/////////////////////////////////// ///////Biogenerator Designs /////// /////////////////////////////////// /datum/design/milk name = "10u Milk" id = "milk" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 20) make_reagents = list(/datum/reagent/consumable/milk = 10) category = list("initial","Food") /datum/design/cream name = "10u Cream" id = "cream" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 30) make_reagents = list(/datum/reagent/consumable/cream = 10) category = list("initial","Food") /datum/design/milk_carton name = "Milk Carton" id = "milk_carton" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 100) build_path = /obj/item/reagent_containers/food/condiment/milk category = list("initial","Food") /datum/design/cream_carton name = "Cream Carton" id = "cream_carton" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 300) build_path = /obj/item/reagent_containers/food/drinks/bottle/cream category = list("initial","Food") /datum/design/black_pepper name = "10u Black Pepper" id = "black_pepper" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 25) make_reagents = list(/datum/reagent/consumable/blackpepper = 10) category = list("initial","Food") /datum/design/pepper_mill name = "Pepper Mill" id = "pepper_mill" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 50) build_path = /obj/item/reagent_containers/food/condiment/peppermill make_reagents = list() category = list("initial","Food") /datum/design/enzyme name = "10u Universal Enzyme" id = "enzyme" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 30) make_reagents = list(/datum/reagent/consumable/enzyme = 10) category = list("initial","Food") /datum/design/flour_sack name = "Flour Sack" id = "flour_sack" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 150) build_path = /obj/item/reagent_containers/food/condiment/flour category = list("initial","Food") /datum/design/monkey_cube name = "Monkey Cube" id = "mcube" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 250) build_path = /obj/item/reagent_containers/food/snacks/monkeycube category = list("initial", "Food") /datum/design/smeat name = "Biomass Meat Slab" id = "smeat" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 175) build_path = /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat category = list("initial", "Food") /datum/design/ez_nut name = "E-Z Nutrient" id = "ez_nut" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 10) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez category = list("initial","Botany Chemicals") /datum/design/l4z_nut name = "Left 4 Zed" id = "l4z_nut" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 20) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z category = list("initial","Botany Chemicals") /datum/design/rh_nut name = "Robust Harvest" id = "rh_nut" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 25) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh category = list("initial","Botany Chemicals") /datum/design/weed_killer name = "Weed Killer" id = "weed_killer" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 50) build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller category = list("initial","Botany Chemicals") /datum/design/pest_spray name = "Pest Killer" id = "pest_spray" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 50) build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller category = list("initial","Botany Chemicals") /datum/design/ammonia name = "10u Ammonia" id = "ammonia_biogen" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 25) make_reagents = list(/datum/reagent/ammonia = 10) category = list("initial","Botany Chemicals") /datum/design/saltpetre name = "10u Saltpetre" id = "saltpetre_biogen" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 75) make_reagents = list(/datum/reagent/saltpetre = 10) category = list("initial","Botany Chemicals") /datum/design/botany_bottle name = "Empty Bottle" id = "botany_bottle" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 5) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty category = list("initial", "Botany Chemicals") /datum/design/cloth name = "Roll of Cloth" id = "cloth" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 50) build_path = /obj/item/stack/sheet/cloth category = list("initial","Organic Materials") /datum/design/cardboard name = "Sheet of Cardboard" id = "cardboard" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 25) build_path = /obj/item/stack/sheet/cardboard category = list("initial","Organic Materials") /datum/design/leather name = "Sheet of Leather" id = "leather" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 150) build_path = /obj/item/stack/sheet/leather category = list("initial","Organic Materials") /datum/design/secbelt name = "Security Belt" id = "secbelt" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 300) build_path = /obj/item/storage/belt/security category = list("initial","Organic Materials") /datum/design/medbelt name = "Medical Belt" id = "medbel" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 300) build_path = /obj/item/storage/belt/medical category = list("initial","Organic Materials") /datum/design/janibelt name = "Janitorial Belt" id = "janibelt" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 300) build_path = /obj/item/storage/belt/janitor category = list("initial","Organic Materials") /datum/design/s_holster name = "Shoulder Holster" id = "s_holster" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 400) build_path = /obj/item/storage/belt/holster category = list("initial","Organic Materials") /datum/design/rice_hat name = "Rice Hat" id = "rice_hat" build_type = BIOGENERATOR materials = list(/datum/material/biomass = 300) build_path = /obj/item/clothing/head/rice_hat category = list("initial","Organic Materials")