diff a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm (rejected hunks) @@ -91,7 +91,7 @@ new /obj/item/shard(loc) /obj/structure/fireaxecabinet/deconstruct(disassembled = TRUE) - if(!(flags & NODECONSTRUCT)) + if(!(flags_1 & NODECONSTRUCT_1)) if(fireaxe && loc) fireaxe.forceMove(loc) fireaxe = null