/obj/item/weapon/banhammer desc = "A banhammer" name = "banhammer" icon = 'icons/obj/items.dmi' icon_state = "toyhammer" slot_flags = SLOT_BELT throwforce = 0 w_class = 1 throw_speed = 3 throw_range = 7 attack_verb = list("banned") /obj/item/weapon/banhammer/suicide_act(mob/user) user.visible_message("[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.") return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS) /obj/item/weapon/banhammer/attack(mob/M, mob/user) M << " You have been banned FOR NO REISIN by [user]" user << "You have BANNED [M]" playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much /obj/item/weapon/sord name = "\improper SORD" desc = "This thing is so unspeakably shitty you are having a hard time even holding it." icon_state = "sord" item_state = "sord" slot_flags = SLOT_BELT force = 2 throwforce = 1 w_class = 3 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/weapon/sord/suicide_act(mob/user) user.visible_message("[user] is trying to impale \himself with \the [name]! It might be a suicide attempt if it weren't so shitty.", "You try to impale yourself with \the [name], but it's USELESS...") return(SHAME) /obj/item/weapon/claymore name = "claymore" desc = "What are you standing around staring at this for? Get to killing!" icon_state = "claymore" item_state = "claymore" hitsound = 'sound/weapons/bladeslice.ogg' flags = CONDUCT slot_flags = SLOT_BELT | SLOT_BACK force = 40 throwforce = 10 w_class = 3 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 50 sharpness = IS_SHARP /obj/item/weapon/claymore/suicide_act(mob/user) user.visible_message("[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.") return(BRUTELOSS) /obj/item/weapon/katana name = "katana" desc = "Woefully underpowered in D20" icon_state = "katana" item_state = "katana" flags = CONDUCT slot_flags = SLOT_BELT | SLOT_BACK force = 40 throwforce = 10 w_class = 3 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 50 sharpness = IS_SHARP /obj/item/weapon/katana/cursed slot_flags = null /obj/item/weapon/katana/suicide_act(mob/user) user.visible_message("[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.") return(BRUTELOSS) /obj/item/weapon/wirerod name = "wired rod" desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." icon_state = "wiredrod" item_state = "rods" flags = CONDUCT force = 9 throwforce = 10 w_class = 3 materials = list(MAT_METAL=1150, MAT_GLASS=75) attack_verb = list("hit", "bludgeoned", "whacked", "bonked") /obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/shard)) var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear if(!remove_item_from_storage(user)) user.unEquip(src) user.unEquip(I) user.put_in_hands(S) user << "You fasten the glass shard to the top of the rod with the cable." qdel(I) qdel(src) else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags & NODROP)) var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod if(!remove_item_from_storage(user)) user.unEquip(src) user.unEquip(I) user.put_in_hands(P) user << "You fasten [I] to the top of the rod with the cable." qdel(I) qdel(src) else return ..() /obj/item/weapon/throwing_star name = "throwing star" desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts" icon_state = "throwingstar" item_state = "eshield0" force = 2 throwforce = 20 //This is never used on mobs since this has a 100% embed chance. throw_speed = 4 embedded_pain_multiplier = 4 w_class = 2 embed_chance = 100 embedded_fall_chance = 0 //Hahaha! sharpness = IS_SHARP materials = list(MAT_METAL=500, MAT_GLASS=500) /obj/item/weapon/switchblade name = "switchblade" icon_state = "switchblade" desc = "A sharp, concealable, spring-loaded knife." flags = CONDUCT force = 3 w_class = 2 throwforce = 5 throw_speed = 3 throw_range = 6 materials = list(MAT_METAL=12000) origin_tech = "engineering=3;combat=2" hitsound = 'sound/weapons/Genhit.ogg' attack_verb = list("stubbed", "poked") var/extended = 0 /obj/item/weapon/switchblade/attack_self(mob/user) extended = !extended playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) if(extended) force = 20 w_class = 3 throwforce = 23 icon_state = "switchblade_ext" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP else force = 3 w_class = 2 throwforce = 5 icon_state = "switchblade" attack_verb = list("stubbed", "poked") hitsound = 'sound/weapons/Genhit.ogg' sharpness = IS_BLUNT /obj/item/weapon/switchblade/suicide_act(mob/user) user.visible_message("[user] is slitting \his own throat with the [src.name]! It looks like \he's trying to commit suicide.") return (BRUTELOSS) /obj/item/weapon/phone name = "red phone" desc = "Should anything ever go wrong..." icon = 'icons/obj/items.dmi' icon_state = "red_phone" force = 3 throwforce = 2 throw_speed = 3 throw_range = 4 w_class = 2 attack_verb = list("called", "rang") hitsound = 'sound/weapons/ring.ogg' /obj/item/weapon/phone/suicide_act(mob/user) if(locate(/obj/structure/chair/stool) in user.loc) user.visible_message("[user] begins to tie a noose with the [src.name]'s cord! It looks like \he's trying to commit suicide.") else user.visible_message("[user] is strangling \himself with the [src.name]'s cord! It looks like \he's trying to commit suicide.") return(OXYLOSS) /obj/item/weapon/cane name = "cane" desc = "A cane used by a true gentleman. Or a clown." icon = 'icons/obj/weapons.dmi' icon_state = "cane" item_state = "stick" force = 5 throwforce = 5 w_class = 2 materials = list(MAT_METAL=50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/weapon/staff name = "wizard staff" desc = "Apparently a staff used by the wizard." icon = 'icons/obj/wizard.dmi' icon_state = "staff" force = 3 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = 2 armour_penetration = 100 attack_verb = list("bludgeoned", "whacked", "disciplined") burn_state = FLAMMABLE /obj/item/weapon/staff/broom name = "broom" desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." icon = 'icons/obj/wizard.dmi' icon_state = "broom" burn_state = FLAMMABLE /obj/item/weapon/staff/stick name = "stick" desc = "A great tool to drag someone else's drinks across the bar." icon = 'icons/obj/weapons.dmi' icon_state = "stick" item_state = "stick" force = 3 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = 2 /obj/item/weapon/ectoplasm name = "ectoplasm" desc = "spooky" gender = PLURAL icon = 'icons/obj/wizard.dmi' icon_state = "ectoplasm" /obj/item/weapon/ectoplasm/suicide_act(mob/user) user.visible_message("[user] is inhaling the [src.name]! It looks like \he's trying to visit the astral plane.") return (OXYLOSS) /obj/item/weapon/mounted_chainsaw name = "mounted chainsaw" desc = "A chainsaw that has replaced your arm." icon_state = "chainsaw_on" item_state = "mounted_chainsaw" flags = NODROP | ABSTRACT w_class = 5.0 force = 21 throwforce = 0 throw_range = 0 throw_speed = 0 sharpness = IS_SHARP attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = "sound/weapons/chainsawhit.ogg" /obj/item/weapon/mounted_chainsaw/dropped() ..() new /obj/item/weapon/twohanded/required/chainsaw(get_turf(src)) qdel(src) /obj/item/weapon/tailclub name = "tail club" desc = "For the beating to death of lizards with their own tails." icon_state = "tailclub" force = 14 throwforce = 1 // why are you throwing a club do you even weapon throw_speed = 1 throw_range = 1 attack_verb = list("clubbed", "bludgeoned") /obj/item/weapon/melee/chainofcommand/tailwhip name = "liz o' nine tails" desc = "A whip fashioned from the severed tails of lizards." icon_state = "tailwhip" origin_tech = "engineering=3;combat=3;biotech=3" needs_permit = 0 /obj/item/weapon/melee/skateboard name = "skateboard" desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon." icon_state = "skateboard" item_state = "skateboard" force = 12 throwforce = 4 w_class = 5.0 attack_verb = list("smacked", "whacked", "slammed", "smashed") /obj/item/weapon/melee/skateboard/attack_self(mob/user) new /obj/vehicle/scooter/skateboard(get_turf(user)) qdel(src)