//PIMP-CART /obj/vehicle/janicart name = "janicart (pimpin' ride)" desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility." icon_state = "pussywagon" keytype = /obj/item/key/janitor var/obj/item/weapon/storage/bag/trash/mybag = null var/floorbuffer = 0 /obj/vehicle/janicart/handle_vehicle_offsets() ..() if(has_buckled_mobs()) for(var/m in buckled_mobs) var/mob/living/buckled_mob = m switch(buckled_mob.dir) if(NORTH) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 4 if(EAST) buckled_mob.pixel_x = -12 buckled_mob.pixel_y = 7 if(SOUTH) buckled_mob.pixel_x = 0 buckled_mob.pixel_y = 7 if(WEST) buckled_mob.pixel_x = 12 buckled_mob.pixel_y = 7 /obj/item/key/janitor desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon_state = "keyjanitor" /obj/item/janiupgrade name = "floor buffer upgrade" desc = "An upgrade for mobile janicarts." icon = 'icons/obj/vehicles.dmi' icon_state = "upgrade" origin_tech = "materials=3;engineering=4" /obj/vehicle/janicart/Moved(atom/OldLoc, Dir) if(floorbuffer) var/turf/tile = loc if(isturf(tile)) tile.clean_blood() for(var/A in tile) if(is_cleanable(A)) qdel(A) /obj/vehicle/janicart/examine(mob/user) ..() if(floorbuffer) user << "It has been upgraded with a floor buffer." /obj/vehicle/janicart/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/storage/bag/trash)) if(!user.drop_item()) return user << "You hook the trashbag onto \the [name]." I.loc = src mybag = I update_icon() else if(istype(I, /obj/item/janiupgrade)) floorbuffer = 1 qdel(I) user << "You upgrade \the [name] with the floor buffer." update_icon() else return ..() /obj/vehicle/janicart/update_icon() cut_overlays() if(mybag) add_overlay("cart_garbage") if(floorbuffer) add_overlay("cart_buffer") /obj/vehicle/janicart/attack_hand(mob/user) if(..()) return 1 else if(mybag) mybag.loc = get_turf(user) user.put_in_hands(mybag) mybag = null update_icon()