/mob/living/carbon/human/movement_delay() . = 0 var/static/config_human_delay if(isnull(config_human_delay)) config_human_delay = CONFIG_GET(number/human_delay) . += ..() + config_human_delay + dna.species.movement_delay(src) /mob/living/carbon/human/slip(knockdown_amount, obj/O, lube) if(has_trait(TRAIT_NOSLIPALL)) return 0 if (!(lube&GALOSHES_DONT_HELP)) if(has_trait(TRAIT_NOSLIPWATER)) return 0 if(shoes && istype(shoes, /obj/item/clothing)) var/obj/item/clothing/CS = shoes if (CS.clothing_flags & NOSLIP) return 0 return ..() /mob/living/carbon/human/experience_pressure_difference() playsound(src, 'sound/effects/space_wind.ogg', 50, 1) if(shoes && istype(shoes, /obj/item/clothing)) var/obj/item/clothing/S = shoes if (S.clothing_flags & NOSLIP) return 0 return ..() /mob/living/carbon/human/mob_has_gravity() . = ..() if(!.) if(mob_negates_gravity()) . = 1 /mob/living/carbon/human/mob_negates_gravity() return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src))) /mob/living/carbon/human/Move(NewLoc, direct) . = ..() for(var/datum/mutation/human/HM in dna.mutations) HM.on_move(src, NewLoc) if(shoes) if(!lying && !buckled) if(loc == NewLoc) if(!has_gravity(loc)) return var/obj/item/clothing/shoes/S = shoes //Bloody footprints var/turf/T = get_turf(src) if(S.bloody_shoes && S.bloody_shoes[S.blood_state]) var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T if(oldFP && oldFP.blood_state == S.blood_state) return else //No oldFP or it's a different kind of blood S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP) if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD) var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T) FP.blood_state = S.blood_state FP.entered_dirs |= dir FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD FP.add_blood_DNA(S.return_blood_DNA()) FP.update_icon() update_inv_shoes() //End bloody footprints S.step_action() /mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee. if(..()) return 1 return dna.species.space_move(src)