/obj/machinery/dna_scannernew name = "\improper DNA scanner" desc = "It scans DNA structures." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "scanner" density = 1 var/locked = 0 anchored = 1 use_power = 1 idle_power_usage = 50 active_power_usage = 300 var/damage_coeff var/scan_level var/precision_coeff /obj/machinery/dna_scannernew/New() ..() var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonescanner(null) B.apply_default_parts(src) /obj/item/weapon/circuitboard/machine/clonescanner name = "Cloning Scanner (Machine Board)" build_path = /obj/machinery/dna_scannernew origin_tech = "programming=2;biotech=2" req_components = list( /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/stack/sheet/glass = 1, /obj/item/stack/cable_coil = 2) /obj/machinery/dna_scannernew/RefreshParts() scan_level = 0 damage_coeff = 0 precision_coeff = 0 for(var/obj/item/weapon/stock_parts/scanning_module/P in component_parts) scan_level += P.rating for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts) precision_coeff = P.rating for(var/obj/item/weapon/stock_parts/micro_laser/P in component_parts) damage_coeff = P.rating /obj/machinery/dna_scannernew/update_icon() //no power or maintenance if(stat & (NOPOWER|BROKEN)) icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_unpowered" return if((stat & MAINT) || panel_open) icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_maintenance" return //running and someone in there if(occupant) icon_state = initial(icon_state)+ "_occupied" return //running icon_state = initial(icon_state)+ (state_open ? "_open" : "") /obj/machinery/dna_scannernew/power_change() ..() update_icon() /obj/machinery/dna_scannernew/proc/toggle_open(mob/user) if(panel_open) to_chat(user, "Close the maintenance panel first.") return if(state_open) close_machine() return else if(locked) to_chat(user, "The bolts are locked down, securing the door shut.") return open_machine() /obj/machinery/dna_scannernew/container_resist(mob/living/user) var/breakout_time = 2 if(state_open || !locked) //Open and unlocked, no need to escape state_open = 1 return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT to_chat(user, "You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)") user.visible_message("You hear a metallic creaking from [src]!") if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked) return locked = 0 visible_message("[user] successfully broke out of [src]!") to_chat(user, "You successfully break out of [src]!") open_machine() /obj/machinery/dna_scannernew/close_machine() if(!state_open) return 0 ..() // search for ghosts, if the corpse is empty and the scanner is connected to a cloner if(occupant) if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \ || locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \ || locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \ || locate(/obj/machinery/computer/cloning, get_step(src, WEST))) if(!occupant.suiciding && !(occupant.disabilities & NOCLONE) && !occupant.hellbound) occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src) var/obj/machinery/computer/scan_consolenew/console for(dir in list(NORTH,EAST,SOUTH,WEST)) console = locate(/obj/machinery/computer/scan_consolenew, get_step(src, dir)) if(console) console.on_scanner_close() break return 1 /obj/machinery/dna_scannernew/open_machine() if(state_open) return 0 ..() return 1 /obj/machinery/dna_scannernew/relaymove(mob/user as mob) if(user.stat || locked) return open_machine() return /obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params) if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant... update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed return if(exchange_parts(user, I)) return if(default_pry_open(I)) return if(default_deconstruction_crowbar(I)) return return ..() /obj/machinery/dna_scannernew/attack_hand(mob/user) if(..(user,1,0)) //don't set the machine, since there's no dialog return toggle_open(user)