2021-07-02: silicons: - bugfix: spray bottles work again. 2021-07-03: DeltaFire15: - bugfix: Turrets on nonlethal mode now once again shoot till the target is stamcrit as opposed to unable to use items, resolving some issues. Putnam3145: - bugfix: A bunch of sleeping process() calls now either don't sleep or make sure to call a proc with waitfor set to FALSE WanderingFox95: - bugfix: The axolotl ears in the .dmi file actually exist to the game now. 2021-07-04: cadyn: - server: Updated server scripts for proper linux support 2021-07-05: Putnam3145: - bugfix: Watchers no longer search 9 tiles away for stuff then throw the result away if it's more than 1 tile away - server: Auxmos pull now uses a tag instead of pulling straight from the main branch WanderingFox95: - bugfix: Moved a sprite one pixel to the left. zeroisthebiggay: - imageadd: tg based tool resprites - bugfix: wirecutters have proper overlays 2021-07-07: DeltaFire15: - bugfix: Golem / Plasmaman species color should work again. 2021-07-09: MrJWhit: - bugfix: Made a light not exist on the same tile as a door on pubby. - bugfix: Makes the RD APC automatically connect to the powernet with the correct wire on pubby. - rscadd: Added another wall for the AM engine so it doesn't space the airlock roundstart. 2021-07-10: WanderingFox95: - imageadd: Returns the wheelchair sprites to having, you know, wheels? - rscadd: 'A motorized wheelchair addsound: Chairwhoosh.' 2021-07-11: shellspeed1: - balance: replaces the seed machine with a biogen in the survival pod. - bugfix: corrected an issue regarding wrong pair of gloves in the pod for DYI wiring . 2021-07-12: Putnam3145: - refactor: causes_dirt_buildup_on_floor is now just a thing humans do instead of a weird var only true for humans 2021-07-13: MrJWhit: - rscadd: Adds a mirror above the sink in the captains bedroom in pubby 2021-07-14: Putnam3145: - refactor: Acid is now a component 2021-07-15: Putnam3145: - bugfix: fixes a major source of lag 2021-07-17: cadyn: - server: precompile.sh updated 2021-07-18: timothyteakettle: - bugfix: fixes photosynthesis stopping nutrition going past well fed from non-photosynthesis means 2021-07-19: Arturlang: - bugfix: The crafting button should no longer silently make more copies of itself on reconects - code_imp: There are no longer two copies of the crafting component. - code_imp: 'There is no longer a rogue d in tracer.dm tweak: Everything in Misc was moved to Miscelanious in the crafting menu, and Misc was nuked from orbit. Nobody will miss you.' MrJWhit: - bugfix: Fixes a memory leak, there's a good chance that it's the same one that killed kilo. SandPoot: - rscadd: Put back mob vore with a pref. - code_imp: Taken some stuff from tg for tgui_alert. - refactor: Refactored a lot of code on vore panel. WanderingFox95: - rscadd: custom plasteel kegs YakumoChen: - rscadd: You can now wear the suffering of others on your head with just a sheet of human skin! - imageadd: Human skin hats keronshb: - rscadd: Stripping/equipping things to a conscious braindead person (AKA a human owned by a disconnected player) will now give them a message with your visible name and roughly how long ago you touched their stuff when they login again. Touching someone's pockets or adjusting their gear other than equipping/unequipping is not logged. After 5 minutes, you'll have forgotten both their name and exactly how long ago past those 5 minutes it happened. (Credit to Ryll-Ryll) - rscadd: LAZYNULL - rscadd: Breaking mirrors now gives you a bad omen timothyteakettle: - bugfix: anthros can now select the cow tail - rscadd: new quirk that allows you to eat trash 2021-07-23: silicons: - balance: Batons are slightly more powerful. 2021-07-24: MrJWhit: - rscadd: Replaces the northwest maint room on box with a sadness room - rscadd: Replaces bar stripper room with an arcade on boxstation - rscadd: Squished the west bathrooms a bit and made a room to sell things on boxstation. - balance: Southeast maint hallway on box is now ziggy and zaggier. - bugfix: Fixed pipes being not connected with the recent map PR for boxstation. Putnam3145: - bugfix: hallucination now bottoms out at 0 - balance: supermatter now causes only half the hallucinations cadyn: - server: auxmos bump for dependencies.sh 2021-07-26: SandPoot: - rscdel: Removes a sneaky transform button on the vore panel. 2021-07-27: Putnam3145: - bugfix: Generic fires work now - balance: A knock-on effect of the HE pipe change is that space cooling is ~8.4x as powerful 2021-07-29: EmeraldSundisk: - rscadd: Adds decals between Virology and the general Medbay to provide clarity - rscadd: Adds an airlock with access to the Engineering Cooling Loop - rscadd: The Maintenance Theater now has a suitable amount of dust - rscdel: Removed an errant entertainment monitor left in the morgue - rscdel: 'Removed redundant scrubber piping in and around the bar and kitchen tweak: Slightly readjusts an airpipe to take advantage of newfound space tweak: The Toxins Lab has received (predominantly) visual adjustments as to render it more in line with the general science department tweak: Toxins Storage is no longer its own area and as such needn''t worry about APCs' - bugfix: Hydroponics now has a proper APC as intended 2021-07-31: MrJWhit: - bugfix: Fixes some minor mistakes around space near boxstation. TripleShades: - rscadd: 'Fountain area to public mining station-side tweak: Moved around the tables and chairs and monitor at public mining station-side' WanderingFox95: - rscadd: 'Added new ruin maps: The Bathhouse, The Library, The Engineering outpost, The Hotsprings(un-cursed), Lust, Wrath and an alternate spawn for the BDM in the form of a mining outpost, based on the same Ruins on the Ice Moon. removed: A lot of the fun items within the ice moon-based ruins that would break mining even more and trading cards.' - balance: 'Yes, this includes that the lavaland version of the hot spring is literally just water and not cursed. tweak: Also "fixed" that only one version of the BDM ruin ever spawns. Not sure it needed fixing but even locally hosted, only blooddrunk2.dmm would spawn. Since I added another spawn for the BDM, I fixed that too.'