/obj/item/weapon/hand_labeler name = "hand labeler" desc = "A combined label printer and applicator in a portable device, designed to be easy to operate and use." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" item_state = "flight" var/label = null var/labels_left = 30 var/mode = 0 /obj/item/weapon/hand_labeler/suicide_act(mob/user) user.visible_message("[user] is pointing \the [src] \ at \himself. They're going to label themselves as a suicide!") labels_left = max(labels_left - 1, 0) var/old_real_name = user.real_name user.real_name += " (suicide)" // no conflicts with their identification card for(var/atom/A in user.GetAllContents()) if(istype(A, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/their_card = A // only renames their card, as opposed to tagging everyone's if(their_card.registered_name != old_real_name) continue their_card.registered_name = user.real_name their_card.update_label() // NOT EVEN DEATH WILL TAKE AWAY THE STAIN user.mind.name += " (suicide)" mode = 1 icon_state = "labeler[mode]" label = "suicide" return OXYLOSS /obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user,proximity) if(!proximity) return if(!mode) //if it's off, give up. return if(!labels_left) user << "No labels left!" return if(!label || !length(label)) user << "No text set!" return if(length(A.name) + length(label) > 64) user << "Label too big!" return if(ishuman(A)) user << "You can't label humans!" return if(issilicon(A)) user << "You can't label cyborgs!" return user.visible_message("[user] labels [A] as [label].", \ "You label [A] as [label].") A.name = "[A.name] ([label])" labels_left-- /obj/item/weapon/hand_labeler/attack_self(mob/user) if(!user.IsAdvancedToolUser()) user << "You don't have the dexterity to use [src]!" return mode = !mode icon_state = "labeler[mode]" if(mode) user << "You turn on [src]." //Now let them chose the text. var/str = copytext(reject_bad_text(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN) if(!str || !length(str)) user << "Invalid text!" return label = str user << "You set the text to '[str]'." else user << "You turn off [src]." /obj/item/weapon/hand_labeler/attackby(obj/item/I, mob/user, params) ..() if(istype(I, /obj/item/hand_labeler_refill)) if(!user.unEquip(I)) return user << "You insert [I] into [src]." qdel(I) labels_left = initial(labels_left) return /obj/item/weapon/hand_labeler/borg name = "cyborg-hand labeler" /obj/item/weapon/hand_labeler/borg/afterattack(atom/A, mob/user, proximity) ..(A, user, proximity) if(!isrobot(user)) return var/mob/living/silicon/robot/borgy = user var/starting_labels = initial(labels_left) var/diff = starting_labels - labels_left if(diff) labels_left = starting_labels // 50 per label. Magical cyborg paper doesn't come cheap. var/cost = diff * 50 // If the cyborg manages to use a module without a cell, they get the paper // for free. if(borgy.cell) borgy.cell.use(cost) /obj/item/hand_labeler_refill name = "hand labeler paper roll" icon = 'icons/obj/bureaucracy.dmi' desc = "A roll of paper. Use it on a hand labeler to refill it." icon_state = "labeler_refill" item_state = "electropack" w_class = 1