diff a/code/controllers/subsystem/server_maint.dm b/code/controllers/subsystem/server_maint.dm (rejected hunks) @@ -6,18 +6,16 @@ SUBSYSTEM_DEF(server_maint) flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY priority = 10 var/list/currentrun - var/triggertime = null /datum/controller/subsystem/server_maint/Initialize(timeofday) if (config.hub) world.visibility = 1 - triggertime = REALTIMEOFDAY ..() /datum/controller/subsystem/server_maint/fire(resumed = FALSE) if(!resumed) src.currentrun = GLOB.clients.Copy() - + var/list/currentrun = src.currentrun var/round_started = SSticker.HasRoundStarted() @@ -39,8 +37,3 @@ SUBSYSTEM_DEF(server_maint) return #undef PING_BUFFER_TIME - if(config.sql_enabled) - sql_poll_population() - if(config.use_exp_tracking) - if(REALTIMEOFDAY > (triggertime +3000)) //server maint fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire - update_exp(10,0)