/obj/machinery/mass_driver name = "mass driver" desc = "The finest in spring-loaded piston toy technology, now on a space station near you." icon = 'icons/obj/stationobjs.dmi' icon_state = "mass_driver" anchored = 1 use_power = 1 idle_power_usage = 2 active_power_usage = 50 var/power = 1 var/code = 1 var/id = 1 var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess. /obj/machinery/mass_driver/proc/drive(amount) if(stat & (BROKEN|NOPOWER)) return use_power(500) var/O_limit var/atom/target = get_edge_target_turf(src, dir) for(var/atom/movable/O in loc) if(!O.anchored || istype(O, /obj/mecha)) //Mechs need their launch platforms. O_limit++ if(O_limit >= 20) audible_message("[src] lets out a screech, it doesn't seem to be able to handle the load.") break use_power(500) O.throw_at(target, drive_range * power, power) flick("mass_driver1", src) /obj/machinery/mass_driver/emp_act(severity) if(stat & (BROKEN|NOPOWER)) return drive() ..(severity)