/datum/round_event_control/supermatter_surge name = "Supermatter Surge" typepath = /datum/round_event/supermatter_surge weight = 20 max_occurrences = 4 earliest_start = 10 MINUTES /datum/round_event_control/supermatter_surge/canSpawnEvent() if(GLOB.main_supermatter_engine?.has_been_powered) return ..() /datum/round_event/supermatter_surge var/power = 2000 /datum/round_event/supermatter_surge/setup() if(prob(70)) power = rand(200,100000) else power = rand(200,200000) /datum/round_event/supermatter_surge/announce() var/severity = "" switch(power) if(-INFINITY to 100000) var/low_threat_perc = 100-round(100*((power-200)/(100000-200))) if(prob(low_threat_perc)) if(prob(low_threat_perc)) severity = "low; the supermatter should return to normal operation shortly." else severity = "medium; the supermatter should return to normal operation, but check NT CIMS to ensure this." else severity = "high; if the supermatter's cooling is not fortified, coolant may need to be added." if(100000 to INFINITY) severity = "extreme; emergency action is likely to be required even if coolant loop is fine." if(power > 20000 || prob(round(power/200))) priority_announce("Supermatter surge detected. Estimated severity is [severity]", "Anomaly Alert") /datum/round_event/supermatter_surge/start() GLOB.main_supermatter_engine.matter_power += power