/obj/item/weapon/implant/mindshield name = "mindshield implant" desc = "Protects against brainwashing." origin_tech = "materials=2;biotech=4;programming=4" activated = 0 /obj/item/weapon/implant/mindshield/get_data() var/dat = {"Implant Specifications:
Name: Nanotrasen Employee Management Implant
Life: Ten years.
Important Notes: Personnel injected with this device are much more resistant to brainwashing.

Implant Details:
Function: Contains a small pod of nanobots that protects the host's mental functions from manipulation.
Special Features: Will prevent and cure most forms of brainwashing.
Integrity: Implant will last so long as the nanobots are inside the bloodstream."} return dat /obj/item/weapon/implant/mindshield/implant(mob/living/target, mob/user, silent = 0) if(..()) if((target.mind in (SSticker.mode.head_revolutionaries | SSticker.mode.get_gang_bosses()))) if(!silent) target.visible_message("[target] seems to resist the implant!", "You feel something interfering with your mental conditioning, but you resist it!") removed(target, 1) qdel(src) return 0 if(target.mind in SSticker.mode.get_gangsters()) SSticker.mode.remove_gangster(target.mind) if(!silent) target.visible_message("[src] was destroyed in the process!", "You feel a sense of peace and security. You are now protected from brainwashing.") removed(target, 1) qdel(src) return 0 if(target.mind in SSticker.mode.revolutionaries) SSticker.mode.remove_revolutionary(target.mind) if(!silent) if(target.mind in SSticker.mode.cult) to_chat(target, "You feel something interfering with your mental conditioning, but you resist it!") else to_chat(target, "You feel a sense of peace and security. You are now protected from brainwashing.") return 1 return 0 /obj/item/weapon/implant/mindshield/removed(mob/target, silent = 0, special = 0) if(..()) if(target.stat != DEAD && !silent) to_chat(target, "Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.") return 1 return 0 /obj/item/weapon/implanter/mindshield name = "implanter (mindshield)" imp_type = /obj/item/weapon/implant/mindshield /obj/item/weapon/implantcase/mindshield name = "implant case - 'Mindshield'" desc = "A glass case containing a mindshield implant." imp_type = /obj/item/weapon/implant/mindshield