/obj/item/bodypart/chest name = BODY_ZONE_CHEST desc = "It's impolite to stare at a person's chest." icon_state = "default_human_chest" max_damage = 200 body_zone = BODY_ZONE_CHEST body_part = CHEST px_x = 0 px_y = 0 stam_damage_coeff = 1 max_stamina_damage = 200 var/obj/item/cavity_item /obj/item/bodypart/chest/can_dismember(obj/item/I) if(!((owner.stat == DEAD) || owner.InFullCritical())) return FALSE return ..() /obj/item/bodypart/chest/Destroy() if(cavity_item) qdel(cavity_item) return ..() /obj/item/bodypart/chest/drop_organs(mob/user) if(cavity_item) cavity_item.forceMove(user.loc) cavity_item = null ..() /obj/item/bodypart/chest/monkey icon = 'icons/mob/animal_parts.dmi' icon_state = "default_monkey_chest" animal_origin = MONKEY_BODYPART /obj/item/bodypart/chest/alien icon = 'icons/mob/animal_parts.dmi' icon_state = "alien_chest" dismemberable = 0 max_damage = 500 animal_origin = ALIEN_BODYPART /obj/item/bodypart/chest/devil dismemberable = 0 max_damage = 5000 animal_origin = DEVIL_BODYPART /obj/item/bodypart/chest/larva icon = 'icons/mob/animal_parts.dmi' icon_state = "larva_chest" dismemberable = 0 max_damage = 50 animal_origin = LARVA_BODYPART /obj/item/bodypart/l_arm name = "left arm" desc = "Did you know that the word 'sinister' stems originally from the \ Latin 'sinestra' (left hand), because the left hand was supposed to \ be possessed by the devil? This arm appears to be possessed by no \ one though." icon_state = "default_human_l_arm" attack_verb = list("slapped", "punched") max_damage = 50 max_stamina_damage = 50 body_zone = BODY_ZONE_L_ARM body_part = ARM_LEFT aux_icons = list(BODY_ZONE_PRECISE_L_HAND = HANDS_PART_LAYER, "l_hand_behind" = BODY_BEHIND_LAYER) body_damage_coeff = 0.75 held_index = 1 px_x = -6 px_y = 0 stam_heal_tick = STAM_RECOVERY_LIMB /obj/item/bodypart/l_arm/is_disabled() if(HAS_TRAIT(owner, TRAIT_PARALYSIS_L_ARM)) return BODYPART_DISABLED_PARALYSIS return ..() /obj/item/bodypart/l_arm/set_disabled(new_disabled) . = ..() if(!.) return if(owner.stat < UNCONSCIOUS) switch(disabled) if(BODYPART_DISABLED_DAMAGE) owner.emote("scream") to_chat(owner, "Your [name] is too damaged to function!") if(BODYPART_DISABLED_PARALYSIS) to_chat(owner, "You can't feel your [name]!") if(held_index) owner.dropItemToGround(owner.get_item_for_held_index(held_index)) if(owner.hud_used) var/obj/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"] if(L) L.update_icon() /obj/item/bodypart/l_arm/monkey icon = 'icons/mob/animal_parts.dmi' icon_state = "default_monkey_l_arm" animal_origin = MONKEY_BODYPART px_x = -5 px_y = -3 /obj/item/bodypart/l_arm/alien icon = 'icons/mob/animal_parts.dmi' icon_state = "alien_l_arm" px_x = 0 px_y = 0 dismemberable = 0 max_damage = 100 animal_origin = ALIEN_BODYPART /obj/item/bodypart/l_arm/devil dismemberable = 0 max_damage = 5000 animal_origin = DEVIL_BODYPART /obj/item/bodypart/r_arm name = "right arm" desc = "Over 87% of humans are right handed. That figure is much lower \ among humans missing their right arm." icon_state = "default_human_r_arm" attack_verb = list("slapped", "punched") max_damage = 50 body_zone = BODY_ZONE_R_ARM body_part = ARM_RIGHT aux_icons = list(BODY_ZONE_PRECISE_R_HAND = HANDS_PART_LAYER, "r_hand_behind" = BODY_BEHIND_LAYER) body_damage_coeff = 0.75 held_index = 2 px_x = 6 px_y = 0 stam_heal_tick = STAM_RECOVERY_LIMB max_stamina_damage = 50 /obj/item/bodypart/r_arm/is_disabled() if(HAS_TRAIT(owner, TRAIT_PARALYSIS_R_ARM)) return BODYPART_DISABLED_PARALYSIS return ..() /obj/item/bodypart/r_arm/set_disabled(new_disabled) . = ..() if(!.) return if(owner.stat < UNCONSCIOUS) switch(disabled) if(BODYPART_DISABLED_DAMAGE) owner.emote("scream") to_chat(owner, "Your [name] is too damaged to function!") if(BODYPART_DISABLED_PARALYSIS) to_chat(owner, "You can't feel your [name]!") if(held_index) owner.dropItemToGround(owner.get_item_for_held_index(held_index)) if(owner.hud_used) var/obj/screen/inventory/hand/R = owner.hud_used.hand_slots["[held_index]"] if(R) R.update_icon() /obj/item/bodypart/r_arm/monkey icon = 'icons/mob/animal_parts.dmi' icon_state = "default_monkey_r_arm" animal_origin = MONKEY_BODYPART px_x = 5 px_y = -3 /obj/item/bodypart/r_arm/alien icon = 'icons/mob/animal_parts.dmi' icon_state = "alien_r_arm" px_x = 0 px_y = 0 dismemberable = 0 max_damage = 100 animal_origin = ALIEN_BODYPART /obj/item/bodypart/r_arm/devil dismemberable = 0 max_damage = 5000 animal_origin = DEVIL_BODYPART /obj/item/bodypart/l_leg name = "left leg" desc = "Some athletes prefer to tie their left shoelaces first for good \ luck. In this instance, it probably would not have helped." icon_state = "default_human_l_leg" attack_verb = list("kicked", "stomped") max_damage = 50 body_zone = BODY_ZONE_L_LEG body_part = LEG_LEFT body_damage_coeff = 0.75 px_x = -2 px_y = 12 stam_heal_tick = STAM_RECOVERY_LIMB max_stamina_damage = 50 /obj/item/bodypart/l_leg/is_disabled() if(HAS_TRAIT(owner, TRAIT_PARALYSIS_L_LEG)) return BODYPART_DISABLED_PARALYSIS return ..() /obj/item/bodypart/l_leg/set_disabled(new_disabled) . = ..() if(!. || owner.stat >= UNCONSCIOUS) return switch(disabled) if(BODYPART_DISABLED_DAMAGE) owner.emote("scream") to_chat(owner, "Your [name] is too damaged to function!") if(BODYPART_DISABLED_PARALYSIS) to_chat(owner, "You can't feel your [name]!") /obj/item/bodypart/l_leg/digitigrade name = "left digitigrade leg" use_digitigrade = FULL_DIGITIGRADE /obj/item/bodypart/l_leg/monkey icon = 'icons/mob/animal_parts.dmi' icon_state = "default_monkey_l_leg" animal_origin = MONKEY_BODYPART px_y = 4 /obj/item/bodypart/l_leg/alien icon = 'icons/mob/animal_parts.dmi' icon_state = "alien_l_leg" px_x = 0 px_y = 0 dismemberable = 0 max_damage = 100 animal_origin = ALIEN_BODYPART /obj/item/bodypart/l_leg/devil dismemberable = 0 max_damage = 5000 animal_origin = DEVIL_BODYPART /obj/item/bodypart/r_leg name = "right leg" desc = "You put your right leg in, your right leg out. In, out, in, out, \ shake it all about. And apparently then it detaches.\n\ The hokey pokey has certainly changed a lot since space colonisation." // alternative spellings of 'pokey' are availible icon_state = "default_human_r_leg" attack_verb = list("kicked", "stomped") max_damage = 50 body_zone = BODY_ZONE_R_LEG body_part = LEG_RIGHT body_damage_coeff = 0.75 px_x = 2 px_y = 12 max_stamina_damage = 50 stam_heal_tick = STAM_RECOVERY_LIMB /obj/item/bodypart/r_leg/is_disabled() if(HAS_TRAIT(owner, TRAIT_PARALYSIS_R_LEG)) return BODYPART_DISABLED_PARALYSIS return ..() /obj/item/bodypart/r_leg/set_disabled(new_disabled) . = ..() if(!. || owner.stat >= UNCONSCIOUS) return switch(disabled) if(BODYPART_DISABLED_DAMAGE) owner.emote("scream") to_chat(owner, "Your [name] is too damaged to function!") if(BODYPART_DISABLED_PARALYSIS) to_chat(owner, "You can't feel your [name]!") /obj/item/bodypart/r_leg/digitigrade name = "right digitigrade leg" use_digitigrade = FULL_DIGITIGRADE /obj/item/bodypart/r_leg/monkey icon = 'icons/mob/animal_parts.dmi' icon_state = "default_monkey_r_leg" animal_origin = MONKEY_BODYPART px_y = 4 /obj/item/bodypart/r_leg/alien icon = 'icons/mob/animal_parts.dmi' icon_state = "alien_r_leg" px_x = 0 px_y = 0 dismemberable = 0 max_damage = 100 animal_origin = ALIEN_BODYPART /obj/item/bodypart/r_leg/devil dismemberable = 0 max_damage = 5000 animal_origin = DEVIL_BODYPART