#define STANDARD_CHARGE 1 #define CONTRABAND_CHARGE 2 #define COIN_CHARGE 3 /datum/data/vending_product var/product_name = "generic" var/product_path = null var/amount = 0 var/max_amount = 0 var/display_color = "blue" /obj/machinery/vending name = "\improper Vendomat" desc = "A generic vending machine." icon = 'icons/obj/vending.dmi' icon_state = "generic" layer = BELOW_OBJ_LAYER anchored = 1 density = 1 verb_say = "beeps" verb_ask = "beeps" verb_exclaim = "beeps" obj_integrity = 300 max_integrity = 300 integrity_failure = 100 armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70) var/active = 1 //No sales pitches if off! var/vend_ready = 1 //Are we ready to vend?? Is it time?? // To be filled out at compile time var/list/products = list() //For each, use the following pattern: var/list/contraband = list() //list(/type/path = amount,/type/path2 = amount2) var/list/premium = list() //No specified amount = only one in stock var/product_slogans = "" //String of slogans separated by semicolons, optional var/product_ads = "" //String of small ad messages in the vending screen - random chance var/list/product_records = list() var/list/hidden_records = list() var/list/coin_records = list() var/list/slogan_list = list() var/list/small_ads = list() //Small ad messages in the vending screen - random chance of popping up whenever you open it var/vend_reply //Thank you for shopping! var/last_reply = 0 var/last_slogan = 0 //When did we last pitch? var/slogan_delay = 6000 //How long until we can pitch again? var/icon_vend //Icon_state when vending! var/icon_deny //Icon_state when vending! var/seconds_electrified = 0 //Shock customers like an airlock. var/shoot_inventory = 0 //Fire items at customers! We're broken! var/shut_up = 0 //Stop spouting those godawful pitches! var/extended_inventory = 0 //can we access the hidden inventory? var/scan_id = 1 var/obj/item/weapon/coin/coin var/dish_quants = list() //used by the snack machine's custom compartment to count dishes. var/obj/item/weapon/vending_refill/refill_canister = null //The type of refill canisters used by this machine. /obj/machinery/vending/Initialize() ..() wires = new /datum/wires/vending(src) if(refill_canister) //constructable vending machine var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/vendor(null) B.apply_default_parts(src) else build_inventory(products) build_inventory(contraband, 1) build_inventory(premium, 0, 1) slogan_list = splittext(product_slogans, ";") // So not all machines speak at the exact same time. // The first time this machine says something will be at slogantime + this random value, // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated. last_slogan = world.time + rand(0, slogan_delay) power_change() /obj/item/weapon/circuitboard/machine/vendor name = "Booze-O-Mat Vendor (Machine Board)" build_path = /obj/machinery/vending/boozeomat origin_tech = "programming=1" req_components = list( /obj/item/weapon/vending_refill/boozeomat = 3) var/list/names_paths = list(/obj/machinery/vending/boozeomat = "Booze-O-Mat", /obj/machinery/vending/coffee = "Solar's Best Hot Drinks", /obj/machinery/vending/snack = "Getmore Chocolate Corp", /obj/machinery/vending/cola = "Robust Softdrinks", /obj/machinery/vending/cigarette = "ShadyCigs Deluxe", /obj/machinery/vending/autodrobe = "AutoDrobe", /obj/machinery/vending/clothing = "ClothesMate") /obj/item/weapon/circuitboard/machine/vendor/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/screwdriver)) var/position = names_paths.Find(build_path) position = (position == names_paths.len) ? 1 : (position + 1) var/typepath = names_paths[position] to_chat(user, "You set the board to \"[names_paths[typepath]]\".") set_type(typepath) else return ..() /obj/item/weapon/circuitboard/machine/vendor/proc/set_type(var/obj/machinery/vending/typepath) build_path = typepath name = "[names_paths[build_path]] Vendor (Machine Board)" req_components = list(initial(typepath.refill_canister) = 3) /obj/item/weapon/circuitboard/machine/vendor/apply_default_parts(obj/machinery/M) for(var/typepath in names_paths) if(istype(M, typepath)) set_type(typepath) break ..() /obj/machinery/vending/Destroy() qdel(wires) wires = null qdel(coin) coin = null return ..() /obj/machinery/vending/snack/Destroy() for(var/obj/item/weapon/reagent_containers/food/snacks/S in contents) S.loc = get_turf(src) qdel(wires) wires = null return ..() /obj/machinery/vending/RefreshParts() //Better would be to make constructable child if(component_parts) product_records = list() hidden_records = list() coin_records = list() build_inventory(products, start_empty = 1) build_inventory(contraband, 1, start_empty = 1) build_inventory(premium, 0, 1, start_empty = 1) for(var/obj/item/weapon/vending_refill/VR in component_parts) refill_inventory(VR, product_records, STANDARD_CHARGE) refill_inventory(VR, coin_records, COIN_CHARGE) refill_inventory(VR, hidden_records, CONTRABAND_CHARGE) /obj/machinery/vending/deconstruct(disassembled = TRUE) if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame. if(!(flags & NODECONSTRUCT)) new /obj/item/stack/sheet/metal(loc, 3) qdel(src) else ..() /obj/machinery/vending/obj_break(damage_flag) if(!(stat & BROKEN) && !(flags & NODECONSTRUCT)) var/dump_amount = 0 for(var/datum/data/vending_product/R in product_records) if(R.amount <= 0) //Try to use a record that actually has something to dump. continue var/dump_path = R.product_path if(!dump_path) continue while(R.amount>0) var/obj/O = new dump_path(loc) step(O, pick(GLOB.alldirs)) //we only drop 20% of the total of each products and spread it R.amount -= 5 //around to not fill the turf with too many objects. dump_amount++ if(dump_amount > 15) //so we don't drop too many items (e.g. ClothesMate) break stat |= BROKEN icon_state = "[initial(icon_state)]-broken" /obj/machinery/vending/proc/build_inventory(list/productlist, hidden=0, req_coin=0, start_empty = null) for(var/typepath in productlist) var/amount = productlist[typepath] if(isnull(amount)) amount = 0 var/atom/temp = new typepath(null) var/datum/data/vending_product/R = new /datum/data/vending_product() R.product_name = initial(temp.name) R.product_path = typepath if(!start_empty) R.amount = amount R.max_amount = amount R.display_color = pick("red","blue","green") if(hidden) hidden_records += R else if(req_coin) coin_records += R else product_records += R /obj/machinery/vending/proc/refill_inventory(obj/item/weapon/vending_refill/refill, datum/data/vending_product/machine, var/charge_type = STANDARD_CHARGE) var/total = 0 var/to_restock = 0 for(var/datum/data/vending_product/machine_content in machine) if(machine_content.amount == 0 && refill.charges[charge_type] > 0) machine_content.amount++ refill.charges[charge_type]-- total++ to_restock += machine_content.max_amount - machine_content.amount if(to_restock <= refill.charges[charge_type]) for(var/datum/data/vending_product/machine_content in machine) machine_content.amount = machine_content.max_amount refill.charges[charge_type] -= to_restock total += to_restock else var/tmp_charges = refill.charges[charge_type] for(var/datum/data/vending_product/machine_content in machine) if(refill.charges[charge_type] == 0) break var/restock = Ceiling(((machine_content.max_amount - machine_content.amount)/to_restock)*tmp_charges) if(restock > refill.charges[charge_type]) restock = refill.charges[charge_type] machine_content.amount += restock refill.charges[charge_type] -= restock total += restock return total /obj/machinery/vending/snack/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/weapon/reagent_containers/food/snacks)) if(!compartment_access_check(user)) return var/obj/item/weapon/reagent_containers/food/snacks/S = W if(!S.junkiness) if(!iscompartmentfull(user)) if(!user.drop_item()) return W.loc = src food_load(W) to_chat(user, "You insert [W] into [src]'s chef compartment.") else to_chat(user, "[src]'s chef compartment does not accept junk food.") else if(istype(W, /obj/item/weapon/storage/bag/tray)) if(!compartment_access_check(user)) return var/obj/item/weapon/storage/T = W var/loaded = 0 var/denied_items = 0 for(var/obj/item/weapon/reagent_containers/food/snacks/S in T.contents) if(iscompartmentfull(user)) break if(!S.junkiness) T.remove_from_storage(S, src) food_load(S) loaded++ else denied_items++ if(denied_items) to_chat(user, "[src] refuses some items.") if(loaded) to_chat(user, "You insert [loaded] dishes into [src]'s chef compartment.") updateUsrDialog() return else return ..() /obj/machinery/vending/snack/proc/compartment_access_check(user) req_access_txt = chef_compartment_access if(!allowed(user) && !emagged && scan_id) to_chat(user, "[src]'s chef compartment blinks red: Access denied.") req_access_txt = "0" return 0 req_access_txt = "0" return 1 /obj/machinery/vending/snack/proc/iscompartmentfull(mob/user) if(contents.len >= 30) // no more than 30 dishes can fit inside to_chat(user, "[src]'s chef compartment is full.") return 1 return 0 /obj/machinery/vending/snack/proc/food_load(obj/item/weapon/reagent_containers/food/snacks/S) if(dish_quants[S.name]) dish_quants[S.name]++ else dish_quants[S.name] = 1 sortList(dish_quants) /obj/machinery/vending/attackby(obj/item/weapon/W, mob/user, params) if(panel_open) if(default_unfasten_wrench(user, W, time = 60)) return if(component_parts) if(default_deconstruction_crowbar(W)) return if(istype(W, /obj/item/weapon/screwdriver)) if(anchored) panel_open = !panel_open to_chat(user, "You [panel_open ? "open" : "close"] the maintenance panel.") cut_overlays() if(panel_open) add_overlay("[initial(icon_state)]-panel") playsound(src.loc, W.usesound, 50, 1) updateUsrDialog() else to_chat(user, "You must first secure [src].") return else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters)) if(panel_open) attack_hand(user) return else if(istype(W, /obj/item/weapon/coin) && premium.len > 0) if(!user.drop_item()) return W.loc = src coin = W to_chat(user, "You insert [W] into [src].") return else if(istype(W, refill_canister) && refill_canister != null) if(stat & (BROKEN|NOPOWER)) to_chat(user, "It does nothing.") else if(panel_open) //if the panel is open we attempt to refill the machine var/obj/item/weapon/vending_refill/canister = W if(canister.charges[STANDARD_CHARGE] == 0) to_chat(user, "This [canister.name] is empty!") else var/transfered = refill_inventory(canister,product_records,STANDARD_CHARGE) transfered += refill_inventory(canister,coin_records,COIN_CHARGE) transfered += refill_inventory(canister,hidden_records,CONTRABAND_CHARGE) if(transfered) to_chat(user, "You loaded [transfered] items in \the [name].") else to_chat(user, "The [name] is fully stocked.") return else to_chat(user, "You should probably unscrew the service panel first.") else return ..() /obj/machinery/vending/on_deconstruction() var/product_list = list(product_records, hidden_records, coin_records) for(var/i=1, i<=3, i++) for(var/datum/data/vending_product/machine_content in product_list[i]) while(machine_content.amount !=0) var/safety = 0 //to avoid infinite loop for(var/obj/item/weapon/vending_refill/VR in component_parts) safety++ if(VR.charges[i] < VR.init_charges[i]) VR.charges[i]++ machine_content.amount-- if(!machine_content.amount) break else safety-- if(safety <= 0) // all refill canisters are full break ..() /obj/machinery/vending/emag_act(mob/user) if(!emagged) emagged = 1 to_chat(user, "You short out the product lock on [src].") /obj/machinery/vending/attack_ai(mob/user) return attack_hand(user) /obj/machinery/vending/attack_hand(mob/user) var/dat = "" if(panel_open && !isAI(user)) return wires.interact(user) else if(stat & (BROKEN|NOPOWER)) return dat += "

Select an item

" dat += "
" if(product_records.len == 0) dat += "No product loaded!" else var/list/display_records = product_records if(extended_inventory) display_records = product_records + hidden_records if(coin) display_records = product_records + coin_records if(coin && extended_inventory) display_records = product_records + hidden_records + coin_records dat += "" dat += "
" if(premium.len > 0) dat += "Coin slot: " if (coin) dat += "[coin]  Remove" else dat += "No coin  Remove" if(istype(src, /obj/machinery/vending/snack)) dat += "

Chef's Food Selection

" dat += "
" for (var/O in dish_quants) if(dish_quants[O] > 0) var/N = dish_quants[O] dat += "Dispense " dat += "[capitalize(O)]: [N]
" dat += "
" user.set_machine(src) if(seconds_electrified && !(stat & NOPOWER)) if(shock(user, 100)) return var/datum/browser/popup = new(user, "vending", (name)) popup.set_content(dat) popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/vending/Topic(href, href_list) if(..()) return if(issilicon(usr)) if(iscyborg(usr)) var/mob/living/silicon/robot/R = usr if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) )) to_chat(usr, "The vending machine refuses to interface with you, as you are not in its target demographic!") return else to_chat(usr, "The vending machine refuses to interface with you, as you are not in its target demographic!") return if(href_list["remove_coin"]) if(!coin) to_chat(usr, "There is no coin in this machine.") return coin.loc = loc if(!usr.get_active_held_item()) usr.put_in_hands(coin) to_chat(usr, "You remove [coin] from [src].") coin = null usr.set_machine(src) if((href_list["dispense"]) && (vend_ready)) var/N = href_list["dispense"] if(dish_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible. return vend_ready = 0 use_power(5) dish_quants[N] = max(dish_quants[N] - 1, 0) for(var/obj/O in contents) if(O.name == N) O.loc = src.loc break vend_ready = 1 updateUsrDialog() return if((href_list["vend"]) && (vend_ready)) if(panel_open) to_chat(usr, "The vending machine cannot dispense products while its service panel is open!") return if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH to_chat(usr, "Access denied." ) flick(icon_deny,src) return vend_ready = 0 //One thing at a time!! var/datum/data/vending_product/R = locate(href_list["vend"]) if(!R || !istype(R) || !R.product_path) vend_ready = 1 return if(R in hidden_records) if(!extended_inventory) vend_ready = 1 return else if(R in coin_records) if(!coin) to_chat(usr, "You need to insert a coin to get this item!") vend_ready = 1 return if(coin.string_attached) if(prob(50)) if(usr.put_in_hands(coin)) to_chat(usr, "You successfully pull [coin] out before [src] could swallow it.") coin = null else to_chat(usr, "You couldn't pull [coin] out because your hands are full!") qdel(coin) coin = null else to_chat(usr, "You weren't able to pull [coin] out fast enough, the machine ate it, string and all!") qdel(coin) coin = null else qdel(coin) coin = null else if (!(R in product_records)) vend_ready = 1 message_admins("Vending machine exploit attempted by [key_name(usr, usr.client)]!") return if (R.amount <= 0) to_chat(usr, "Sold out.") vend_ready = 1 return else R.amount-- if(((last_reply + 200) <= world.time) && vend_reply) speak(vend_reply) last_reply = world.time use_power(5) if(icon_vend) //Show the vending animation if needed flick(icon_vend,src) new R.product_path(get_turf(src)) feedback_add_details("vending_machine_usage","[src.type]|[R.product_path]") vend_ready = 1 return updateUsrDialog() return else if(href_list["togglevoice"] && panel_open) shut_up = !shut_up updateUsrDialog() /obj/machinery/vending/process() if(stat & (BROKEN|NOPOWER)) return if(!active) return if(seconds_electrified > 0) seconds_electrified-- //Pitch to the people! Really sell it! if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && prob(5)) var/slogan = pick(slogan_list) speak(slogan) last_slogan = world.time if(shoot_inventory && prob(2)) throw_item() /obj/machinery/vending/proc/speak(message) if(stat & (BROKEN|NOPOWER)) return if(!message) return say(message) /obj/machinery/vending/power_change() if(stat & BROKEN) icon_state = "[initial(icon_state)]-broken" else if(powered()) icon_state = initial(icon_state) stat &= ~NOPOWER else icon_state = "[initial(icon_state)]-off" stat |= NOPOWER //Somebody cut an important wire and now we're following a new definition of "pitch." /obj/machinery/vending/proc/throw_item() var/obj/throw_item = null var/mob/living/target = locate() in view(7,src) if(!target) return 0 for(var/datum/data/vending_product/R in product_records) if(R.amount <= 0) //Try to use a record that actually has something to dump. continue var/dump_path = R.product_path if(!dump_path) continue R.amount-- throw_item = new dump_path(loc) break if(!throw_item) return 0 throw_item.throw_at(target, 16, 3) visible_message("[src] launches [throw_item] at [target]!") return 1 /obj/machinery/vending/proc/shock(mob/user, prb) if(stat & (BROKEN|NOPOWER)) // unpowered, no shock return FALSE if(!prob(prb)) return FALSE var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(5, 1, src) s.start() var/tmp/check_range = TRUE if(electrocute_mob(user, get_area(src), src, 0.7, check_range)) return TRUE else return FALSE /* * Vending machine types */ /* /obj/machinery/vending/[vendors name here] // --vending machine template :) name = "" desc = "" icon = '' icon_state = "" products = list() contraband = list() premium = list() IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY CANISTER CHARGES in vending_items.dm */ /* /obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink name = "Tank Vendor" desc = "A vendor with a wide variety of masks and gas tanks." icon = 'icons/obj/objects.dmi' icon_state = "dispenser" product_paths = "/obj/item/weapon/tank/internals/oxygen;/obj/item/weapon/tank/internals/plasma;/obj/item/weapon/tank/internals/emergency_oxygen;/obj/item/weapon/tank/internals/emergency_oxygen/engi;/obj/item/clothing/mask/breath" product_amounts = "10;10;10;5;25" */ /obj/machinery/vending/boozeomat name = "\improper Booze-O-Mat" desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one." icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles icon_deny = "boozeomat-deny" products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/tequila = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/hcider = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/grappa = 5, /obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4, /obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4, /obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/tonic = 8, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/sodawater = 15, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 10, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass = 12, /obj/item/weapon/reagent_containers/food/drinks/flask = 3) contraband = list(/obj/item/weapon/reagent_containers/food/drinks/mug/tea = 12) product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?" product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!" req_access_txt = "25" refill_canister = /obj/item/weapon/vending_refill/boozeomat /obj/machinery/vending/assist products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4, /obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4) contraband = list(/obj/item/device/assembly/timer = 2, /obj/item/device/assembly/voice = 2, /obj/item/device/assembly/health = 2) product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!" armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/coffee name = "\improper Solar's Best Hot Drinks" desc = "A vending machine which dispenses hot drinks." product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies" icon_state = "coffee" icon_vend = "coffee-vend" products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/mug/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/mug/coco = 25) contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 12) refill_canister = /obj/item/weapon/vending_refill/coffee /obj/machinery/vending/snack name = "\improper Getmore Chocolate Corp" desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars." product_slogans = "Try our new nougat bar!;Twice the calories for half the price!" product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!" icon_state = "snack" products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6, /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6, /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6) contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6) refill_canister = /obj/item/weapon/vending_refill/snack var/chef_compartment_access = "28" /obj/machinery/vending/snack/random name = "\improper Random Snackies" desc = "Uh oh!" /obj/machinery/vending/snack/random/Initialize() ..() var/T = pick(subtypesof(/obj/machinery/vending/snack) - /obj/machinery/vending/snack/random) new T(get_turf(src)) qdel(src) /obj/machinery/vending/snack/blue icon_state = "snackblue" /obj/machinery/vending/snack/orange icon_state = "snackorange" /obj/machinery/vending/snack/green icon_state = "snackgreen" /obj/machinery/vending/snack/teal icon_state = "snackteal" /obj/machinery/vending/sustenance name = "\improper Sustenance Vendor" desc = "A vending machine which vends food, as required by section 47-C of the NT's Prisoner Ethical Treatment Agreement." product_slogans = "Enjoy your meal.;Enough calories to support strenuous labor." product_ads = "Sufficiently healthy.;Efficiently produced tofu!;Mmm! So good!;Have a meal.;You need food to live!;Have some more candy corn!;Try our new ice cups!" icon_state = "sustenance" products = list(/obj/item/weapon/reagent_containers/food/snacks/tofu = 24, /obj/item/weapon/reagent_containers/food/drinks/ice = 12, /obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6) contraband = list(/obj/item/weapon/kitchen/knife = 6, /obj/item/weapon/reagent_containers/food/drinks/coffee = 12, /obj/item/weapon/tank/internals/emergency_oxygen = 6, /obj/item/clothing/mask/breath = 6) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/cola name = "\improper Robust Softdrinks" desc = "A softdrink vendor provided by Robust Industries, LLC." icon_state = "Cola_Machine" product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!" product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space." products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/pwr_game = 10, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10) contraband = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko = 6,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/shamblers = 6) premium = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola = 1,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/air = 1) refill_canister = /obj/item/weapon/vending_refill/cola /obj/machinery/vending/cola/random name = "\improper Random Drinkies" desc = "Uh oh!" /obj/machinery/vending/cola/random/Initialize() ..() var/T = pick(subtypesof(/obj/machinery/vending/cola) - /obj/machinery/vending/cola/random) new T(get_turf(src)) qdel(src) /obj/machinery/vending/cola/blue icon_state = "Cola_Machine" /obj/machinery/vending/cola/black icon_state = "cola_black" /obj/machinery/vending/cola/red icon_state = "red_cola" name = "\improper Space Cola Vendor" desc = "It vends cola, in space." product_slogans = "Cola in space!" /obj/machinery/vending/cola/space_up icon_state = "space_up" name = "\improper Space-up! Vendor" desc = "Indulge in an explosion of flavor." product_slogans = "Space-up! Like a hull breach in your mouth." /obj/machinery/vending/cola/starkist icon_state = "starkist" name = "\improper Star-kist Vendor" desc = "The taste of a star in liquid form." product_slogans = "Drink the stars! Star-kist!" /obj/machinery/vending/cola/sodie icon_state = "soda" /obj/machinery/vending/cola/pwr_game icon_state = "pwr_game" name = "\improper Pwr Game Vendor" desc = "You want it, we got it. Brought to you in partnership with Vlad's Salads." product_slogans = "The POWER that gamers crave! PWR GAME!" /obj/machinery/vending/cola/shamblers name = "\improper Shambler's Vendor" desc = "~Shake me up some of that Shambler's Juice!~" icon_state = "shamblers_juice" products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/pwr_game = 10, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/shamblers = 10) product_slogans = "~Shake me up some of that Shambler's Juice!~" product_ads = "Refreshing!;Jyrbv dv lg jfdv fw kyrk Jyrdscvi'j Alztv!;Over 1 trillion souls drank!;Thirsty? Nyp efk uizeb kyv uribevjj?;Kyv Jyrdscvi uizebj kyv ezxyk!;Drink up!;Krjkp." //This one's from bay12 /obj/machinery/vending/cart name = "\improper PTech" desc = "Cartridges for PDAs" product_slogans = "Carts to go!" icon_state = "cart" icon_deny = "cart-deny" products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10, /obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10, /obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/liberationstation name = "\improper Liberation Station" desc = "An overwhelming amount of ancient patriotism washes over you just by looking at the machine." icon_state = "liberationstation" req_access_txt = "1" product_slogans = "Liberation Station: Your one-stop shop for all things second ammendment!;Be a patriot today, pick up a gun!;Quality weapons for cheap prices!;Better dead than red!" product_ads = "Float like an astronaut, sting like a bullet!;Express your second ammendment today!;Guns don't kill people, but you can!;Who needs responsibilities when you have guns?" vend_reply = "Remember the name: Liberation Station!" products = list(/obj/item/weapon/gun/ballistic/automatic/pistol/deagle/gold = 2,/obj/item/weapon/gun/ballistic/automatic/pistol/deagle/camo = 2, /obj/item/weapon/gun/ballistic/automatic/pistol/m1911 = 2,/obj/item/weapon/gun/ballistic/automatic/proto/unrestricted = 2, /obj/item/weapon/gun/ballistic/shotgun/automatic/combat = 2,/obj/item/weapon/gun/ballistic/automatic/gyropistol = 1, /obj/item/weapon/gun/ballistic/shotgun = 2,/obj/item/weapon/gun/ballistic/automatic/ar = 2) premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2) contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/weapon/bedsheet/patriot = 3) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/cigarette name = "\improper ShadyCigs Deluxe" desc = "If you want to get cancer, might as well do it in style." product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs." icon_state = "cigs" products = list(/obj/item/weapon/storage/fancy/cigarettes = 5, /obj/item/weapon/storage/fancy/cigarettes/cigpack_uplift = 3, /obj/item/weapon/storage/fancy/cigarettes/cigpack_robust = 3, /obj/item/weapon/storage/fancy/cigarettes/cigpack_carp = 3, /obj/item/weapon/storage/fancy/cigarettes/cigpack_midori = 3, /obj/item/weapon/storage/box/matches = 10, /obj/item/weapon/lighter/greyscale = 4, /obj/item/weapon/storage/fancy/rollingpapers = 5) contraband = list(/obj/item/weapon/lighter = 3, /obj/item/clothing/mask/vape = 5) premium = list(/obj/item/weapon/storage/fancy/cigarettes/cigpack_robustgold = 3, \ /obj/item/weapon/storage/fancy/cigarettes/cigars = 1, /obj/item/weapon/storage/fancy/cigarettes/cigars/havana = 1, /obj/item/weapon/storage/fancy/cigarettes/cigars/cohiba = 1) refill_canister = /obj/item/weapon/vending_refill/cigarette /obj/machinery/vending/medical name = "\improper NanoMed Plus" desc = "Medical drug dispenser." icon_state = "med" icon_deny = "med-deny" product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!" req_access_txt = "5" products = list(/obj/item/weapon/reagent_containers/syringe = 12,/obj/item/weapon/reagent_containers/dropper = 3,/obj/item/stack/medical/gauze = 8,/obj/item/weapon/reagent_containers/pill/patch/styptic = 5, /obj/item/weapon/reagent_containers/pill/insulin = 10, /obj/item/weapon/reagent_containers/pill/patch/silver_sulf = 5,/obj/item/weapon/reagent_containers/glass/bottle/charcoal = 4, /obj/item/weapon/reagent_containers/spray/medical/sterilizer = 1, /obj/item/weapon/reagent_containers/glass/bottle/epinephrine = 4,/obj/item/weapon/reagent_containers/glass/bottle/morphine = 4,/obj/item/weapon/reagent_containers/glass/bottle/salglu_solution = 3, /obj/item/weapon/reagent_containers/glass/bottle/toxin = 3,/obj/item/weapon/reagent_containers/syringe/antiviral = 6,/obj/item/weapon/reagent_containers/pill/salbutamol = 2,/obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2) contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/morphine = 4,/obj/item/weapon/reagent_containers/pill/charcoal = 6) premium = list(/obj/item/weapon/storage/box/hug/medical = 1,/obj/item/weapon/reagent_containers/hypospray/medipen = 3, /obj/item/weapon/storage/belt/medical = 3, /obj/item/weapon/wrench/medical = 1) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF //This one's from bay12 /obj/machinery/vending/plasmaresearch name = "\improper Toximate 3000" desc = "All the fine parts you need in one vending machine!" products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6, /obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6, /obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6) contraband = list(/obj/item/device/assembly/health = 3) /obj/machinery/vending/wallmed name = "\improper NanoMed" desc = "Wall-mounted Medical Equipment dispenser." icon_state = "wallmed" icon_deny = "wallmed-deny" density = 0 products = list(/obj/item/weapon/reagent_containers/syringe = 3,/obj/item/weapon/reagent_containers/pill/patch/styptic = 5, /obj/item/weapon/reagent_containers/pill/patch/silver_sulf = 5,/obj/item/weapon/reagent_containers/pill/charcoal = 2, /obj/item/weapon/reagent_containers/spray/medical/sterilizer = 1) contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 2,/obj/item/weapon/reagent_containers/pill/morphine = 2) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/security name = "\improper SecTech" desc = "A security equipment vendor" product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?" icon_state = "sec" icon_deny = "sec-deny" req_access_txt = "1" products = list(/obj/item/weapon/restraints/handcuffs = 8,/obj/item/weapon/restraints/handcuffs/cable/zipties = 10,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/assembly/flash/handheld = 5, /obj/item/weapon/reagent_containers/food/snacks/donut = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4,/obj/item/weapon/restraints/legcuffs/bola/energy = 7) contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2) premium = list(/obj/item/weapon/coin/antagtoken = 1) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/hydronutrients name = "\improper NutriMax" desc = "A plant nutrients vendor." product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!" product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..." icon_state = "nutri" icon_deny = "nutri-deny" products = list(/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez = 30,/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z = 20,/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh = 10,/obj/item/weapon/reagent_containers/spray/pestspray = 20, /obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5,/obj/item/weapon/cultivator = 3,/obj/item/weapon/shovel/spade = 3,/obj/item/device/plant_analyzer = 4) contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/hydroseeds name = "\improper MegaSeed Servitor" desc = "When you need seeds fast!" product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!" product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!" icon_state = "seeds" products = list(/obj/item/seeds/ambrosia = 3,/obj/item/seeds/apple = 3,/obj/item/seeds/banana = 3,/obj/item/seeds/berry = 3, /obj/item/seeds/cabbage = 3,/obj/item/seeds/carrot = 3,/obj/item/seeds/cherry = 3,/obj/item/seeds/chanter = 3, /obj/item/seeds/chili = 3,/obj/item/seeds/cocoapod = 3,/obj/item/seeds/coffee = 3,/obj/item/seeds/corn = 3, /obj/item/seeds/eggplant = 3,/obj/item/seeds/grape = 3,/obj/item/seeds/grass = 3,/obj/item/seeds/lemon = 3, /obj/item/seeds/lime = 3,/obj/item/seeds/orange = 3,/obj/item/seeds/potato = 3,/obj/item/seeds/poppy = 3, /obj/item/seeds/pumpkin = 3,/obj/item/seeds/replicapod = 3,/obj/item/seeds/wheat/rice = 3,/obj/item/seeds/soya = 3,/obj/item/seeds/sunflower = 3, /obj/item/seeds/tea = 3,/obj/item/seeds/tobacco = 3,/obj/item/seeds/tomato = 3, /obj/item/seeds/tower = 3,/obj/item/seeds/watermelon = 3,/obj/item/seeds/wheat = 3,/obj/item/seeds/whitebeet = 3) contraband = list(/obj/item/seeds/amanita = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/liberty = 2,/obj/item/seeds/nettle = 2, /obj/item/seeds/plump = 2,/obj/item/seeds/reishi = 2,/obj/item/seeds/cannabis = 3, /obj/item/seeds/random = 2) premium = list(/obj/item/weapon/reagent_containers/spray/waterflower = 1) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/magivend name = "\improper MagiVend" desc = "A magic vending machine." icon_state = "MagiVend" product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!" vend_reply = "Have an enchanted evening!" product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!" products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/head/wizard/yellow = 1,/obj/item/clothing/suit/wizrobe/yellow = 1,/obj/item/clothing/shoes/sandal/magic = 1,/obj/item/weapon/staff = 2) contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/autodrobe name = "\improper AutoDrobe" desc = "A vending machine for costumes." icon_state = "theater" icon_deny = "theater-deny" req_access_txt = "46" //Theatre access needed, unless hacked. product_slogans = "Dress for success!;Suited and booted!;It's show time!;Why leave style up to fate? Use AutoDrobe!" vend_reply = "Thank you for using AutoDrobe!" products = list(/obj/item/clothing/suit/chickensuit = 1,/obj/item/clothing/head/chicken = 1,/obj/item/clothing/under/gladiator = 1, /obj/item/clothing/head/helmet/gladiator = 1,/obj/item/clothing/under/gimmick/rank/captain/suit = 1,/obj/item/clothing/head/flatcap = 1, /obj/item/clothing/suit/toggle/labcoat/mad = 1,/obj/item/clothing/shoes/jackboots = 1, /obj/item/clothing/under/schoolgirl = 1,/obj/item/clothing/under/schoolgirl/red = 1,/obj/item/clothing/under/schoolgirl/green = 1,/obj/item/clothing/under/schoolgirl/orange = 1,/obj/item/clothing/head/kitty = 1,/obj/item/clothing/under/skirt/black = 1,/obj/item/clothing/head/beret = 1, /obj/item/clothing/tie/waistcoat = 1,/obj/item/clothing/under/suit_jacket = 1,/obj/item/clothing/head/that =1,/obj/item/clothing/under/kilt = 1,/obj/item/clothing/head/beret = 1,/obj/item/clothing/tie/waistcoat = 1, /obj/item/clothing/glasses/monocle =1,/obj/item/clothing/head/bowler = 1,/obj/item/weapon/cane = 1,/obj/item/clothing/under/sl_suit = 1, /obj/item/clothing/mask/fakemoustache = 1,/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,/obj/item/clothing/head/plaguedoctorhat = 1,/obj/item/clothing/mask/gas/plaguedoctor = 1, /obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/owl = 1,/obj/item/clothing/mask/gas/owl_mask = 1, /obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, /obj/item/clothing/under/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1, /obj/item/clothing/suit/apron = 1,/obj/item/clothing/under/waiter = 1,/obj/item/clothing/suit/jacket/miljacket = 1, /obj/item/clothing/under/pirate = 1,/obj/item/clothing/suit/pirate = 1,/obj/item/clothing/head/pirate = 1,/obj/item/clothing/head/bandana = 1, /obj/item/clothing/head/bandana = 1,/obj/item/clothing/under/soviet = 1,/obj/item/clothing/head/ushanka = 1,/obj/item/clothing/suit/imperium_monk = 1, /obj/item/clothing/mask/gas/cyborg = 1,/obj/item/clothing/suit/holidaypriest = 1,/obj/item/clothing/head/wizard/marisa/fake = 1, /obj/item/clothing/suit/wizrobe/marisa/fake = 1,/obj/item/clothing/under/sundress = 1,/obj/item/clothing/head/witchwig = 1,/obj/item/weapon/staff/broom = 1, /obj/item/clothing/suit/wizrobe/fake = 1,/obj/item/clothing/head/wizard/fake = 1,/obj/item/weapon/staff = 3,/obj/item/clothing/mask/gas/sexyclown = 1, /obj/item/clothing/under/rank/clown/sexy = 1,/obj/item/clothing/mask/gas/sexymime = 1,/obj/item/clothing/under/sexymime = 1,/obj/item/clothing/mask/rat/bat = 1,/obj/item/clothing/mask/rat/bee = 1,/obj/item/clothing/mask/rat/bear = 1,/obj/item/clothing/mask/rat/raven = 1,/obj/item/clothing/mask/rat/jackal = 1,/obj/item/clothing/mask/rat/fox = 1,/obj/item/clothing/mask/rat/tribal = 1,/obj/item/clothing/mask/rat = 1,/obj/item/clothing/suit/apron/overalls = 1, /obj/item/clothing/head/rabbitears =1, /obj/item/clothing/head/sombrero = 1, /obj/item/clothing/head/sombrero/green = 1, /obj/item/clothing/suit/poncho = 1, /obj/item/clothing/suit/poncho/green = 1, /obj/item/clothing/suit/poncho/red = 1, /obj/item/clothing/under/maid = 1, /obj/item/clothing/under/janimaid = 1,/obj/item/clothing/glasses/cold=1,/obj/item/clothing/glasses/heat=1, /obj/item/clothing/suit/whitedress = 1, /obj/item/clothing/under/jester = 1, /obj/item/clothing/head/jester = 1, /obj/item/clothing/under/villain = 1, /obj/item/clothing/shoes/singery = 1,/obj/item/clothing/under/singery = 1, /obj/item/clothing/shoes/singerb = 1,/obj/item/clothing/under/singerb = 1, /obj/item/clothing/suit/hooded/carp_costume = 1, /obj/item/clothing/suit/hooded/ian_costume = 1, /obj/item/clothing/suit/hooded/bee_costume = 1, /obj/item/clothing/suit/snowman = 1, /obj/item/clothing/head/snowman = 1, /obj/item/clothing/mask/joy = 1, /obj/item/clothing/head/cueball = 1, /obj/item/clothing/under/scratch = 1, /obj/item/clothing/under/sailor = 1) contraband = list(/obj/item/clothing/suit/judgerobe = 1,/obj/item/clothing/head/powdered_wig = 1,/obj/item/weapon/gun/magic/wand = 2,/obj/item/clothing/glasses/sunglasses/garb = 2, /obj/item/clothing/glasses/sunglasses/blindfold = 1, /obj/item/clothing/mask/muzzle = 2) premium = list(/obj/item/clothing/suit/pirate/captain = 2, /obj/item/clothing/head/pirate/captain = 2, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/weapon/shield/riot/roman = 1, /obj/item/weapon/skub = 1) refill_canister = /obj/item/weapon/vending_refill/autodrobe /obj/machinery/vending/dinnerware name = "\improper Plasteel Chef's Dinnerware Vendor" desc = "A kitchen and restaurant equipment vendor" product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..." icon_state = "dinnerware" products = list(/obj/item/weapon/storage/bag/tray = 8,/obj/item/weapon/kitchen/fork = 6,/obj/item/weapon/kitchen/knife = 6,/obj/item/weapon/kitchen/rollingpin = 2,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/apron/chef = 2,/obj/item/weapon/reagent_containers/food/condiment/pack/ketchup = 5,/obj/item/weapon/reagent_containers/food/condiment/pack/hotsauce = 5,/obj/item/weapon/reagent_containers/food/condiment/saltshaker = 5,/obj/item/weapon/reagent_containers/food/condiment/peppermill = 5,/obj/item/weapon/reagent_containers/glass/bowl = 20) contraband = list(/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/kitchen/knife/butcher = 2) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/sovietsoda name = "\improper BODA" desc = "Old sweet water vending machine" icon_state = "sovietsoda" product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem." products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/soda = 30) contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/cola = 20) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF /obj/machinery/vending/tool name = "\improper YouTool" desc = "Tools for tools." icon_state = "tool" icon_deny = "tool-deny" //req_access_txt = "12" //Maintenance access products = list( /obj/item/stack/cable_coil/random = 10, /obj/item/weapon/crowbar = 5, /obj/item/weapon/weldingtool = 3, /obj/item/weapon/wirecutters = 5, /obj/item/weapon/wrench = 5, /obj/item/device/analyzer = 5, /obj/item/device/t_scanner = 5, /obj/item/weapon/screwdriver = 5, /obj/item/device/flashlight/glowstick = 3, /obj/item/device/flashlight/glowstick/red = 3, /obj/item/device/flashlight = 5) contraband = list( /obj/item/weapon/weldingtool/hugetank = 2, /obj/item/clothing/gloves/color/fyellow = 2) premium = list( /obj/item/clothing/gloves/color/yellow = 1) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70) resistance_flags = FIRE_PROOF /obj/machinery/vending/engivend name = "\improper Engi-Vend" desc = "Spare tool vending. What? Did you expect some witty description?" icon_state = "engivend" icon_deny = "engivend-deny" req_access_txt = "11" //Engineering Equipment access products = list(/obj/item/clothing/glasses/meson/engine = 2,/obj/item/device/multitool = 4,/obj/item/weapon/electronics/airlock = 10,/obj/item/weapon/electronics/apc = 10,/obj/item/weapon/electronics/airalarm = 10,/obj/item/weapon/stock_parts/cell/high = 10, /obj/item/weapon/construction/rcd/loaded = 3, /obj/item/device/geiger_counter = 5) contraband = list(/obj/item/weapon/stock_parts/cell/potato = 3) premium = list(/obj/item/weapon/storage/belt/utility = 3) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF //This one's from bay12 /obj/machinery/vending/engineering name = "\improper Robco Tool Maker" desc = "Everything you need for do-it-yourself station repair." icon_state = "engi" icon_deny = "engi-deny" req_access_txt = "11" products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/sneakers/orange = 4,/obj/item/clothing/head/hardhat = 4, /obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson/engine = 4,/obj/item/clothing/gloves/color/yellow = 4, /obj/item/weapon/screwdriver = 12, /obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12, /obj/item/weapon/stock_parts/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8, /obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5, /obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF //This one's from bay12 /obj/machinery/vending/robotics name = "\improper Robotech Deluxe" desc = "All the tools you need to create your own robot army." icon_state = "robotics" icon_deny = "robotics-deny" req_access_txt = "29" products = list(/obj/item/clothing/suit/toggle/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/device/assembly/flash/handheld = 4, /obj/item/weapon/stock_parts/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3, /obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/internals/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5, /obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF //DON'T FORGET TO CHANGE THE REFILL SIZE IF YOU CHANGE THE MACHINE'S CONTENTS! /obj/machinery/vending/clothing name = "ClothesMate" //renamed to make the slogan rhyme desc = "A vending machine for clothing." icon_state = "clothes" product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this free swag!;Why leave style up to fate? Use the ClothesMate!" vend_reply = "Thank you for using the ClothesMate!" products = list(/obj/item/clothing/head/that=2,/obj/item/clothing/head/fedora=1,/obj/item/clothing/glasses/monocle=1, /obj/item/clothing/suit/jacket=2, /obj/item/clothing/suit/jacket/puffer/vest=2, /obj/item/clothing/suit/jacket/puffer=2, /obj/item/clothing/under/suit_jacket/navy=1,/obj/item/clothing/under/suit_jacket/really_black=1,/obj/item/clothing/under/suit_jacket/burgundy=1, /obj/item/clothing/under/suit_jacket/charcoal=1, /obj/item/clothing/under/suit_jacket/white=1,/obj/item/clothing/under/kilt=1,/obj/item/clothing/under/overalls=1, /obj/item/clothing/under/sl_suit=1,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2, /obj/item/clothing/under/pants/camo = 1,/obj/item/clothing/under/pants/blackjeans=2,/obj/item/clothing/under/pants/khaki=2, /obj/item/clothing/under/pants/white=2,/obj/item/clothing/under/pants/red=1,/obj/item/clothing/under/pants/black=2, /obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/track=1,/obj/item/clothing/suit/jacket/miljacket = 1, /obj/item/clothing/neck/tie/blue=1, /obj/item/clothing/neck/tie/red=1, /obj/item/clothing/neck/tie/black=1, /obj/item/clothing/neck/tie/horrible=1, /obj/item/clothing/neck/scarf/red=1,/obj/item/clothing/neck/scarf/green=1,/obj/item/clothing/neck/scarf/darkblue=1, /obj/item/clothing/neck/scarf/purple=1,/obj/item/clothing/neck/scarf/yellow=1,/obj/item/clothing/neck/scarf/orange=1, /obj/item/clothing/neck/scarf/cyan=1,/obj/item/clothing/neck/scarf=1,/obj/item/clothing/neck/scarf/black=1, /obj/item/clothing/neck/scarf/zebra=1,/obj/item/clothing/neck/scarf/christmas=1,/obj/item/clothing/neck/stripedredscarf=1, /obj/item/clothing/neck/stripedbluescarf=1,/obj/item/clothing/neck/stripedgreenscarf=1,/obj/item/clothing/tie/waistcoat=1, /obj/item/clothing/under/skirt/black=1,/obj/item/clothing/under/skirt/blue=1,/obj/item/clothing/under/skirt/red=1,/obj/item/clothing/under/skirt/purple=1, /obj/item/clothing/under/sundress=2,/obj/item/clothing/under/stripeddress=1, /obj/item/clothing/under/sailordress=1, /obj/item/clothing/under/redeveninggown=1, /obj/item/clothing/under/blacktango=1, /obj/item/clothing/under/plaid_skirt=1,/obj/item/clothing/under/plaid_skirt/blue=1,/obj/item/clothing/under/plaid_skirt/purple=1,/obj/item/clothing/under/plaid_skirt/green=1, /obj/item/clothing/glasses/regular=1,/obj/item/clothing/glasses/regular/jamjar=1,/obj/item/clothing/head/sombrero=1,/obj/item/clothing/suit/poncho=1, /obj/item/clothing/suit/ianshirt=1,/obj/item/clothing/shoes/laceup=2,/obj/item/clothing/shoes/sneakers/black=4, /obj/item/clothing/shoes/sandal=1, /obj/item/clothing/gloves/fingerless=2,/obj/item/clothing/glasses/orange=1,/obj/item/clothing/glasses/red=1, /obj/item/weapon/storage/belt/fannypack=1, /obj/item/weapon/storage/belt/fannypack/blue=1, /obj/item/weapon/storage/belt/fannypack/red=1, /obj/item/clothing/suit/jacket/letterman=2, /obj/item/clothing/head/beanie=1, /obj/item/clothing/head/beanie/black=1, /obj/item/clothing/head/beanie/red=1, /obj/item/clothing/head/beanie/green=1, /obj/item/clothing/head/beanie/darkblue=1, /obj/item/clothing/head/beanie/purple=1, /obj/item/clothing/head/beanie/yellow=1, /obj/item/clothing/head/beanie/orange=1, /obj/item/clothing/head/beanie/cyan=1, /obj/item/clothing/head/beanie/christmas=1, /obj/item/clothing/head/beanie/striped=1, /obj/item/clothing/head/beanie/stripedred=1, /obj/item/clothing/head/beanie/stripedblue=1, /obj/item/clothing/head/beanie/stripedgreen=1, /obj/item/clothing/suit/jacket/letterman_red=1) contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1,/obj/item/weapon/storage/belt/fannypack/black=2,/obj/item/clothing/suit/jacket/letterman_syndie=1,/obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1) premium = list(/obj/item/clothing/under/suit_jacket/checkered=1,/obj/item/clothing/head/mailman=1,/obj/item/clothing/under/rank/mailman=1,/obj/item/clothing/suit/jacket/leather=1,/obj/item/clothing/suit/jacket/leather/overcoat=1,/obj/item/clothing/under/pants/mustangjeans=1,/obj/item/clothing/neck/necklace/dope=3,/obj/item/clothing/suit/jacket/letterman_nanotrasen=1) refill_canister = /obj/item/weapon/vending_refill/clothing #undef STANDARD_CHARGE #undef CONTRABAND_CHARGE #undef COIN_CHARGE