// PARTS // /obj/item/weaponcrafting icon = 'icons/obj/improvised.dmi' /obj/item/weaponcrafting/stock name = "rifle stock" desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood." custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6) icon_state = "riflestock" /obj/item/weaponcrafting/string name = "wound thread" desc = "A long piece of thread with some resemblance to cable coil." icon_state = "durastring" //////////////////////////////// // IMPROVISED WEAPON PARTS// //////////////////////////////// /obj/item/weaponcrafting/improvised_parts name = "Debug Improvised Gun Part" desc = "A badly coded gun part. You should report coders if you see this." icon = 'icons/obj/guns/gun_parts.dmi' icon_state = "palette" // RECEIVERS /obj/item/weaponcrafting/improvised_parts/rifle_receiver name = "rifle receiver" desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does icon_state = "receiver_rifle" w_class = WEIGHT_CLASS_SMALL /obj/item/weaponcrafting/improvised_parts/shotgun_receiver name = "shotgun reciever" desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does icon_state = "receiver_shotgun" w_class = WEIGHT_CLASS_SMALL // MISC /obj/item/weaponcrafting/improvised_parts/trigger_assembly name = "firearm trigger assembly" desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss." icon_state = "trigger_assembly" w_class = WEIGHT_CLASS_SMALL /obj/item/weaponcrafting/improvised_parts/wooden_body name = "wooden firearm body" desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart." icon_state = "wooden_body"