//Soul counter is stored with the humans, it does weird when you place it here apparently... /datum/hud/devil/New(mob/owner, ui_style = 'icons/mob/screen_midnight.dmi') ..() var/obj/screen/using var/obj/screen/inventory/inv_box using = new /obj/screen/drop() using.icon = ui_style using.screen_loc = ui_drone_drop static_inventory += using pull_icon = new /obj/screen/pull() pull_icon.icon = ui_style pull_icon.update_icon(mymob) pull_icon.screen_loc = ui_drone_pull static_inventory += pull_icon inv_box = new /obj/screen/inventory/hand() inv_box.name = "right hand" inv_box.icon = ui_style inv_box.icon_state = "hand_r" inv_box.screen_loc = ui_rhand inv_box.slot_id = slot_r_hand static_inventory += inv_box inv_box = new /obj/screen/inventory/hand() inv_box.name = "left hand" inv_box.icon = ui_style inv_box.icon_state = "hand_l" inv_box.screen_loc = ui_lhand inv_box.slot_id = slot_l_hand static_inventory += inv_box using = new /obj/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_1_m" using.screen_loc = ui_swaphand1 using.layer = HUD_LAYER static_inventory += using using = new /obj/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand2 using.layer = HUD_LAYER static_inventory += using zone_select = new /obj/screen/zone_sel() zone_select.icon = ui_style zone_select.update_icon(mymob) lingchemdisplay = new /obj/screen/ling/chems() devilsouldisplay = new /obj/screen/devil/soul_counter infodisplay += devilsouldisplay /datum/hud/devil/persistant_inventory_update() if(!mymob) return var/mob/living/carbon/true_devil/D = mymob if(hud_version != HUD_STYLE_NOHUD) if(D.r_hand) D.r_hand.screen_loc = ui_rhand D.client.screen += D.r_hand if(D.l_hand) D.l_hand.screen_loc = ui_lhand D.client.screen += D.l_hand else if(D.r_hand) D.r_hand.screen_loc = null if(D.l_hand) D.l_hand.screen_loc = null /mob/living/carbon/true_devil/create_mob_hud() if(client && !hud_used) hud_used = new /datum/hud/devil(src, ui_style2icon(client.prefs.UI_style))