var/datum/subsystem/shuttle/SSshuttle /datum/subsystem/shuttle name = "Shuttles" wait = 10 init_order = 3 flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK var/list/mobile = list() var/list/stationary = list() var/list/transit = list() //emergency shuttle stuff var/obj/docking_port/mobile/emergency/emergency var/obj/docking_port/mobile/emergency/backup/backup_shuttle var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds) var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds) var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds) var/area/emergencyLastCallLoc var/emergencyNoEscape //supply shuttle stuff var/obj/docking_port/mobile/supply/supply var/ordernum = 1 //order number given to next order var/points = 5000 //number of trade-points we have var/centcom_message = "" //Remarks from Centcom on how well you checked the last order. var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentComm, associated with their potencies var/list/supply_packs = list() var/list/shoppinglist = list() var/list/requestlist = list() var/list/orderhistory = list() var/datum/round_event/shuttle_loan/shuttle_loan /datum/subsystem/shuttle/New() NEW_SS_GLOBAL(SSshuttle) /datum/subsystem/shuttle/Initialize(timeofday) if(!emergency) WARNING("No /obj/docking_port/mobile/emergency placed on the map!") if(!backup_shuttle) WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!") if(!supply) WARNING("No /obj/docking_port/mobile/supply placed on the map!") ordernum = rand(1, 9000) for(var/pack in subtypesof(/datum/supply_pack)) var/datum/supply_pack/P = new pack() if(!P.contains) continue supply_packs[P.type] = P initial_move() ..() /datum/subsystem/shuttle/fire() for(var/thing in mobile) if(thing) var/obj/docking_port/mobile/P = thing P.check() continue mobile.Remove(thing) /datum/subsystem/shuttle/proc/getShuttle(id) for(var/obj/docking_port/mobile/M in mobile) if(M.id == id) return M WARNING("couldn't find shuttle with id: [id]") /datum/subsystem/shuttle/proc/getDock(id) for(var/obj/docking_port/stationary/S in stationary) if(S.id == id) return S WARNING("couldn't find dock with id: [id]") /datum/subsystem/shuttle/proc/requestEvac(mob/user, call_reason) if(!emergency) WARNING("requestEvac(): There is no emergency shuttle, but the \ shuttle was called. Using the backup shuttle instead.") if(!backup_shuttle) throw EXCEPTION("requestEvac(): There is no emergency shuttle, \ or backup shuttle! The game will be unresolvable. This is \ possibly a mapping error, more likely a bug with the shuttle \ manipulation system, or badminry. It is possible to manually \ resolve this problem by loading an emergency shuttle template \ manually, and then calling register() on the mobile docking port. \ Good luck.") return emergency = backup_shuttle if(world.time - round_start_time < config.shuttle_refuel_delay) user << "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again." return switch(emergency.mode) if(SHUTTLE_RECALL) user << "The emergency shuttle may not be called while returning to Centcom." return if(SHUTTLE_CALL) user << "The emergency shuttle is already on its way." return if(SHUTTLE_DOCKED) user << "The emergency shuttle is already here." return if(SHUTTLE_ESCAPE) user << "The emergency shuttle is moving away to a safe distance." return if(SHUTTLE_STRANDED) user << "The emergency shuttle has been disabled by Centcom." return call_reason = trim(html_encode(call_reason)) if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH) user << "You must provide a reason." return var/area/signal_origin = get_area(user) var/emergency_reason = "\nNature of emergency:\n\n[call_reason]" if(seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes. emergency.request(null, 0.5, signal_origin, html_decode(emergency_reason), 1) else emergency.request(null, 1, signal_origin, html_decode(emergency_reason), 0) log_game("[key_name(user)] has called the shuttle.") message_admins("[key_name_admin(user)] has called the shuttle.") return // Called when an emergency shuttle mobile docking port is // destroyed, which will only happen with admin intervention /datum/subsystem/shuttle/proc/emergencyDeregister() // When a new emergency shuttle is created, it will override the // backup shuttle. src.emergency = src.backup_shuttle /datum/subsystem/shuttle/proc/cancelEvac(mob/user) if(canRecall()) emergency.cancel(get_area(user)) log_game("[key_name(user)] has recalled the shuttle.") message_admins("[key_name_admin(user)] has recalled the shuttle.") return 1 /datum/subsystem/shuttle/proc/canRecall() if(emergency.mode != SHUTTLE_CALL) return if(ticker.mode.name == "meteor") return if(seclevel2num(get_security_level()) == SEC_LEVEL_RED) if(emergency.timeLeft(1) < emergencyCallTime * 0.25) return else if(emergency.timeLeft(1) < emergencyCallTime * 0.5) return return 1 /datum/subsystem/shuttle/proc/autoEvac() var/callShuttle = 1 for(var/thing in shuttle_caller_list) if(istype(thing, /mob/living/silicon/ai)) var/mob/living/silicon/ai/AI = thing if(AI.stat || !AI.client) continue else if(istype(thing, /obj/machinery/computer/communications)) var/obj/machinery/computer/communications/C = thing if(C.stat & BROKEN) continue var/turf/T = get_turf(thing) if(T && T.z == ZLEVEL_STATION) callShuttle = 0 break if(callShuttle) if(EMERGENCY_IDLE_OR_RECALLED) emergency.request(null, 2.5) log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.") message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.") //try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons /datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed) var/obj/docking_port/mobile/M = getShuttle(shuttleId) if(!M) return 1 var/obj/docking_port/stationary/dockedAt = M.get_docked() var/destination = dockHome if(dockedAt && dockedAt.id == dockHome) destination = dockAway if(timed) if(M.request(getDock(destination))) return 2 else if(M.dock(getDock(destination))) return 2 return 0 //dock successful /datum/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed) var/obj/docking_port/mobile/M = getShuttle(shuttleId) var/obj/docking_port/stationary/D = getDock(dockId) if(!M) return 1 if(timed) if(M.request(D)) return 2 else if(M.dock(D)) return 2 return 0 //dock successful /datum/subsystem/shuttle/proc/initial_move() for(var/obj/docking_port/mobile/M in mobile) if(!M.roundstart_move) continue moveShuttle(M.id, "[M.roundstart_move]", 0) CHECK_TICK /datum/subsystem/shuttle/Recover() if (istype(SSshuttle.mobile)) mobile = SSshuttle.mobile if (istype(SSshuttle.stationary)) stationary = SSshuttle.stationary if (istype(SSshuttle.transit)) transit = SSshuttle.transit if (istype(SSshuttle.discoveredPlants)) discoveredPlants = SSshuttle.discoveredPlants if (istype(SSshuttle.requestlist)) requestlist = SSshuttle.requestlist if (istype(SSshuttle.orderhistory)) orderhistory = SSshuttle.orderhistory if (istype(SSshuttle.emergency)) emergency = SSshuttle.emergency if (istype(SSshuttle.backup_shuttle)) backup_shuttle = SSshuttle.backup_shuttle if (istype(SSshuttle.supply)) supply = SSshuttle.supply centcom_message = SSshuttle.centcom_message ordernum = SSshuttle.ordernum points = SSshuttle.points