// CHAPLAIN CUSTOM ARMORS // /obj/item/clothing/head/helmet/chaplain name = "crusader helmet" desc = "Deus Vult." icon_state = "knight_templar" item_state = "knight_templar" armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH strip_delay = 80 dog_fashion = null // CITADEL CHANGES: More variants /obj/item/clothing/head/helmet/chaplain/bland icon_state = "knight_generic" item_state = "knight_generic" /obj/item/clothing/head/helmet/chaplain/bland/horned name = "horned crusader helmet" desc = "Helfen, Wehren, Heilen." icon_state = "knight_horned" item_state = "knight_horned" /obj/item/clothing/head/helmet/chaplain/bland/winged name = "winged crusader helmet" desc = "Helfen, Wehren, Heilen." icon_state = "knight_winged" item_state = "knight_winged" // CITADEL CHANGES ENDS HERE /obj/item/clothing/suit/armor/riot/chaplain name = "crusader armour" desc = "God wills it!" icon_state = "knight_templar" item_state = "knight_templar" allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) // CITADEL CHANGES: More variants /obj/item/clothing/suit/armor/riot/chaplain/teutonic desc = "Help, Defend, Heal!" icon_state = "knight_teutonic" item_state = "knight_teutonic" /obj/item/clothing/suit/armor/riot/chaplain/teutonic/alt icon_state = "knight_teutonic_alt" item_state = "knight_teutonic_alt" /obj/item/clothing/suit/armor/riot/chaplain/hospitaller icon_state = "knight_hospitaller" item_state = "knight_hospitaller" // CITADEL CHANGES ENDS HERE /obj/item/choice_beacon/holy name = "armaments beacon" desc = "Contains a set of armaments for the chaplain." /obj/item/choice_beacon/holy/canUseBeacon(mob/living/user) if(user.mind && user.mind.isholy) return ..() else playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1) return FALSE /obj/item/choice_beacon/holy/generate_display_names() var/static/list/holy_item_list if(!holy_item_list) holy_item_list = list() var/list/templist = typesof(/obj/item/storage/box/holy) for(var/V in templist) var/atom/A = V holy_item_list[initial(A.name)] = A return holy_item_list /obj/item/choice_beacon/holy/spawn_option(obj/choice,mob/living/M) if(!GLOB.holy_armor_type) ..() playsound(src, 'sound/effects/pray_chaplain.ogg', 40, 1) SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]") GLOB.holy_armor_type = choice else to_chat(M, "A selection has already been made. Self-Destructing...") return /obj/item/storage/box/holy name = "Templar Kit" /obj/item/storage/box/holy/PopulateContents() new /obj/item/clothing/head/helmet/chaplain(src) new /obj/item/clothing/suit/armor/riot/chaplain(src) // CITADEL CHANGES: More Variants /obj/item/storage/box/holy/teutonic name = "Teutonic Kit" /obj/item/storage/box/holy/teutonic/PopulateContents() // It just works pick(new /obj/item/clothing/head/helmet/chaplain/bland/horned(src), new /obj/item/clothing/head/helmet/chaplain/bland/winged(src)) pick(new /obj/item/clothing/suit/armor/riot/chaplain/teutonic(src), new /obj/item/clothing/suit/armor/riot/chaplain/teutonic/alt(src)) /obj/item/storage/box/holy/hospitaller name = "Hospitaller Kit" /obj/item/storage/box/holy/hospitaller/PopulateContents() new /obj/item/clothing/head/helmet/chaplain/bland(src) new /obj/item/clothing/suit/armor/riot/chaplain/hospitaller(src) // CITADEL CHANGES ENDS HERE /obj/item/storage/box/holy/student name = "Profane Scholar Kit" /obj/item/storage/box/holy/student/PopulateContents() new /obj/item/clothing/suit/armor/riot/chaplain/studentuni(src) new /obj/item/clothing/head/helmet/chaplain/cage(src) /obj/item/clothing/suit/armor/riot/chaplain/studentuni name = "student robe" desc = "The uniform of a bygone institute of learning." icon_state = "studentuni" item_state = "studentuni" body_parts_covered = ARMS|CHEST /obj/item/clothing/head/helmet/chaplain/cage name = "cage" desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is." mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi' icon_state = "cage" item_state = "cage" worn_x_dimension = 64 worn_y_dimension = 64 dynamic_hair_suffix = "" /obj/item/storage/box/holy/sentinel name = "Stone Sentinel Kit" /obj/item/storage/box/holy/sentinel/PopulateContents() new /obj/item/clothing/suit/armor/riot/chaplain/ancient(src) new /obj/item/clothing/head/helmet/chaplain/ancient(src) /obj/item/clothing/head/helmet/chaplain/ancient name = "ancient helmet" desc = "None may pass!" icon_state = "knight_ancient" item_state = "knight_ancient" /obj/item/clothing/suit/armor/riot/chaplain/ancient name = "ancient armour" desc = "Defend the treasure..." icon_state = "knight_ancient" item_state = "knight_ancient" /obj/item/storage/box/holy/witchhunter name = "Witchhunter Kit" /obj/item/storage/box/holy/witchhunter/PopulateContents() new /obj/item/clothing/suit/armor/riot/chaplain/witchhunter(src) new /obj/item/clothing/head/helmet/chaplain/witchunter_hat(src) /obj/item/clothing/suit/armor/riot/chaplain/witchhunter name = "witchunter garb" desc = "This worn outfit saw much use back in the day." icon_state = "witchhunter" item_state = "witchhunter" body_parts_covered = CHEST|GROIN|LEGS|ARMS /obj/item/clothing/head/helmet/chaplain/witchunter_hat name = "witchunter hat" desc = "This hat saw much use back in the day." icon_state = "witchhunterhat" item_state = "witchhunterhat" flags_cover = HEADCOVERSEYES flags_inv = HIDEHAIR /obj/item/storage/box/holy/follower name = "Followers of the Chaplain Kit" /obj/item/storage/box/holy/follower/PopulateContents() new /obj/item/clothing/suit/hooded/chaplain_hoodie/leader(src) new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) /obj/item/clothing/suit/hooded/chaplain_hoodie name = "follower hoodie" desc = "Hoodie made for acolytes of the chaplain." icon_state = "chaplain_hoodie" item_state = "chaplain_hoodie" body_parts_covered = CHEST|GROIN|LEGS|ARMS allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) hoodtype = /obj/item/clothing/head/hooded/chaplain_hood mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON /obj/item/clothing/head/hooded/chaplain_hood name = "follower hood" desc = "Hood made for acolytes of the chaplain." icon_state = "chaplain_hood" body_parts_covered = HEAD flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS /obj/item/clothing/suit/hooded/chaplain_hoodie/leader name = "leader hoodie" desc = "Now you're ready for some 50 dollar bling water." icon_state = "chaplain_hoodie_leader" item_state = "chaplain_hoodie_leader" hoodtype = /obj/item/clothing/head/hooded/chaplain_hood/leader /obj/item/clothing/head/hooded/chaplain_hood/leader name = "leader hood" desc = "I mean, you don't /have/ to seek bling water. I just think you should." icon_state = "chaplain_hood_leader" // CHAPLAIN NULLROD AND CUSTOM WEAPONS // /obj/item/nullrod name = "null rod" desc = "A rod of pure obsidian; its very presence disrupts and dampens the powers of Nar'Sie and Ratvar's followers." icon_state = "nullrod" item_state = "nullrod" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 18 throw_speed = 3 throw_range = 4 throwforce = 10 w_class = WEIGHT_CLASS_TINY obj_flags = UNIQUE_RENAME wound_bonus = -10 var/chaplain_spawnable = TRUE total_mass = TOTAL_MASS_MEDIEVAL_WEAPON /obj/item/nullrod/Initialize() . = ..() AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) /obj/item/nullrod/suicide_act(mob/user) user.visible_message("[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get closer to god!") return (BRUTELOSS|FIRELOSS) /obj/item/nullrod/attack_self(mob/user) if(user.mind && (user.mind.isholy) && !reskinned) reskin_holy_weapon(user) /** * reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version * * Arguments: * * M The mob choosing a nullrod reskin */ /obj/item/nullrod/proc/reskin_holy_weapon(mob/living/L) if(GLOB.holy_weapon_type) return var/obj/item/holy_weapon var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS) var/list/display_names = list() var/list/nullrod_icons = list() for(var/V in holy_weapons_list) var/obj/item/nullrod/rodtype = V if (initial(rodtype.chaplain_spawnable)) display_names[initial(rodtype.name)] = rodtype nullrod_icons += list(initial(rodtype.name) = image(icon = initial(rodtype.icon), icon_state = initial(rodtype.icon_state))) nullrod_icons = sortList(nullrod_icons) var/choice = show_radial_menu(L, src , nullrod_icons, custom_check = CALLBACK(src, .proc/check_menu, L), radius = 42, require_near = TRUE) if(!choice || !check_menu(L)) return var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new holy_weapon = new A GLOB.holy_weapon_type = holy_weapon.type SSblackbox.record_feedback("tally", "chaplain_weapon", 1, "[choice]") if(holy_weapon) holy_weapon.reskinned = TRUE qdel(src) L.put_in_active_hand(holy_weapon) /** * check_menu: Checks if we are allowed to interact with a radial menu * * Arguments: * * user The mob interacting with a menu */ /obj/item/nullrod/proc/check_menu(mob/user) if(!istype(user)) return FALSE if(QDELETED(src) || reskinned) return FALSE if(user.incapacitated() || !user.is_holding(src)) return FALSE return TRUE /obj/item/nullrod/proc/jedi_spin(mob/living/user) for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH)) user.setDir(i) if(i == WEST) user.emote("flip") sleep(1) /obj/item/nullrod/godhand icon_state = "disintegrate" item_state = "disintegrate" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' name = "god hand" desc = "This hand of yours glows with an awesome power!" item_flags = ABSTRACT | DROPDEL w_class = WEIGHT_CLASS_HUGE hitsound = 'sound/weapons/sear.ogg' damtype = BURN attack_verb = list("punched", "cross countered", "pummeled") total_mass = TOTAL_MASS_HAND_REPLACEMENT /obj/item/nullrod/godhand/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) /obj/item/nullrod/staff icon_state = "godstaff-red" item_state = "godstaff-red" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' name = "red holy staff" desc = "It has a mysterious, protective aura." w_class = WEIGHT_CLASS_HUGE force = 5 slot_flags = ITEM_SLOT_BACK block_chance = 50 var/shield_icon = "shield-red" /obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE) . = ..() if(isinhands) . += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01) /obj/item/nullrod/staff/blue name = "blue holy staff" icon_state = "godstaff-blue" item_state = "godstaff-blue" shield_icon = "shield-old" /obj/item/nullrod/claymore icon_state = "claymore" item_state = "claymore" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' name = "holy claymore" desc = "A weapon fit for a crusade!" w_class = WEIGHT_CLASS_HUGE slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT block_chance = 30 sharpness = SHARP_EDGED hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight return NONE return ..() /obj/item/nullrod/claymore/darkblade icon_state = "cultblade" item_state = "cultblade" lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi' righthand_file = 'icons/mob/inhands/64x64_righthand.dmi' inhand_x_dimension = 64 inhand_y_dimension = 64 name = "dark blade" desc = "Spread the glory of the dark gods!" slot_flags = ITEM_SLOT_BELT hitsound = 'sound/hallucinations/growl1.ogg' /obj/item/nullrod/claymore/chainsaw_sword icon_state = "chainswordon" item_state = "chainswordon" name = "sacred chainsaw sword" desc = "Suffer not a heretic to live." slot_flags = ITEM_SLOT_BELT attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = 'sound/weapons/chainsawhit.ogg' tool_behaviour = TOOL_SAW toolspeed = 1.5 //slower than a real saw /obj/item/nullrod/claymore/glowing icon_state = "swordon" item_state = "swordon" name = "force weapon" desc = "The blade glows with the power of faith. Or possibly a battery." slot_flags = ITEM_SLOT_BELT /obj/item/nullrod/claymore/katana name = "\improper Hanzo steel" desc = "Capable of cutting clean through a holy claymore." icon_state = "katana" item_state = "katana" slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK /obj/item/nullrod/claymore/multiverse name = "extradimensional blade" desc = "Once the harbinger of an interdimensional war, its sharpness fluctuates wildly." icon_state = "multiverse" item_state = "multiverse" slot_flags = ITEM_SLOT_BELT /obj/item/nullrod/claymore/multiverse/attack(mob/living/carbon/M, mob/living/carbon/user) force = rand(1, 30) ..() /obj/item/nullrod/claymore/saber name = "light energy sword" hitsound = 'sound/weapons/blade1.ogg' icon_state = "swordblue" item_state = "swordblue" desc = "If you strike me down, I shall become more robust than you can possibly imagine." slot_flags = ITEM_SLOT_BELT /obj/item/nullrod/claymore/saber/red name = "dark energy sword" icon_state = "swordred" item_state = "swordred" desc = "Woefully ineffective when used on steep terrain." /obj/item/nullrod/claymore/saber/pirate name = "nautical energy sword" icon_state = "cutlass1" item_state = "cutlass1" desc = "Convincing HR that your religion involved piracy was no mean feat." /obj/item/nullrod/sord name = "\improper UNREAL SORD" desc = "This thing is so unspeakably HOLY you are having a hard time even holding it." icon_state = "sord" item_state = "sord" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' slot_flags = ITEM_SLOT_BELT force = 4.13 throwforce = 1 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/nullrod/scythe icon_state = "scythe1" item_state = "scythe1" lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi' name = "reaper scythe" desc = "Ask not for whom the bell tolls..." w_class = WEIGHT_CLASS_BULKY armour_penetration = 35 slot_flags = ITEM_SLOT_BACK sharpness = SHARP_EDGED attack_verb = list("chopped", "sliced", "cut", "reaped") /obj/item/nullrod/scythe/Initialize() . = ..() AddComponent(/datum/component/butchering, 70, 110) //the harvest gives a high bonus chance /obj/item/nullrod/scythe/vibro icon_state = "hfrequency0" item_state = "hfrequency1" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' name = "high frequency blade" desc = "Bad references are the DNA of the soul." attack_verb = list("chopped", "sliced", "cut", "zandatsu'd") hitsound = 'sound/weapons/rapierhit.ogg' /obj/item/nullrod/scythe/spellblade icon_state = "spellblade" item_state = "spellblade" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' icon = 'icons/obj/guns/magic.dmi' name = "dormant spellblade" desc = "The blade grants the wielder nearly limitless power...if they can figure out how to turn it on, that is." hitsound = 'sound/weapons/rapierhit.ogg' /obj/item/nullrod/scythe/talking icon_state = "talking_sword" item_state = "talking_sword" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' name = "possessed blade" desc = "When the station falls into chaos, it's nice to have a friend by your side." attack_verb = list("chopped", "sliced", "cut") hitsound = 'sound/weapons/rapierhit.ogg' var/possessed = FALSE /obj/item/nullrod/scythe/talking/process() for(var/mob/living/simple_animal/shade/S in contents) if(S.mind) return else qdel(S) possessed = FALSE visible_message("The blade makes a short sigh. The spirit within seems to have passed on...") return PROCESS_KILL /obj/item/nullrod/scythe/talking/relaymove(mob/user) return //stops buckled message spam for the ghost. /obj/item/nullrod/scythe/talking/attack_self(mob/living/user) if(possessed) return to_chat(user, "You attempt to wake the spirit of the blade...") possessed = TRUE var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE) if(LAZYLEN(candidates)) var/mob/C = pick(candidates) var/mob/living/simple_animal/shade/S = new(src) S.real_name = name S.name = name S.ckey = C.ckey S.status_flags |= GODMODE S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user. S.update_atom_languages() grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE) START_PROCESSING(SSprocessing,src) var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN) if(src && input) name = input S.real_name = input S.name = input else to_chat(user, "The blade is dormant. Maybe you can try again later.") possessed = FALSE /obj/item/nullrod/scythe/talking/Destroy() for(var/mob/living/simple_animal/shade/S in contents) to_chat(S, "You were destroyed!") qdel(S) return ..() /obj/item/nullrod/scythe/talking/chainsword icon_state = "chainswordon" item_state = "chainswordon" name = "possessed chainsaw sword" desc = "Suffer not a heretic to live." chaplain_spawnable = FALSE force = 30 slot_flags = ITEM_SLOT_BELT attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = 'sound/weapons/chainsawhit.ogg' tool_behaviour = TOOL_SAW toolspeed = 0.5 /obj/item/nullrod/hammmer icon_state = "hammeron" item_state = "hammeron" lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' name = "relic war hammer" desc = "This war hammer cost the chaplain forty thousand space dollars." slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_HUGE attack_verb = list("smashed", "bashed", "hammered", "crunched") /obj/item/nullrod/chainsaw name = "chainsaw hand" desc = "Good? Bad? You're the guy with the chainsaw hand." icon_state = "chainsaw_on" item_state = "mounted_chainsaw" lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' w_class = WEIGHT_CLASS_HUGE item_flags = ABSTRACT sharpness = SHARP_EDGED attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = 'sound/weapons/chainsawhit.ogg' total_mass = TOTAL_MASS_HAND_REPLACEMENT tool_behaviour = TOOL_SAW toolspeed = 2 /obj/item/nullrod/chainsaw/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) AddComponent(/datum/component/butchering, 30, 100, 0, hitsound) /obj/item/nullrod/clown icon = 'icons/obj/wizard.dmi' icon_state = "clownrender" item_state = "render" name = "clown dagger" desc = "Used for absolutely hilarious sacrifices." hitsound = 'sound/items/bikehorn.ogg' sharpness = SHARP_EDGED attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/nullrod/pride_hammer icon_state = "pride" item_state = "pride" lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' name = "Pride-struck Hammer" desc = "It resonates an aura of Pride." force = 16 throwforce = 15 w_class = 4 slot_flags = ITEM_SLOT_BACK attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked") hitsound = 'sound/weapons/resonator_blast.ogg' /obj/item/nullrod/pride_hammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity) . = ..() if(!proximity) return if(prob(30) && ishuman(A)) var/mob/living/carbon/human/H = A user.reagents.trans_to(H, user.reagents.total_volume, 1, 1, 0) to_chat(user, "Your pride reflects on [H].") to_chat(H, "You feel insecure, taking on [user]'s burden.") /obj/item/nullrod/whip name = "holy whip" desc = "What a terrible night to be on Space Station 13." icon_state = "chain" item_state = "chain" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' slot_flags = ITEM_SLOT_BELT force = 12 reach = 2 attack_verb = list("whipped", "lashed") hitsound = 'sound/weapons/chainhit.ogg' /obj/item/nullrod/fedora name = "atheist's fedora" desc = "The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God." icon_state = "fedora" item_state = "fedora" slot_flags = ITEM_SLOT_HEAD icon = 'icons/obj/clothing/hats.dmi' force = 0 throw_speed = 4 throw_range = 7 throwforce = 30 sharpness = SHARP_EDGED attack_verb = list("enlightened", "redpilled") /obj/item/nullrod/armblade name = "dark blessing" desc = "Particularly twisted deities grant gifts of dubious value." icon_state = "arm_blade" item_state = "arm_blade" lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi' righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi' item_flags = ABSTRACT w_class = WEIGHT_CLASS_HUGE sharpness = SHARP_EDGED wound_bonus = -20 bare_wound_bonus = 25 total_mass = TOTAL_MASS_HAND_REPLACEMENT /obj/item/nullrod/armblade/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) AddComponent(/datum/component/butchering, 80, 70) /obj/item/nullrod/armblade/tentacle name = "unholy blessing" icon_state = "tentacle" item_state = "tentacle" /obj/item/nullrod/carp name = "carp-sie plushie" desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie." icon = 'icons/obj/plushes.dmi' icon_state = "carpplush" item_state = "carp_plushie" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' force = 15 attack_verb = list("bitten", "eaten", "fin slapped") hitsound = 'sound/weapons/bite.ogg' var/used_blessing = FALSE /obj/item/nullrod/carp/attack_self(mob/living/user) if(used_blessing) else if(user.mind && (user.mind.isholy)) to_chat(user, "You are blessed by Carp-Sie. Wild space carp will no longer attack you.") user.faction |= "carp" used_blessing = TRUE /obj/item/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking name = "monk's staff" desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, it is now used to harass the clown." w_class = WEIGHT_CLASS_BULKY force = 15 block_chance = 40 slot_flags = ITEM_SLOT_BACK sharpness = SHARP_NONE hitsound = "swing_hit" attack_verb = list("smashed", "slammed", "whacked", "thwacked") icon = 'icons/obj/items_and_weapons.dmi' icon_state = "bostaff0" item_state = "bostaff0" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' /obj/item/nullrod/claymore/bostaff/attack(mob/target, mob/living/user) add_fingerprint(user) if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) to_chat(user, "You club yourself over the head with [src].") user.DefaultCombatKnockdown(60) if(ishuman(user)) var/mob/living/carbon/human/H = user H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD) else user.take_bodypart_damage(2*force) return if(iscyborg(target)) return ..() if(!isliving(target)) return ..() var/mob/living/carbon/C = target if(C.stat || C.health < 0 || C.staminaloss > 130 ) to_chat(user, "It would be dishonorable to attack a foe while they cannot retaliate.") return if(user.a_intent == INTENT_DISARM) if(!ishuman(target)) return ..() var/mob/living/carbon/human/H = target var/list/fluffmessages = list("[user] clubs [H] with [src]!", \ "[user] smacks [H] with the butt of [src]!", \ "[user] broadsides [H] with [src]!", \ "[user] smashes [H]'s head with [src]!", \ "[user] beats [H] with front of [src]!", \ "[user] twirls and slams [H] with [src]!") H.visible_message("[pick(fluffmessages)]", \ "[pick(fluffmessages)]") playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1) H.adjustStaminaLoss(rand(12,18)) if(prob(25)) (INVOKE_ASYNC(src, .proc/jedi_spin, user)) else return ..() /obj/item/nullrod/tribal_knife icon_state = "crysknife" item_state = "crysknife" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' name = "arrhythmic knife" w_class = WEIGHT_CLASS_HUGE desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn." sharpness = SHARP_EDGED slot_flags = null hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") item_flags = SLOWS_WHILE_IN_HAND /obj/item/nullrod/tribal_knife/Initialize(mapload) . = ..() START_PROCESSING(SSobj, src) AddComponent(/datum/component/butchering, 50, 100) /obj/item/nullrod/tribal_knife/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/nullrod/tribal_knife/process() slowdown = rand(-2, 2) /obj/item/nullrod/pitchfork icon_state = "pitchfork0" lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi' name = "unholy pitchfork" w_class = WEIGHT_CLASS_NORMAL desc = "Holding this makes you look absolutely devilish." attack_verb = list("poked", "impaled", "pierced", "jabbed") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = SHARP_EDGED /obj/item/nullrod/egyptian name = "egyptian staff" desc = "A tutorial in mummification is carved into the staff. You could probably craft the wraps if you had some cloth." icon = 'icons/obj/guns/magic.dmi' icon_state = "pharaoh_sceptre" item_state = "pharaoh_sceptre" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' w_class = WEIGHT_CLASS_NORMAL attack_verb = list("bashes", "smacks", "whacks") /obj/item/nullrod/rosary icon_state = "rosary" item_state = null name = "prayer beads" desc = "A set of prayer beads used by many of the more traditional religions in space" force = 4 throwforce = 0 attack_verb = list("whipped", "repented", "lashed", "flagellated") var/praying = FALSE var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly /obj/item/nullrod/rosary/Initialize() .=..() if(GLOB.deity) deity_name = GLOB.deity /obj/item/nullrod/rosary/attack(mob/living/M, mob/living/user) if(user.a_intent == INTENT_HARM) return ..() if(!user.mind || user.mind.assigned_role != "Chaplain") to_chat(user, "You are not close enough with [deity_name] to use [src].") return if(praying) to_chat(user, "You are already using [src].") return user.visible_message("[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].", \ "You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].") praying = TRUE if(do_after(user, 20, target = M)) M.reagents?.add_reagent(/datum/reagent/water/holywater, 5) to_chat(M, "[user]'s prayer to [deity_name] has eased your pain!") M.adjustToxLoss(-5, TRUE, TRUE) M.adjustOxyLoss(-5) M.adjustBruteLoss(-5) M.adjustFireLoss(-5) praying = FALSE else to_chat(user, "Your prayer to [deity_name] was interrupted.") praying = FALSE