/******************** Requests Console ********************/ /** Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes */ GLOBAL_LIST_EMPTY(req_console_assistance) GLOBAL_LIST_EMPTY(req_console_supplies) GLOBAL_LIST_EMPTY(req_console_information) GLOBAL_LIST_EMPTY(allConsoles) #define NO_NEW_MESSAGE 0 #define NORMAL_MESSAGE_PRIORITY 1 #define HIGH_MESSAGE_PRIORITY 2 #define EXTREME_MESSAGE_PRIORITY 3 // is implimented, does require hacking. everything needs to have a hidden feature in this game. /obj/machinery/requests_console name = "requests console" desc = "A console intended to send requests to different departments on the station." icon = 'icons/obj/terminals.dmi' icon_state = "req_comp0" plane = ABOVE_WALL_PLANE var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department var/list/messages = list() //List of all messages var/departmentType = 0 // 0 = none (not listed, can only replied to) // 1 = assistance // 2 = supplies // 3 = info // 4 = ass + sup //Erro goddamn you just HAD to shorten "assistance" down to "ass" // 5 = ass + info // 6 = sup + info // 7 = ass + sup + info var/newmessagepriority = NO_NEW_MESSAGE var/screen = 0 // 0 = main menu, // 1 = req. assistance, // 2 = req. supplies // 3 = relay information // 4 = write msg - not used // 5 = choose priority - not used // 6 = sent successfully // 7 = sent unsuccessfully // 8 = view messages // 9 = authentication before sending // 10 = send announcement var/silent = FALSE // set to 1 for it not to beep all the time var/hackState = FALSE var/announcementConsole = FALSE // FALSE = This console cannot be used to send department announcements, TRUE = This console can send department announcements var/open = FALSE // TRUE if open var/announceAuth = FALSE //Will be set to 1 when you authenticate yourself for announcements var/msgVerified = "" //Will contain the name of the person who verified it var/msgStamped = "" //If a message is stamped, this will contain the stamp name var/message = "" var/dpt = "" //the department which will be receiving the message var/priority = NORMAL_MESSAGE_PRIORITY //Priority of the message being sent. why is the default -1?? var/obj/item/radio/Radio var/emergency //If an emergency has been called by this device. Acts as both a cooldown and lets the responder know where it the emergency was triggered from var/receive_ore_updates = FALSE //If ore redemption machines will send an update when it receives new ores. max_integrity = 300 armor = list("melee" = 70, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) /obj/machinery/requests_console/power_change() ..() update_icon() /obj/machinery/requests_console/update_icon_state() if(CHECK_BITFIELD(stat, NOPOWER)) set_light(0) else set_light(1.4, 0.7, "#34D352")//green light if(open) if(!hackState) icon_state="req_comp_open" else icon_state="req_comp_rewired" else if(CHECK_BITFIELD(stat, NOPOWER)) if(icon_state != "req_comp_off") icon_state = "req_comp_off" else if(emergency || (newmessagepriority == EXTREME_MESSAGE_PRIORITY)) icon_state = "req_comp3" else if(newmessagepriority == HIGH_MESSAGE_PRIORITY) icon_state = "req_comp2" else if(newmessagepriority == NORMAL_MESSAGE_PRIORITY) icon_state = "req_comp1" else icon_state = "req_comp0" /obj/machinery/requests_console/Initialize() . = ..() name = "\improper [department] requests console" GLOB.allConsoles += src switch(departmentType) if(1) if(!("[department]" in GLOB.req_console_assistance)) GLOB.req_console_assistance += department if(2) if(!("[department]" in GLOB.req_console_supplies)) GLOB.req_console_supplies += department if(3) if(!("[department]" in GLOB.req_console_information)) GLOB.req_console_information += department if(4) if(!("[department]" in GLOB.req_console_assistance)) GLOB.req_console_assistance += department if(!("[department]" in GLOB.req_console_supplies)) GLOB.req_console_supplies += department if(5) if(!("[department]" in GLOB.req_console_assistance)) GLOB.req_console_assistance += department if(!("[department]" in GLOB.req_console_information)) GLOB.req_console_information += department if(6) if(!("[department]" in GLOB.req_console_supplies)) GLOB.req_console_supplies += department if(!("[department]" in GLOB.req_console_information)) GLOB.req_console_information += department if(7) if(!("[department]" in GLOB.req_console_assistance)) GLOB.req_console_assistance += department if(!("[department]" in GLOB.req_console_supplies)) GLOB.req_console_supplies += department if(!("[department]" in GLOB.req_console_information)) GLOB.req_console_information += department Radio = new /obj/item/radio(src) Radio.listening = FALSE /obj/machinery/requests_console/Destroy() QDEL_NULL(Radio) GLOB.allConsoles -= src return ..() /obj/machinery/requests_console/ui_interact(mob/user) . = ..() if(open) //no. return var/dat = "" switch(screen) if(1) //req. assistance dat += "Which department do you need assistance from?

" dat += "" for(var/dpt in GLOB.req_console_assistance) if(dpt == department) continue dat += "" dat += "" dat += "" dat += "" dat += "
[dpt]" dat += "Normal" dat += "High" if(hackState) dat += "EXTREME" dat += "
" dat += "
<< Back
" if(2) //req. supplies dat += "Which department do you need supplies from?

" dat += "" for(var/dpt in GLOB.req_console_supplies) if(dpt == department) continue dat += "" dat += "" dat += "" dat += "" dat += "
[dpt]" dat += "Normal" dat += "High" if(hackState) dat += "EXTREME" dat += "
" dat += "
<< Back
" if(3) //relay information dat += "Which department would you like to send information to?

" dat += "" for(var/dpt in GLOB.req_console_information) if(dpt == department) continue dat += "" dat += "" dat += "" dat += "" dat += "
[dpt]" dat += "Normal" dat += "High" if(hackState) dat += "EXTREME" dat += "
" dat += "
<< Back
" if(6) //sent successfully dat += "Message sent.

" dat += "Continue
" if(7) //unsuccessful; not sent dat += "An error occurred.

" dat += "Continue
" if(8) //view messages for(var/obj/machinery/requests_console/Console in GLOB.allConsoles) if(Console.department == department) Console.newmessagepriority = NO_NEW_MESSAGE Console.update_icon() newmessagepriority = NO_NEW_MESSAGE update_icon() var/messageComposite = "" for(var/msg in messages) // This puts more recent messages at the *top*, where they belong. messageComposite = "
[msg]
" + messageComposite dat += messageComposite dat += "
<< Back to Main Menu
" if(9) //authentication before sending dat += "Message Authentication

" dat += "Message for [dpt]: [message]

" dat += "
You may authenticate your message now by scanning your ID or your stamp

" dat += "Validated by: [msgVerified ? "[msgVerified]" : "Not Validated"]
" dat += "Stamped by: [msgStamped ? "[msgStamped]" : "Not Stamped"]

" dat += "Send Message

" dat += "<< Discard Message
" if(10) //send announcement dat += "

Station-wide Announcement

" if(announceAuth) dat += "
Authentication accepted

" else dat += "
Swipe your card to authenticate yourself

" dat += "Message: [message ? message : "No Message"]
" dat += "[message ? "Edit" : "Write"] Message

" if((announceAuth || IsAdminGhost(user)) && message) dat += "Announce Message
" else dat += "Announce Message
" dat += "
<< Back
" else //main menu screen = 0 announceAuth = FALSE if(newmessagepriority == NORMAL_MESSAGE_PRIORITY) dat += "
There are new messages

" if(newmessagepriority == HIGH_MESSAGE_PRIORITY) dat += "
There are new PRIORITY messages

" if(newmessagepriority == EXTREME_MESSAGE_PRIORITY) dat += "
There are new EXTREME PRIORITY messages

" dat += "View Messages

" dat += "Request Assistance
" dat += "Request Supplies
" dat += "Relay Anonymous Information

" if(!emergency) dat += "Emergency: Security
" dat += "Emergency: Engineering
" dat += "Emergency: Medical

" else dat += "
[emergency] has been dispatched to this location.


" if(announcementConsole) dat += "Send Station-wide Announcement

" if(silent) dat += "Speaker OFF" else dat += "Speaker ON" var/datum/browser/popup = new(user, "req_console", "[department] Requests Console", 450, 440) popup.set_content(dat) popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/requests_console/Topic(href, href_list) if(..()) return usr.set_machine(src) add_fingerprint(usr) if(href_list["write"]) dpt = ckey(reject_bad_text(href_list["write"])) //write contains the string of the receiving department's name var/new_message = stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN) if(new_message) message = new_message screen = 9 priority = text2num(href_list["priority"]) else dpt = ""; msgVerified = "" msgStamped = "" screen = 0 priority = NORMAL_MESSAGE_PRIORITY //:salt: if(href_list["writeAnnouncement"]) var/new_message = reject_bad_text(stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN)) if(new_message) message = new_message priority = text2num(href_list["priority"]) else message = "" announceAuth = FALSE screen = 0 if(href_list["sendAnnouncement"]) if(!announcementConsole) updateUsrDialog() return if(isliving(usr)) var/mob/living/L = usr message = L.treat_message(message) minor_announce(message, "[department] Announcement:") GLOB.news_network.SubmitArticle(message, department, "Station Announcements", null) usr.log_talk(message, LOG_SAY, tag = "station announcement from [src]") message_admins("[ADMIN_LOOKUPFLW(usr)] has made a station announcement from [src] at [AREACOORD(usr)].") announceAuth = FALSE message = "" screen = 0 if(href_list["emergency"]) if(emergency) //already has an emergency? do not continue updateUsrDialog() return var/radio_freq switch(text2num(href_list["emergency"])) if(1) //Security radio_freq = FREQ_SECURITY emergency = "Security" if(2) //Engineering radio_freq = FREQ_ENGINEERING emergency = "Engineering" if(3) //Medical radio_freq = FREQ_MEDICAL emergency = "Medical" if(radio_freq) Radio.set_frequency(radio_freq) Radio.talk_into(src, "[emergency] emergency in [department]!!", radio_freq) update_icon() addtimer(CALLBACK(src, .proc/clear_emergency), 5 MINUTES) if(href_list["department"] && message) var/sending = message sending += "
" if(msgVerified) sending += "[msgVerified]
" if(msgStamped) sending += "[msgStamped]
" //so you're telling me is you cheated, by making fail happen, then quickly replacing it with 6 var/workingServer = FALSE var/datum/data_rc_msg/log = new(href_list["department"], department, message, msgStamped, msgVerified, priority) for(var/obj/machinery/telecomms/message_server/MS in GLOB.telecomms_list) if(MS.on) //on does the calculations. why would this server still work even though the apc is off?? LAZYADD(MS.rc_msgs, log) workingServer = TRUE if(!workingServer) screen = 7 say("NOTICE: No server detected! Please contact your local engineering team.") updateUsrDialog() return var/radio_freq = 0 switch(href_list["department"]) if("bridge") radio_freq = FREQ_COMMAND if("medbay") radio_freq = FREQ_MEDICAL if("science") radio_freq = FREQ_SCIENCE if("engineering") radio_freq = FREQ_ENGINEERING if("security") radio_freq = FREQ_SECURITY if("cargobay" || "mining") radio_freq = FREQ_SUPPLY Radio.set_frequency(radio_freq) var/authentic = "" if(msgVerified || msgStamped) authentic = " (Authenticated)" var/alert = "" for(var/obj/machinery/requests_console/C in GLOB.allConsoles) if(ckey(C.department) != ckey(href_list["department"])) continue switch(priority) if(HIGH_MESSAGE_PRIORITY) //High priority alert = "PRIORITY Alert from [department][authentic]" C.createmessage(src, alert, sending, HIGH_MESSAGE_PRIORITY) if(EXTREME_MESSAGE_PRIORITY) // Extreme Priority alert = "EXTREME PRIORITY Alert from [department][authentic]" C.createmessage(src, alert, sending, EXTREME_MESSAGE_PRIORITY) else // Normal priority alert = "Message from [department][authentic]" C.createmessage(src, alert, sending, NORMAL_MESSAGE_PRIORITY) screen = 6 //if it ever gets here that means (c.department == href_ls["dept"]) if(radio_freq) Radio.talk_into(src, "[alert]: [message]", radio_freq) //log to (this) switch(priority) if(HIGH_MESSAGE_PRIORITY) messages += "High Priority
To: [dpt]
[sending]" if(EXTREME_MESSAGE_PRIORITY) messages += "!!!Extreme Priority!!!
To: [dpt]
[sending]" else messages += "To: [dpt]
[sending]" //Handle screen switching switch(text2num(href_list["setScreen"])) if(null) //skip updateUsrDialog() return if(1) //req. assistance screen = 1 if(2) //req. supplies screen = 2 if(3) //relay information screen = 3 // if(4) //write message // screen = 4 if(5) //choose priority screen = 5 if(6) //sent successfully screen = 6 if(7) //unsuccessfull; not sent screen = 7 if(8) //view messages screen = 8 if(9) //authentication screen = 9 if(10) //send announcement if(!announcementConsole) return screen = 10 else //main menu dpt = "" msgVerified = "" msgStamped = "" message = "" priority = NORMAL_MESSAGE_PRIORITY // :salt: screen = 0 //Handle silencing the console if(href_list["setSilent"] == "1") silent = TRUE else silent = FALSE updateUsrDialog() return /obj/machinery/requests_console/say_mod(input, message_mode) if(spantext_char(input, "!", -3)) return "blares" else . = ..() /obj/machinery/requests_console/proc/clear_emergency() emergency = null update_icon() /obj/machinery/requests_console/proc/createmessage(source, title, message, priority) var/linkedsender if(istype(source, /obj/machinery/requests_console)) var/obj/machinery/requests_console/sender = source linkedsender = "[sender.department]" else capitalize(source) linkedsender = source capitalize(title) switch(priority) if(HIGH_MESSAGE_PRIORITY) //High priority if(newmessagepriority < HIGH_MESSAGE_PRIORITY) newmessagepriority = HIGH_MESSAGE_PRIORITY update_icon() if(!silent) playsound(src, 'sound/machines/twobeep.ogg', 50, 1) say(title) messages += "High Priority
From: [linkedsender]
[message]" //the fuck is this not being sent if(EXTREME_MESSAGE_PRIORITY) // Extreme Priority if(newmessagepriority < EXTREME_MESSAGE_PRIORITY) newmessagepriority = EXTREME_MESSAGE_PRIORITY update_icon() //we ignore the silent option because this is !!!IMPORTANT!!! playsound(src, 'sound/machines/twobeep.ogg', 50, 1) say(title) messages += "!!!Extreme Priority!!!
From: [linkedsender]
[message]" else // Normal priority if(newmessagepriority < NORMAL_MESSAGE_PRIORITY) newmessagepriority = NORMAL_MESSAGE_PRIORITY update_icon() if(!silent) playsound(src, 'sound/machines/twobeep.ogg', 50, 1) say(title) messages += "From: [linkedsender]
[message]" /obj/machinery/requests_console/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/crowbar)) if(open) to_chat(user, "You close the maintenance panel.") open = FALSE else to_chat(user, "You open the maintenance panel.") open = TRUE update_icon() return if(istype(O, /obj/item/screwdriver)) if(open) hackState = !hackState if(hackState) to_chat(user, "You modify the wiring.") else to_chat(user, "You reset the wiring.") update_icon() else to_chat(user, "You must open the maintenance panel first!") return if(istype(O, /obj/item/card/id)) var/obj/item/card/id/ID = O.GetID() if(!ID) return if(screen == 9) msgVerified = "Verified by [ID.registered_name] ([ID.assignment])" updateUsrDialog() if(screen == 10) if(ACCESS_RC_ANNOUNCE in ID.access) announceAuth = TRUE else announceAuth = FALSE to_chat(user, "You are not authorized to send announcements!") updateUsrDialog() return if(istype(O, /obj/item/stamp)) if(screen == 9) var/obj/item/stamp/T = O msgStamped = "Stamped with the [T.name]" updateUsrDialog() return return ..() #undef NO_NEW_MESSAGE #undef NORMAL_MESSAGE_PRIORITY #undef HIGH_MESSAGE_PRIORITY #undef EXTREME_MESSAGE_PRIORITY