple_animal/hostile/clockwork/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0 //ouch, my metal-unlikely-to-be-damaged-by-electricity-body
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "*---------*\nThis is \icon[src] \a [src]!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += ""
if(health >= maxHealth/2)
msg += "[t_He] look[t_s] slightly dented.\n"
else
msg += "[t_He] look[t_s] severely dented!\n"
msg += ""
msg += "*---------*"
to_chat(user, msg)