/obj/machinery/quantumpad name = "quantum pad" desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads." icon = 'icons/obj/telescience.dmi' icon_state = "qpad-idle" anchored = 1 use_power = 1 idle_power_usage = 200 active_power_usage = 5000 unique_rename = 1 var/teleport_cooldown = 400 //30 seconds base due to base parts var/teleport_speed = 50 var/last_teleport //to handle the cooldown var/teleporting = 0 //if it's in the process of teleporting var/power_efficiency = 1 var/obj/machinery/quantumpad/linked_pad = null /obj/machinery/quantumpad/New() ..() var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/quantumpad(null) B.apply_default_parts(src) /obj/item/weapon/circuitboard/machine/quantumpad name = "Quantum Pad (Machine Board)" build_path = /obj/machinery/quantumpad origin_tech = "programming=3;engineering=3;plasmatech=3;bluespace=4" req_components = list( /obj/item/weapon/ore/bluespace_crystal = 1, /obj/item/weapon/stock_parts/capacitor = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/stack/cable_coil = 1) def_components = list(/obj/item/weapon/ore/bluespace_crystal = /obj/item/weapon/ore/bluespace_crystal/artificial) /obj/machinery/quantumpad/RefreshParts() var/E = 0 for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) E += C.rating power_efficiency = E E = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) E += M.rating teleport_speed = initial(teleport_speed) teleport_speed -= (E*10) teleport_cooldown = initial(teleport_cooldown) teleport_cooldown -= (E * 100) /obj/machinery/quantumpad/attackby(obj/item/I, mob/user, params) if(default_deconstruction_screwdriver(user, "pad-idle-o", "qpad-idle", I)) return if(panel_open) if(istype(I, /obj/item/device/multitool)) var/obj/item/device/multitool/M = I M.buffer = src to_chat(user, "You save the data in the [I.name]'s buffer.") return 1 else if(istype(I, /obj/item/device/multitool)) var/obj/item/device/multitool/M = I if(istype(M.buffer, /obj/machinery/quantumpad)) linked_pad = M.buffer to_chat(user, "You link the [src] to the one in the [I.name]'s buffer.") return 1 if(exchange_parts(user, I)) return if(default_deconstruction_crowbar(I)) return return ..() /obj/machinery/quantumpad/attack_hand(mob/user) if(panel_open) to_chat(user, "The panel must be closed before operating this machine!") return if(!linked_pad || QDELETED(linked_pad)) to_chat(user, "There is no linked pad!") return if(world.time < last_teleport + teleport_cooldown) to_chat(user, "[src] is recharging power. Please wait [round((last_teleport + teleport_cooldown - world.time) / 10)] seconds.") return if(teleporting) to_chat(user, "[src] is charging up. Please wait.") return if(linked_pad.teleporting) to_chat(user, "Linked pad is busy. Please wait.") return if(linked_pad.stat & NOPOWER) to_chat(user, "Linked pad is not responding to ping.") return src.add_fingerprint(user) doteleport(user) return /obj/machinery/quantumpad/proc/sparks() var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(5, 1, get_turf(src)) s.start() /obj/machinery/quantumpad/attack_ghost(mob/dead/observer/ghost) if(linked_pad) ghost.forceMove(get_turf(linked_pad)) /obj/machinery/quantumpad/proc/doteleport(mob/user) if(linked_pad) playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1) teleporting = 1 spawn(teleport_speed) if(!src || QDELETED(src)) teleporting = 0 return if(stat & NOPOWER) to_chat(user, "[src] is unpowered!") teleporting = 0 return if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER) to_chat(user, "Linked pad is not responding to ping. Teleport aborted.") teleporting = 0 return teleporting = 0 last_teleport = world.time // use a lot of power use_power(10000 / power_efficiency) sparks() linked_pad.sparks() flick("qpad-beam", src) playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5) flick("qpad-beam", linked_pad) playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5) for(var/atom/movable/ROI in get_turf(src)) // if is anchored, don't let through if(ROI.anchored) if(isliving(ROI)) var/mob/living/L = ROI if(L.buckled) // TP people on office chairs if(L.buckled.anchored) continue else continue else if(!isobserver(ROI)) continue do_teleport(ROI, get_turf(linked_pad))