/obj/item/weapon/storage/toolbox name = "toolbox" desc = "Danger. Very robust." icon_state = "red" item_state = "toolbox_red" flags = CONDUCT force = 10 throwforce = 10 throw_speed = 2 throw_range = 7 w_class = 4 materials = list(MAT_METAL = 500) origin_tech = "combat=1;engineering=1" attack_verb = list("robusted") hitsound = 'sound/weapons/smash.ogg' /obj/item/weapon/storage/toolbox/suicide_act(mob/user) user.visible_message("[user] robusts \himself with [src]! It looks like \he's trying to commit suicide..") return (BRUTELOSS) /obj/item/weapon/storage/toolbox/emergency name = "emergency toolbox" icon_state = "red" item_state = "toolbox_red" /obj/item/weapon/storage/toolbox/emergency/New() ..() new /obj/item/weapon/crowbar/red(src) new /obj/item/weapon/weldingtool/mini(src) new /obj/item/weapon/extinguisher/mini(src) if(prob(50)) new /obj/item/device/flashlight(src) else new /obj/item/device/flashlight/flare(src) new /obj/item/device/radio/off(src) /obj/item/weapon/storage/toolbox/mechanical name = "mechanical toolbox" icon_state = "blue" item_state = "toolbox_blue" /obj/item/weapon/storage/toolbox/mechanical/New() ..() new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/weldingtool(src) new /obj/item/weapon/crowbar(src) new /obj/item/device/analyzer(src) new /obj/item/weapon/wirecutters(src) /obj/item/weapon/storage/toolbox/electrical name = "electrical toolbox" icon_state = "yellow" item_state = "toolbox_yellow" /obj/item/weapon/storage/toolbox/electrical/New() ..() var/color = pick("red","yellow","green","blue","pink","orange","cyan","white") new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wirecutters(src) new /obj/item/device/t_scanner(src) new /obj/item/weapon/crowbar(src) new /obj/item/stack/cable_coil(src,30,color) new /obj/item/stack/cable_coil(src,30,color) if(prob(5)) new /obj/item/clothing/gloves/color/yellow(src) else new /obj/item/stack/cable_coil(src,30,color) /obj/item/weapon/storage/toolbox/syndicate name = "suspicious looking toolbox" icon_state = "syndicate" item_state = "toolbox_syndi" origin_tech = "combat=2;syndicate=1;engineering=2" silent = 1 force = 15 throwforce = 18 /obj/item/weapon/storage/toolbox/syndicate/New() ..() new /obj/item/weapon/screwdriver/nuke(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/crowbar/red(src) new /obj/item/weapon/wirecutters(src, "red") new /obj/item/device/multitool(src) new /obj/item/clothing/gloves/combat(src) /obj/item/weapon/storage/toolbox/drone name = "mechanical toolbox" icon_state = "blue" item_state = "toolbox_blue" /obj/item/weapon/storage/toolbox/drone/New() ..() var/color = pick("red","yellow","green","blue","pink","orange","cyan","white") new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/weldingtool(src) new /obj/item/weapon/crowbar(src) new /obj/item/stack/cable_coil(src,30,color) new /obj/item/weapon/wirecutters(src) new /obj/item/device/multitool(src) /obj/item/weapon/storage/toolbox/brass name = "brass box" desc = "A huge brass box with several indentations in its surface." icon_state = "brassbox" w_class = 5 max_w_class = 3 max_combined_w_class = 28 storage_slots = 28 slowdown = 1 flags = HANDSLOW attack_verb = list("robusted", "crushed", "smashed") var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab /obj/item/weapon/storage/toolbox/brass/prefilled/New() ..() new proselytizer_type(src) new /obj/item/weapon/screwdriver/brass(src) new /obj/item/weapon/wirecutters/brass(src) new /obj/item/weapon/wrench/brass(src) new /obj/item/weapon/crowbar/brass(src) new /obj/item/weapon/weldingtool/experimental/brass(src) /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar var/slab_type = /obj/item/clockwork/slab/scarab /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/New() ..() new slab_type(src) /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin slab_type = /obj/item/clockwork/slab/debug proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug