/obj/item/weapon/storage/book name = "hollowed book" desc = "I guess someone didn't like it." icon = 'icons/obj/library.dmi' icon_state ="book" throw_speed = 2 throw_range = 5 w_class = 3 burn_state = FLAMMABLE var/title = "book" /obj/item/weapon/storage/book/attack_self(mob/user) user << "The pages of [title] have been cut out!" /obj/item/weapon/storage/book/bible name = "bible" desc = "Apply to head repeatedly." icon = 'icons/obj/storage.dmi' icon_state ="bible" var/mob/affecting = null var/deity_name = "Christ" /obj/item/weapon/storage/book/bible/suicide_act(mob/user) user.visible_message("[user] is offering \himself to [src.deity_name]! It looks like \he's trying to commit suicide.") return (BRUTELOSS) /obj/item/weapon/storage/book/bible/booze name = "bible" desc = "To be applied to the head repeatedly." icon_state ="bible" /obj/item/weapon/storage/book/bible/booze/New() ..() new /obj/item/weapon/reagent_containers/food/drinks/beer(src) new /obj/item/weapon/reagent_containers/food/drinks/beer(src) new /obj/item/stack/spacecash(src) new /obj/item/stack/spacecash(src) new /obj/item/stack/spacecash(src) //Pretty bible names var/global/list/biblenames = list("Bible", "Quran", "Scrapbook", "Burning Bible", "Clown Bible", "Banana Bible", "Creeper Bible", "White Bible", "Holy Light", "The God Delusion", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "Melted Bible", "Necronomicon") //Bible iconstates var/global/list/biblestates = list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon") //Bible itemstates var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible", "bible", "bible", "syringe_kit", "syringe_kit", "syringe_kit", "syringe_kit", "syringe_kit", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon") /obj/item/weapon/storage/book/bible/attack_self(mob/living/carbon/human/H) if(!istype(H)) return if(ticker && !ticker.Bible_icon_state && H.job == "Chaplain") //Open bible selection var/dat = "Pick Bible Style

Pick a bible style

" var/i for(i = 1, i < biblestates.len, i++) var/icon/bibleicon = icon('icons/obj/storage.dmi', biblestates[i]) var/nicename = biblenames[i] H << browse_rsc(bibleicon, nicename) dat += {""} dat += "
[nicename]
" H << browse(dat, "window=editicon;can_close=0;can_minimize=0;size=250x650") /obj/item/weapon/storage/book/bible/proc/setupbiblespecifics(obj/item/weapon/storage/book/bible/B, mob/living/carbon/human/H) switch(B.icon_state) if("honk1","honk2") new /obj/item/weapon/bikehorn(B) H.dna.add_mutation(CLOWNMUT) H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask) if("bible") for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") T.setDir(2) if("koran") for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") T.setDir(4) if("scientology") for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") T.setDir(8) if("atheist") for(var/area/chapel/main/A in world) for(var/turf/T in A.contents) if(T.icon_state == "carpetsymbol") T.setDir(10) /obj/item/weapon/storage/book/bible/Topic(href, href_list) if(href_list["seticon"] && ticker && !ticker.Bible_icon_state) var/iconi = text2num(href_list["seticon"]) var/biblename = biblenames[iconi] var/obj/item/weapon/storage/book/bible/B = locate(href_list["src"]) B.icon_state = biblestates[iconi] B.item_state = bibleitemstates[iconi] //Set biblespecific chapels setupbiblespecifics(B, usr) if(ticker) ticker.Bible_icon_state = B.icon_state ticker.Bible_item_state = B.item_state feedback_set_details("religion_book","[biblename]") usr << browse(null, "window=editicon") // Close window /obj/item/weapon/storage/book/bible/proc/bless(mob/living/carbon/M) if(ishuman(M)) var/mob/living/carbon/human/H = M var/heal_amt = 10 for(var/obj/item/bodypart/affecting in H.bodyparts) if(affecting.status == ORGAN_ORGANIC) //No Bible can heal a robotic arm! if(affecting.heal_damage(heal_amt, heal_amt, 0)) H.update_damage_overlays(0) return /obj/item/weapon/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user) var/chaplain = 0 if(user.mind && (user.mind.assigned_role == "Chaplain")) chaplain = 1 if (!user.IsAdvancedToolUser()) user << "You don't have the dexterity to do this!" return if(!chaplain) user << "The book sizzles in your hands." user.take_organ_damage(0,10) return if (user.disabilities & CLUMSY && prob(50)) user << "The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(20) return if (M.stat !=2) if(M.mind && (M.mind.assigned_role == "Chaplain")) user << "You can't heal yourself!" return if ((istype(M, /mob/living/carbon/human) && prob(60))) bless(M) if(ishuman(M)) var/mob/living/carbon/human/H = M var/message_halt = 0 for(var/obj/item/bodypart/affecting in H.bodyparts) if(affecting.status == ORGAN_ORGANIC) if(message_halt == 0) M.visible_message("[user] heals [M] with the power of [src.deity_name]!") M << "May the power of [src.deity_name] compel you to be healed!" playsound(src.loc, "punch", 25, 1, -1) message_halt = 1 else user << "[src.deity_name] refuses to heal this metallic taint!" return else if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet)) M.adjustBrainLoss(10) M << "You feel dumber." M.visible_message("[user] beats [M] over the head with [src]!", \ "[user] beats [M] over the head with [src]!") playsound(src.loc, "punch", 25, 1, -1) add_logs(user, M, "attacked", src) else if(M.stat == 2) M.visible_message("[user] smacks [M]'s lifeless corpse with [src].") playsound(src.loc, "punch", 25, 1, -1) return /obj/item/weapon/storage/book/bible/afterattack(atom/A, mob/user, proximity) if(!proximity) return if (istype(A, /turf/open/floor)) user << "You hit the floor with the bible." if(user.mind && (user.mind.assigned_role == "Chaplain")) for(var/obj/effect/rune/R in orange(2,user)) R.invisibility = 0 if(user.mind && (user.mind.assigned_role == "Chaplain")) if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder user << "You bless [A]." var/water2holy = A.reagents.get_reagent_amount("water") A.reagents.del_reagent("water") A.reagents.add_reagent("holywater",water2holy) if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me user << "You purify [A]." var/unholy2clean = A.reagents.get_reagent_amount("unholywater") A.reagents.del_reagent("unholywater") A.reagents.add_reagent("holywater",unholy2clean) /obj/item/weapon/storage/book/bible/attackby(obj/item/weapon/W, mob/user, params) playsound(src.loc, "rustle", 50, 1, -5) return ..()