/obj/item/weapon/implant/gang name = "gang implant" desc = "Makes you a gangster or such." activated = 0 origin_tech = "materials=2;biotech=4;programming=4;syndicate=3" var/datum/gang/gang /obj/item/weapon/implant/gang/New(loc,var/setgang) ..() gang = setgang /obj/item/weapon/implant/gang/get_data() var/dat = {"Implant Specifications:
Name: Criminal brainwash implant
Life: A few seconds after injection.
Important Notes: Illegal

Implant Details:
Function: Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.
Special Features: This device will also emit a small EMP pulse, destroying any other implants within the host's brain.
Integrity: Implant's EMP function will destroy itself in the process."} return dat /obj/item/weapon/implant/gang/implant(mob/living/target, mob/user, silent = 0) if(..()) for(var/obj/item/weapon/implant/I in target.implants) if(I != src) qdel(I) if(!target.mind || target.stat == DEAD) return 0 var/success if(target.mind in SSticker.mode.get_gangsters()) if(SSticker.mode.remove_gangster(target.mind,0,1)) success = 1 //Was not a gang boss, convert as usual else success = 1 if(ishuman(target)) if(!success) target.visible_message("[target] seems to resist the implant!", "You feel the influence of your enemies try to invade your mind!") qdel(src) return 0 /obj/item/weapon/implanter/gang name = "implanter (gang)" /obj/item/weapon/implanter/gang/New(loc, gang) if(!gang) qdel(src) return imp = new /obj/item/weapon/implant/gang(src,gang) ..()