//Stores several modifiers in a way that isn't cleared by changing species /datum/physiology var/brute_mod = 1 // % of brute damage taken from all sources var/burn_mod = 1 // % of burn damage taken from all sources var/tox_mod = 1 // % of toxin damage taken from all sources var/oxy_mod = 1 // % of oxygen damage taken from all sources var/clone_mod = 1 // % of clone damage taken from all sources var/stamina_mod = 1 // % of stamina damage taken from all sources var/stamina_buffer_mod = 1 // % of stamina buffer var/brain_mod = 1 // % of brain damage taken from all sources var/pressure_mod = 1 // % of brute damage taken from low or high pressure (stacks with brute_mod) var/heat_mod = 1 // % of burn damage taken from heat (stacks with burn_mod) var/cold_mod = 1 // % of burn damage taken from cold (stacks with burn_mod) var/damage_resistance = 0 // %damage reduction from all sources var/siemens_coeff = 1 // resistance to shocks var/stun_mod = 1 // % stun modifier var/bleed_mod = 1 // % bleeding modifier var/datum/armor/armor // internal armor datum var/hunger_mod = 1 //% of hunger rate taken per tick. /// footstep type override for both shoeless and not footstep sounds. var/footstep_type /datum/physiology/New() armor = new