#define DEFAULT_METEOR_LIFETIME 1800 GLOBAL_VAR_INIT(meteor_wave_delay, 625) //minimum wait between waves in tenths of seconds //set to at least 100 unless you want evarr ruining every round //Meteors probability of spawning during a given wave GLOBAL_LIST_INIT(meteors_normal, list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \ /obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3)) //for normal meteor event GLOBAL_LIST_INIT(meteors_threatening, list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \ /obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3)) //for threatening meteor event GLOBAL_LIST_INIT(meteors_catastrophic, list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \ /obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1)) //for catastrophic meteor event GLOBAL_LIST_INIT(meteorsB, list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/meaty/xeno=1)) //for meaty ore event GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event /////////////////////////////// //Meteor spawning global procs /////////////////////////////// /proc/spawn_meteors(number = 10, list/meteortypes) for(var/i = 0; i < number; i++) spawn_meteor(meteortypes) /proc/spawn_meteor(list/meteortypes) var/turf/pickedstart var/turf/pickedgoal var/max_i = 10//number of tries to spawn meteor. while(!isspaceturf(pickedstart)) var/startSide = pick(GLOB.cardinal) pickedstart = spaceDebrisStartLoc(startSide, 1) pickedgoal = spaceDebrisFinishLoc(startSide, 1) max_i-- if(max_i<=0) return var/Me = pickweight(meteortypes) var/obj/effect/meteor/M = new Me(pickedstart) M.dest = pickedgoal M.z_original = 1 spawn(0) walk_towards(M, M.dest, 1) /proc/spaceDebrisStartLoc(startSide, Z) var/starty var/startx switch(startSide) if(NORTH) starty = world.maxy-(TRANSITIONEDGE+1) startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1)) if(EAST) starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1)) startx = world.maxx-(TRANSITIONEDGE+1) if(SOUTH) starty = (TRANSITIONEDGE+1) startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1)) if(WEST) starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1)) startx = (TRANSITIONEDGE+1) . = locate(startx, starty, Z) /proc/spaceDebrisFinishLoc(startSide, Z) var/endy var/endx switch(startSide) if(NORTH) endy = (TRANSITIONEDGE+1) endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1)) if(EAST) endy = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1)) endx = (TRANSITIONEDGE+1) if(SOUTH) endy = world.maxy-(TRANSITIONEDGE+1) endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1)) if(WEST) endy = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1)) endx = world.maxx-(TRANSITIONEDGE+1) . = locate(endx, endy, Z) /////////////////////// //The meteor effect ////////////////////// /obj/effect/meteor name = "the concept of meteor" desc = "You should probably run instead of gawking at this." icon = 'icons/obj/meteor.dmi' icon_state = "small" density = 1 anchored = 1 var/hits = 4 var/hitpwr = 2 //Level of ex_act to be called on hit. var/dest pass_flags = PASSTABLE var/heavy = 0 var/meteorsound = 'sound/effects/meteorimpact.ogg' var/z_original = 1 var/threat = 0 // used for determining which meteors are most interesting var/lifetime = DEFAULT_METEOR_LIFETIME var/list/meteordrop = list(/obj/item/weapon/ore/iron) var/dropamt = 2 /obj/effect/meteor/Move() if(z != z_original || loc == dest) qdel(src) return . = ..() //process movement... if(.)//.. if did move, ram the turf we get in var/turf/T = get_turf(loc) ram_turf(T) if(prob(10) && !isspaceturf(T))//randomly takes a 'hit' from ramming get_hit() /obj/effect/meteor/Destroy() GLOB.meteor_list -= src walk(src,0) //this cancels the walk_towards() proc . = ..() /obj/effect/meteor/New() ..() GLOB.meteor_list += src if(SSaugury) SSaugury.register_doom(src, threat) SpinAnimation() QDEL_IN(src, lifetime) /obj/effect/meteor/Bump(atom/A) if(A) ram_turf(get_turf(A)) playsound(src.loc, meteorsound, 40, 1) get_hit() /obj/effect/meteor/proc/ram_turf(turf/T) //first bust whatever is in the turf for(var/atom/A in T) if(A != src) if(isliving(A)) A.visible_message("[src] slams into [A].", "[src] slams into you!.") A.ex_act(hitpwr) //then, ram the turf if it still exists if(T) T.ex_act(hitpwr) //process getting 'hit' by colliding with a dense object //or randomly when ramming turfs /obj/effect/meteor/proc/get_hit() hits-- if(hits <= 0) make_debris() meteor_effect() qdel(src) /obj/effect/meteor/ex_act() return #define METEOR_MEDAL "Your Life Before Your Eyes" /obj/effect/meteor/examine(mob/user) if(!admin_spawned && isliving(user)) UnlockMedal(METEOR_MEDAL,user.client) ..() #undef METEOR_MEDAL /obj/effect/meteor/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/weapon/pickaxe)) make_debris() qdel(src) else . = ..() /obj/effect/meteor/proc/make_debris() for(var/throws = dropamt, throws > 0, throws--) var/thing_to_spawn = pick(meteordrop) new thing_to_spawn(get_turf(src)) /obj/effect/meteor/proc/meteor_effect() if(heavy) for(var/mob/M in GLOB.player_list) if((M.orbiting) && (SSaugury.watchers[M])) continue var/turf/T = get_turf(M) if(!T || T.z != src.z) continue var/dist = get_dist(M.loc, src.loc) shake_camera(M, dist > 20 ? 2 : 4, dist > 20 ? 1 : 3) M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10) /////////////////////// //Meteor types /////////////////////// //Dust /obj/effect/meteor/dust name = "space dust" icon_state = "dust" pass_flags = PASSTABLE | PASSGRILLE hits = 1 hitpwr = 3 meteorsound = 'sound/weapons/Gunshot_smg.ogg' meteordrop = list(/obj/item/weapon/ore/glass) threat = 1 //Medium-sized /obj/effect/meteor/medium name = "meteor" dropamt = 3 threat = 5 /obj/effect/meteor/medium/meteor_effect() ..() explosion(src.loc, 0, 1, 2, 3, 0) //Large-sized /obj/effect/meteor/big name = "big meteor" icon_state = "large" hits = 6 heavy = 1 dropamt = 4 threat = 10 /obj/effect/meteor/big/meteor_effect() ..() explosion(src.loc, 1, 2, 3, 4, 0) //Flaming meteor /obj/effect/meteor/flaming name = "flaming meteor" icon_state = "flaming" hits = 5 heavy = 1 meteorsound = 'sound/effects/bamf.ogg' meteordrop = list(/obj/item/weapon/ore/plasma) threat = 20 /obj/effect/meteor/flaming/meteor_effect() ..() explosion(src.loc, 1, 2, 3, 4, 0, 0, 5) //Radiation meteor /obj/effect/meteor/irradiated name = "glowing meteor" icon_state = "glowing" heavy = 1 meteordrop = list(/obj/item/weapon/ore/uranium) threat = 15 /obj/effect/meteor/irradiated/meteor_effect() ..() explosion(src.loc, 0, 0, 4, 3, 0) new /obj/effect/decal/cleanable/greenglow(get_turf(src)) radiation_pulse(get_turf(src), 2, 5, 50, 1) //Meaty Ore /obj/effect/meteor/meaty name = "meaty ore" icon_state = "meateor" desc = "Just... don't think too hard about where this thing came from." hits = 2 heavy = 1 meteorsound = 'sound/effects/blobattack.ogg' meteordrop = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human, /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant, /obj/item/organ/heart, /obj/item/organ/lungs, /obj/item/organ/tongue, /obj/item/organ/appendix/) var/meteorgibs = /obj/effect/gibspawner/generic threat = 2 /obj/effect/meteor/meaty/New() for(var/path in meteordrop) if(path == /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant) meteordrop -= path meteordrop += pick(subtypesof(path)) for(var/path in meteordrop) if(path == /obj/item/organ/tongue) meteordrop -= path meteordrop += pick(typesof(path)) ..() /obj/effect/meteor/meaty/make_debris() ..() new meteorgibs(get_turf(src)) /obj/effect/meteor/meaty/ram_turf(turf/T) if(!isspaceturf(T)) new /obj/effect/decal/cleanable/blood(T) /obj/effect/meteor/meaty/Bump(atom/A) A.ex_act(hitpwr) get_hit() //Meaty Ore Xeno edition /obj/effect/meteor/meaty/xeno color = "#5EFF00" meteordrop = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno, /obj/item/organ/tongue/alien) meteorgibs = /obj/effect/gibspawner/xeno /obj/effect/meteor/meaty/xeno/New() meteordrop += subtypesof(/obj/item/organ/alien) ..() /obj/effect/meteor/meaty/xeno/ram_turf(turf/T) if(!isspaceturf(T)) new /obj/effect/decal/cleanable/xenoblood(T) //Station buster Tunguska /obj/effect/meteor/tunguska name = "tunguska meteor" icon_state = "flaming" desc = "Your life briefly passes before your eyes the moment you lay them on this monstrosity." hits = 30 hitpwr = 1 heavy = 1 meteorsound = 'sound/effects/bamf.ogg' meteordrop = list(/obj/item/weapon/ore/plasma) threat = 50 /obj/effect/meteor/tunguska/Move() . = ..() if(.) new /obj/effect/overlay/temp/revenant(get_turf(src)) /obj/effect/meteor/tunguska/meteor_effect() ..() explosion(src.loc, 5, 10, 15, 20, 0) /obj/effect/meteor/tunguska/Bump() ..() if(prob(20)) explosion(src.loc,2,4,6,8) ////////////////////////// //Spookoween meteors ///////////////////////// GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin)) /obj/effect/meteor/pumpkin name = "PUMPKING" desc = "THE PUMPKING'S COMING!" icon = 'icons/obj/meteor_spooky.dmi' icon_state = "pumpkin" hits = 10 heavy = 1 dropamt = 1 meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin) threat = 100 /obj/effect/meteor/pumpkin/New() ..() meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg') ////////////////////////// #undef DEFAULT_METEOR_LIFETIME