/obj/item/weapon/storage/briefcase name = "briefcase" desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional." icon_state = "briefcase" flags = CONDUCT force = 8 hitsound = "swing_hit" throw_speed = 2 throw_range = 4 w_class = 4 max_w_class = 3 max_combined_w_class = 21 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") burn_state = FLAMMABLE burntime = 20 var/folder_path = /obj/item/weapon/folder //this is the path of the folder that gets spawned in New() /obj/item/weapon/storage/briefcase/New() ..() new /obj/item/weapon/pen(src) var/obj/item/weapon/folder/folder = new folder_path(src) for(var/i in 1 to 6) new /obj/item/weapon/paper(folder) /obj/item/weapon/storage/briefcase/lawyer folder_path = /obj/item/weapon/folder/blue /obj/item/weapon/storage/briefcase/lawyer/New() new /obj/item/weapon/stamp/law(src) ..() /obj/item/weapon/storage/briefcase/sniperbundle name = "briefcase" desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps." icon_state = "briefcase" flags = CONDUCT force = 10 hitsound = "swing_hit" throw_speed = 2 throw_range = 4 w_class = 4 max_w_class = 3 max_combined_w_class = 21 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") burn_state = FLAMMABLE burntime = 20 /obj/item/weapon/storage/briefcase/sniperbundle/New() ..() new /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate(src) new /obj/item/clothing/tie/red(src) new /obj/item/clothing/under/syndicate/sniper(src) new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) new /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage(src) new /obj/item/weapon/suppressor/specialoffer(src)