//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures /obj/item/bodybag name = "body bag" desc = "A folded bag designed for the storage and transportation of cadavers." icon = 'icons/obj/bodybag.dmi' icon_state = "bodybag_folded" var/unfoldedbag_path = /obj/structure/closet/body_bag w_class = 2 /obj/item/bodybag/attack_self(mob/user) var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc) R.add_fingerprint(user) qdel(src) /obj/item/weapon/storage/box/bodybags name = "body bags" desc = "The label indicates that it contains body bags." icon_state = "bodybags" /obj/item/weapon/storage/box/bodybags/New() ..() for(var/i in 1 to 7) new /obj/item/bodybag(src) /obj/structure/closet/body_bag name = "body bag" desc = "A plastic bag designed for the storage and transportation of cadavers." icon = 'icons/obj/bodybag.dmi' icon_state = "bodybag" var/foldedbag_path = /obj/item/bodybag var/tagged = 0 // so closet code knows to put the tag overlay back density = 0 mob_storage_capacity = 2 open_sound = 'sound/items/zip.ogg' close_sound = 'sound/items/zip.ogg' /obj/structure/closet/body_bag/attackby(obj/item/I, mob/user, params) if (istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/toy/crayon)) var/t = stripped_input(user, "What would you like the label to be?", name, null, 53) if(user.get_active_hand() != I) return if(!in_range(src, user) && loc != user) return if(t) name = "body bag - [t]" tagged = 1 update_icon() else name = "body bag" return else if(istype(I, /obj/item/weapon/wirecutters)) user << "You cut the tag off [src]." name = "body bag" tagged = 0 update_icon() /obj/structure/closet/body_bag/update_icon() ..() if (tagged) add_overlay("bodybag_label") /obj/structure/closet/body_bag/close() if(..()) density = 0 return 1 return 0 /obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location) ..() if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src))) if(!ishuman(usr)) return 0 if(opened) return 0 if(contents.len) return 0 visible_message("[usr] folds up [src].") var/obj/item/bodybag/B = new foldedbag_path(get_turf(src)) usr.put_in_hands(B) qdel(src) // Bluespace bodybag /obj/item/bodybag/bluespace name = "bluespace body bag" desc = "A folded bluespace body bag designed for the storage and transportation of cadavers." icon = 'icons/obj/bodybag.dmi' icon_state = "bluebodybag_folded" unfoldedbag_path = /obj/structure/closet/body_bag/bluespace w_class = 2 origin_tech = "bluespace=4;materials=4;plasmatech=4" /obj/structure/closet/body_bag/bluespace name = "bluespace body bag" desc = "A bluespace body bag designed for the storage and transportation of cadavers." icon = 'icons/obj/bodybag.dmi' icon_state = "bluebodybag" foldedbag_path = /obj/item/bodybag/bluespace density = 0 mob_storage_capacity = 15 max_mob_size = MOB_SIZE_LARGE