/obj/item/shrapnel // frag grenades name = "shrapnel shard" embedding = list(embed_chance=70, ignore_throwspeed_threshold=TRUE, fall_chance=4, embed_chance_turf_mod=-100) custom_materials = list(/datum/material/iron=50) armour_penetration = -20 icon = 'icons/obj/shards.dmi' icon_state = "large" w_class = WEIGHT_CLASS_TINY item_flags = DROPDEL sharpness = SHARP_EDGED /obj/item/shrapnel/stingball // stingbang grenades name = "stingball" embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100) icon_state = "tiny" sharpness = SHARP_NONE /obj/item/shrapnel/bullet // bullets name = "bullet" icon = 'icons/obj/ammo.dmi' icon_state = "s-casing" item_flags = NONE /obj/item/shrapnel/bullet/c38 // .38 round name = "\improper .38 bullet" /obj/item/shrapnel/bullet/c38/dumdum // .38 DumDum round name = "\improper .38 DumDum bullet" embedding = list(embed_chance=70, fall_chance=7, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10, embed_chance_turf_mod=-100) /obj/item/projectile/bullet/shrapnel name = "flying shrapnel shard" damage = 14 range = 20 armour_penetration = -30 dismemberment = 5 ricochets_max = 2 ricochet_chance = 70 shrapnel_type = /obj/item/shrapnel ricochet_incidence_leeway = 60 sharpness = SHARP_EDGED wound_bonus = 40 /obj/item/projectile/bullet/shrapnel/mega name = "flying shrapnel hunk" range = 45 dismemberment = 15 ricochets_max = 6 ricochet_chance = 130 ricochet_incidence_leeway = 0 ricochet_decay_chance = 0.9 /obj/item/projectile/bullet/pellet/stingball name = "stingball pellet" damage = 3 stamina = 8 ricochets_max = 4 ricochet_chance = 66 ricochet_decay_chance = 1 ricochet_decay_damage = 0.9 ricochet_auto_aim_angle = 10 ricochet_auto_aim_range = 2 ricochet_incidence_leeway = 0 shrapnel_type = /obj/item/shrapnel/stingball /obj/item/projectile/bullet/pellet/stingball/mega name = "megastingball pellet" ricochets_max = 6 ricochet_chance = 110 /obj/item/projectile/bullet/pellet/stingball/breaker name = "breakbang pellet" damage = 10 wound_bonus = 40 sharpness = SHARP_NONE /obj/item/projectile/bullet/pellet/stingball/shred name = "shredbang pellet" damage = 10 wound_bonus = 30 sharpness = SHARP_EDGED