/obj/effect icon = 'icons/effects/effects.dmi' /obj/effect/portal name = "portal" desc = "Looks unstable. Best to test it with the clown." icon = 'icons/obj/stationobjs.dmi' icon_state = "portal" density = 1 unacidable = 1//Can't destroy energy portals. var/obj/item/target = null var/creator = null anchored = 1 var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent /obj/effect/portal/Bumped(mob/M as mob|obj) teleport(M) /obj/effect/portal/attack_hand(mob/user) if(Adjacent(user)) teleport(user) /obj/effect/portal/attackby(obj/item/weapon/W, mob/user, params) if(user && Adjacent(user)) teleport(user) /obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300) ..() portals += src src.target = target src.creator = creator var/area/A = get_area(target) if(A && A.noteleport) // No point in persisting if the target is unreachable. qdel(src) return if(lifespan > 0) spawn(lifespan) qdel(src) /obj/effect/portal/Destroy() portals -= src if(istype(creator, /obj/item/weapon/hand_tele)) var/obj/item/weapon/hand_tele/O = creator O.active_portals-- else if(istype(creator, /obj/item/weapon/gun/energy/wormhole_projector)) var/obj/item/weapon/gun/energy/wormhole_projector/P = creator P.portal_destroyed(src) creator = null return ..() /obj/effect/portal/proc/teleport(atom/movable/M as mob|obj) if(istype(M, /obj/effect)) //sparks don't teleport return if(M.anchored&&istype(M, /obj/mecha)) return if (!( target )) qdel(src) return if (istype(M, /atom/movable)) if(istype(M, /mob/living/simple_animal/hostile/megafauna)) message_admins("[M] (FLW) has teleported through [src].") do_teleport(M, target, precision) ///You will appear adjacent to the beacon