/obj/item/weapon/storage/box/syndicate /obj/item/weapon/storage/box/syndicate/PopulateContents() switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1))) if("bloodyspai") // 27 tc now this is more right new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set new /obj/item/clothing/mask/chameleon(src) // Goes with above new /obj/item/weapon/card/id/syndicate(src) // 2 tc new /obj/item/clothing/shoes/chameleon(src) // 2 tc new /obj/item/device/camera_bug(src) // 1 tc new /obj/item/device/multitool/ai_detect(src) // 1 tc new /obj/item/device/encryptionkey/syndicate(src) // 2 tc new /obj/item/weapon/reagent_containers/syringe/mulligan(src) // 4 tc new /obj/item/weapon/switchblade(src) //I'll count this as 2 tc new /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals new /obj/item/device/flashlight/emp(src) // 2 tc new /obj/item/device/chameleon(src) // 7 tc if("stealth") // 31 tc new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(src) new /obj/item/weapon/pen/sleepy(src) new /obj/item/device/healthanalyzer/rad_laser(src) new /obj/item/device/chameleon(src) new /obj/item/weapon/soap/syndie(src) new /obj/item/clothing/glasses/thermal/syndi(src) if("bond") // 29 tc new /obj/item/weapon/gun/ballistic/automatic/pistol(src) new /obj/item/weapon/suppressor(src) new /obj/item/ammo_box/magazine/m10mm(src) new /obj/item/ammo_box/magazine/m10mm(src) new /obj/item/clothing/under/chameleon(src) new /obj/item/weapon/card/id/syndicate(src) new /obj/item/weapon/reagent_containers/syringe/stimulants(src) if("screwed") // 29 tc new /obj/item/device/sbeacondrop/bomb(src) new /obj/item/weapon/grenade/syndieminibomb(src) new /obj/item/device/sbeacondrop/powersink(src) new /obj/item/clothing/suit/space/syndicate/black/red(src) new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) new /obj/item/device/encryptionkey/syndicate(src) if("guns") // 28 tc now new /obj/item/weapon/gun/ballistic/revolver(src) new /obj/item/ammo_box/a357(src) new /obj/item/ammo_box/a357(src) new /obj/item/weapon/card/emag(src) new /obj/item/weapon/grenade/plastic/c4(src) new /obj/item/clothing/gloves/color/latex/nitrile(src) new /obj/item/clothing/mask/gas/clown_hat(src) new /obj/item/clothing/under/suit_jacket/really_black(src) if("murder") // 28 tc now new /obj/item/weapon/melee/energy/sword/saber(src) new /obj/item/clothing/glasses/thermal/syndi(src) new /obj/item/weapon/card/emag(src) new /obj/item/clothing/shoes/chameleon(src) new /obj/item/device/encryptionkey/syndicate(src) new /obj/item/weapon/grenade/syndieminibomb(src) if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it? new /obj/item/weapon/implanter/freedom(src) new /obj/item/weapon/implanter/uplink/precharged(src) new /obj/item/weapon/implanter/emp(src) new /obj/item/weapon/implanter/adrenalin(src) new /obj/item/weapon/implanter/explosive(src) new /obj/item/weapon/implanter/storage(src) if("hacker") // 26 tc new /obj/item/weapon/aiModule/syndicate(src) new /obj/item/weapon/card/emag(src) new /obj/item/device/encryptionkey/binary(src) new /obj/item/weapon/aiModule/toyAI(src) new /obj/item/device/multitool/ai_detect(src) if("lordsingulo") // 24 tc new /obj/item/device/sbeacondrop(src) new /obj/item/clothing/suit/space/syndicate/black/red(src) new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) new /obj/item/weapon/card/emag(src) if("sabotage") // 26 tc now new /obj/item/weapon/grenade/plastic/c4 (src) new /obj/item/weapon/grenade/plastic/c4 (src) new /obj/item/device/doorCharge(src) new /obj/item/device/doorCharge(src) new /obj/item/device/camera_bug(src) new /obj/item/device/sbeacondrop/powersink(src) new /obj/item/weapon/cartridge/syndicate(src) new /obj/item/weapon/storage/toolbox/syndicate(src) //To actually get to those places new /obj/item/pizzabox/bomb if("darklord") //20 tc + tk + summon item close enough for now new /obj/item/weapon/melee/energy/sword/saber(src) new /obj/item/weapon/melee/energy/sword/saber(src) new /obj/item/weapon/dnainjector/telemut/darkbundle(src) new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) new /obj/item/weapon/card/id/syndicate(src) new /obj/item/clothing/shoes/chameleon(src) //because slipping while being a dark lord sucks new /obj/item/weapon/spellbook/oneuse/summonitem(src) if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks new /obj/item/weapon/gun/ballistic/automatic/sniper_rifle(src) // 12 tc new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) new /obj/item/clothing/glasses/thermal/syndi(src) new /obj/item/clothing/gloves/color/latex/nitrile(src) new /obj/item/clothing/mask/gas/clown_hat(src) new /obj/item/clothing/under/suit_jacket/really_black(src) if("metaops") // 30 tc new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc new /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc new /obj/item/weapon/implanter/explosive(src) // 2 tc new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc new /obj/item/weapon/grenade/plastic/c4 (src) // 1 tc new /obj/item/weapon/grenade/plastic/c4 (src) // 1 tc new /obj/item/weapon/card/emag(src) // 6 tc if("ninja") // 33 tc worth new /obj/item/weapon/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc? new /obj/item/weapon/implanter/adrenalin(src) // 8 tc new /obj/item/weapon/throwing_star(src) // ~5 tc for all 6 new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/storage/belt/chameleon(src) // Unique but worth at least 2 tc new /obj/item/weapon/card/id/syndicate(src) // 2 tc new /obj/item/device/chameleon(src) // 7 tc /obj/item/weapon/storage/box/syndie_kit name = "box" desc = "A sleek, sturdy box." icon_state = "syndiebox" illustration = "writing_syndie" /obj/item/weapon/storage/box/syndie_kit/imp_freedom name = "boxed freedom implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_freedom/PopulateContents() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/freedom(O) O.update_icon() /obj/item/weapon/storage/box/syndie_kit/imp_microbomb name = "Microbomb Implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_microbomb/PopulateContents() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/explosive(O) O.update_icon() /obj/item/weapon/storage/box/syndie_kit/imp_macrobomb name = "Macrobomb Implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_macrobomb/PopulateContents() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/explosive/macro(O) O.update_icon() /obj/item/weapon/storage/box/syndie_kit/imp_uplink name = "boxed uplink implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_uplink/PopulateContents() ..() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/uplink(O) O.update_icon() /obj/item/weapon/storage/box/syndie_kit/bioterror name = "bioterror syringe box" /obj/item/weapon/storage/box/syndie_kit/bioterror/PopulateContents() for(var/i in 1 to 7) new /obj/item/weapon/reagent_containers/syringe/bioterror(src) /obj/item/weapon/storage/box/syndie_kit/imp_adrenal name = "boxed adrenal implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_adrenal/PopulateContents() var/obj/item/weapon/implanter/O = new(src) O.imp = new /obj/item/weapon/implant/adrenalin(O) O.update_icon() /obj/item/weapon/storage/box/syndie_kit/imp_storage name = "boxed storage implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_storage/PopulateContents() new /obj/item/weapon/implanter/storage(src) /obj/item/weapon/storage/box/syndie_kit/space name = "boxed space suit and helmet" can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate) max_w_class = WEIGHT_CLASS_NORMAL /obj/item/weapon/storage/box/syndie_kit/space/PopulateContents() new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) /obj/item/weapon/storage/box/syndie_kit/emp name = "boxed EMP kit" /obj/item/weapon/storage/box/syndie_kit/emp/PopulateContents() new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/implanter/emp(src) /obj/item/weapon/storage/box/syndie_kit/chemical name = "boxed chemical kit" storage_slots = 14 /obj/item/weapon/storage/box/syndie_kit/chemical/PopulateContents() new /obj/item/weapon/reagent_containers/glass/bottle/polonium(src) new /obj/item/weapon/reagent_containers/glass/bottle/venom(src) new /obj/item/weapon/reagent_containers/glass/bottle/neurotoxin2(src) new /obj/item/weapon/reagent_containers/glass/bottle/formaldehyde(src) new /obj/item/weapon/reagent_containers/glass/bottle/cyanide(src) new /obj/item/weapon/reagent_containers/glass/bottle/histamine(src) new /obj/item/weapon/reagent_containers/glass/bottle/initropidril(src) new /obj/item/weapon/reagent_containers/glass/bottle/pancuronium(src) new /obj/item/weapon/reagent_containers/glass/bottle/sodium_thiopental(src) new /obj/item/weapon/reagent_containers/glass/bottle/coniine(src) new /obj/item/weapon/reagent_containers/glass/bottle/curare(src) new /obj/item/weapon/reagent_containers/glass/bottle/amanitin(src) new /obj/item/weapon/reagent_containers/syringe(src) /obj/item/weapon/storage/box/syndie_kit/nuke name = "box" /obj/item/weapon/storage/box/syndie_kit/nuke/PopulateContents() new /obj/item/weapon/screwdriver/nuke(src) new /obj/item/nuke_core_container(src) new /obj/item/weapon/paper/nuke_instructions(src) /obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade name = "boxed virus grenade kit" /obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents() new /obj/item/weapon/grenade/chem_grenade/tuberculosis(src) for(var/i in 1 to 5) new /obj/item/weapon/reagent_containers/hypospray/medipen/tuberculosiscure(src) new /obj/item/weapon/reagent_containers/syringe(src) new /obj/item/weapon/reagent_containers/glass/bottle/tuberculosiscure(src) /obj/item/weapon/storage/box/syndie_kit/chameleon name = "chameleon kit" /obj/item/weapon/storage/box/syndie_kit/chameleon/PopulateContents() new /obj/item/clothing/under/chameleon(src) new /obj/item/clothing/suit/chameleon(src) new /obj/item/clothing/gloves/chameleon(src) new /obj/item/clothing/shoes/chameleon(src) new /obj/item/clothing/glasses/chameleon(src) new /obj/item/clothing/head/chameleon(src) new /obj/item/clothing/mask/chameleon(src) new /obj/item/weapon/storage/backpack/chameleon(src) new /obj/item/device/radio/headset/chameleon(src) new /obj/item/weapon/stamp/chameleon(src) new /obj/item/device/pda/chameleon(src) new /obj/item/weapon/gun/energy/laser/chameleon(src) //5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars. //Not counting the damage it will do while embedded (2*4 = 8, at 15% chance) /obj/item/weapon/storage/box/syndie_kit/throwing_weapons/PopulateContents() new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/throwing_star(src) new /obj/item/weapon/restraints/legcuffs/bola/tactical(src) new /obj/item/weapon/restraints/legcuffs/bola/tactical(src) /obj/item/weapon/storage/box/syndie_kit/cutouts/PopulateContents() for(var/i in 1 to 3) new/obj/item/cardboard_cutout/adaptive(src) new/obj/item/toy/crayon/rainbow(src) /obj/item/weapon/storage/box/syndie_kit/romerol/PopulateContents() new /obj/item/weapon/reagent_containers/glass/bottle/romerol(src) new /obj/item/weapon/reagent_containers/syringe(src) new /obj/item/weapon/reagent_containers/dropper(src) /obj/item/weapon/storage/box/syndie_kit/ez_clean/PopulateContents() for(var/i in 1 to 3) new/obj/item/weapon/grenade/chem_grenade/ez_clean(src) /obj/item/weapon/storage/box/hug/reverse_revolver/PopulateContents() new /obj/item/weapon/gun/ballistic/revolver/reverse(src) /obj/item/weapon/storage/box/syndie_kit/mimery/PopulateContents() new /obj/item/weapon/spellbook/oneuse/mimery_blockade(src) new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)