/mob/living/carbon/human hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD) possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM) pressure_resistance = 25 can_buckle = TRUE buckle_lying = FALSE mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID) //Hair colour and style var/hair_color = "000" var/hair_style = "Bald" //Facial hair colour and style var/facial_hair_color = "000" var/facial_hair_style = "Shaved" //Eye colour var/eye_color = "000" var/skin_tone = "caucasian1" //Skin tone var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup var/lip_color = "white" var/age = 30 //Player's age (pure fluff) var/underwear = "Nude" //Which underwear the player wants var/undershirt = "Nude" //Which undershirt the player wants var/socks = "Nude" //Which socks the player wants var/backbag = DBACKPACK //Which backpack type the player has chosen. //Equipment slots var/obj/item/wear_suit = null var/obj/item/w_uniform = null var/obj/item/belt = null var/obj/item/wear_id = null var/obj/item/r_store = null var/obj/item/l_store = null var/obj/item/s_store = null var/special_voice = "" // For changing our voice. Used by a symptom. var/bleed_rate = 0 //how much are we bleeding var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding var/name_override //For temporary visible name changes var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects var/datum/personal_crafting/handcrafting var/datum/physiology/physiology var/list/datum/bioware = list() var/creamed = FALSE //to use with creampie overlays var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot)) var/lastpuke = 0