/datum/surgery/coronary_bypass name = "Coronary Bypass" steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/incise_heart, /datum/surgery_step/coronary_bypass, /datum/surgery_step/close) possible_locs = list(BODY_ZONE_CHEST) /datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target) var/obj/item/organ/heart/H = target.getorganslot(ORGAN_SLOT_HEART) if(H) if(H.damage > 60 && !H.operated) return TRUE return FALSE //an incision but with greater bleed, and a 90% base success chance /datum/surgery_step/incise_heart name = "incise heart" implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45, /obj/item/shard = 25) time = 16 /datum/surgery_step/incise_heart/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to make an incision in [target]'s heart...", "[user] begins to make an incision in [target]'s heart.", "[user] begins to make an incision in [target]'s heart.") /datum/surgery_step/incise_heart/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(ishuman(target)) var/mob/living/carbon/human/H = target if (!(NOBLOOD in H.dna.species.species_traits)) display_results(user, target, "Blood pools around the incision in [H]'s heart.", "Blood pools around the incision in [H]'s heart.", "") H.bleed_rate += 10 H.adjustBruteLoss(10) return TRUE /datum/surgery_step/incise_heart/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(ishuman(target)) var/mob/living/carbon/human/H = target display_results(user, target, "You screw up, cutting too deeply into the heart!", "[user] screws up, causing blood to spurt out of [H]'s chest!", "[user] screws up, causing blood to spurt out of [H]'s chest!") H.bleed_rate += 20 H.adjustOrganLoss(ORGAN_SLOT_HEART, 10) H.adjustBruteLoss(10) //grafts a coronary bypass onto the individual's heart, success chance is 90% base again /datum/surgery_step/coronary_bypass name = "graft coronary bypass" implements = list(TOOL_HEMOSTAT = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/packageWrap = 15, /obj/item/stack/cable_coil = 5) time = 90 /datum/surgery_step/coronary_bypass/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results(user, target, "You begin to graft a bypass onto [target]'s heart...", "[user] begins to graft something onto [target]'s heart!", "[user] begins to graft something onto [target]'s heart!") /datum/surgery_step/coronary_bypass/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) target.setOrganLoss(ORGAN_SLOT_HEART, 60) var/obj/item/organ/heart/heart = target.getorganslot(ORGAN_SLOT_HEART) if(heart) //slightly worrying if we lost our heart mid-operation, but that's life heart.operated = TRUE display_results(user, target, "You successfully graft a bypass onto [target]'s heart.", "[user] finishes grafting something onto [target]'s heart.", "[user] finishes grafting something onto [target]'s heart.") return TRUE /datum/surgery_step/coronary_bypass/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(ishuman(target)) var/mob/living/carbon/human/H = target display_results(user, target, "You screw up in attaching the graft, and it tears off, tearing part of the heart!", "[user] screws up, causing blood to spurt out of [H]'s chest profusely!", "[user] screws up, causing blood to spurt out of [H]'s chest profusely!") H.adjustOrganLoss(ORGAN_SLOT_HEART, 20) H.bleed_rate += 30 return FALSE