/datum/action/innate/cultcomm name = "Communion" button_icon_state = "cult_comms" background_icon_state = "bg_demon" buttontooltipstyle = "cult" check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_CONSCIOUS /datum/action/innate/cultcomm/IsAvailable() if(!iscultist(owner)) return 0 return ..() /datum/action/innate/cultcomm/Activate() var/input = stripped_input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "") if(!input || !IsAvailable()) return cultist_commune(usr, input) /proc/cultist_commune(mob/living/user, message) if(!message) return user.whisper("O bidai nabora se[pick("'","`")]sma!") user.whisper(html_decode(message)) var/my_message = "[(ishuman(user) ? "Acolyte" : "Construct")] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]: [message]" for(var/mob/M in GLOB.mob_list) if(iscultist(M)) to_chat(M, my_message) else if(M in GLOB.dead_mob_list) var/link = FOLLOW_LINK(M, user) to_chat(M, "[link] [my_message]") log_say("[user.real_name]/[user.key] : [message]") /mob/living/proc/cult_help() set category = "Cultist" set name = "How to Play Cult" var/text = "" text += "
Tenets of the Dark One



" text += "I. SECRECY
Your cult is a SECRET organization. Your success DEPENDS on keeping your cult's members and locations SECRET for as long as possible. This means that your tome should be hidden \ in your bag and never brought out in public. You should never create runes where other crew might find them, and you should avoid using talismans or other cult magic with witnesses around.

" text += "II. TOME
You start with a unique talisman in your bag. This supply talisman can be used 3 times, and creates starter equipment for your cult. The most critical of the talisman's functions is \ the power to create a tome. This tome is your most important item and summoning one (in secret) is your FIRST PRIORITY. It lets you talk to fellow cultists and create runes, which in turn is essential to growing the cult's power.

" text += "III. RUNES
Runes are powerful sources of cult magic. Your tome will allow you to draw runes with your blood. Those runes, when hit with an empty hand, will attempt to \ trigger the rune's magic. Runes are essential for the cult to convert new members, create powerful minions, or call upon incredibly powerful magic. Some runes require more than one cultist to use.

" text += "IV. TALISMANS
Talismans are a mobile source of cult magic that are NECESSARY to achieve success as a cult. Your starting talisman can produce certain talismans, but you will need \ to use the -create talisman- rune (with ordinary paper on top) to get more talismans. Talismans are EXTREMELY powerful, therefore creating more talismans in a HIDDEN location should be one of your TOP PRIORITIES.

" text += "V. GROW THE CULT
There are certain basic strategies that all cultists should master. STUN talismans are the foundation of a successful cult. If you intend to convert the stunned person \ you should use cuffs or a talisman of shackling on them and remove their headset before they recover (it takes about 10 seconds to recover). If you intend to sacrifice the victim, striking them quickly and repeatedly with your tome \ will knock them out before they can recover. Sacrificed victims will their soul behind in a shard, these shards can be used on construct shells to make powerful servants for the cult. Remember you need TWO cultists standing near a \ conversion rune to convert someone. Your construct minions cannot trigger most runes, but they will count as cultists in helping you trigger more powerful runes like conversion or blood boil.

" text += "VI. VICTORY
You have two ultimate goals as a cultist, sacrifice your target, and summon Nar-Sie. Sacrificing the target involves killing that individual and then placing \ their corpse on a sacrifice rune and triggering that rune with THREE cultists. Do NOT lose the target's corpse! Only once the target is sacrificed can Nar-Sie be summoned. Summoning Nar-Sie will take nearly one minute \ just to draw the massive rune needed. Do not create the rune until your cult is ready, the crew will receive the NAME and LOCATION of anyone who attempts to create the Nar-Sie rune. Once the Nar-Sie rune is drawn \ you must gathered 9 cultists (or constructs) over the rune and then click it to bring the Dark One into this world!

" var/datum/browser/popup = new(usr, "mind", "", 800, 600) popup.set_content(text) popup.open() return 1