/obj/machinery/sleep_console name = "sleeper console" icon = 'icons/obj/Cryogenic2.dmi' icon_state = "console" density = FALSE anchored = TRUE /obj/machinery/sleeper name = "sleeper" desc = "An enclosed machine used to stabilize and heal patients." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper" density = FALSE anchored = TRUE state_open = TRUE var/efficiency = 1 var/min_health = -25 var/list/available_chems var/controls_inside = FALSE var/list/possible_chems = list( list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"), list("oculine","inacusiate"), list("antitoxin", "mutadone", "mannitol", "pen_acid"), list("omnizine") ) var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning /obj/machinery/sleeper/New() ..() var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/sleeper(null) B.apply_default_parts(src) update_icon() reset_chem_buttons() /obj/item/weapon/circuitboard/machine/sleeper name = "Sleeper (Machine Board)" build_path = /obj/machinery/sleeper origin_tech = "programming=3;biotech=2;engineering=3" req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/stack/sheet/glass = 1) /obj/machinery/sleeper/RefreshParts() var/E for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts) E += B.rating var/I for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) I += M.rating efficiency = initial(efficiency)* E min_health = initial(min_health) * E available_chems = list() for(var/i in 1 to I) available_chems |= possible_chems[i] reset_chem_buttons() /obj/machinery/sleeper/update_icon() icon_state = initial(icon_state) if(state_open) icon_state += "-open" /obj/machinery/sleeper/container_resist(mob/living/user) visible_message("[occupant] emerges from [src]!", "You climb out of [src]!") open_machine() /obj/machinery/sleeper/relaymove(mob/user) container_resist(user) /obj/machinery/sleeper/open_machine() if(!state_open && !panel_open) ..() /obj/machinery/sleeper/close_machine(mob/user) if((isnull(user) || istype(user)) && state_open && !panel_open) ..(user) var/mob/living/mob_occupant = occupant if(mob_occupant && mob_occupant.stat != DEAD) to_chat(occupant, "You feel cool air surround you. You go numb as your senses turn inward.") /obj/machinery/sleeper/emp_act(severity) if(is_operational() && occupant) open_machine() ..(severity) /obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user) if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) return close_machine(target) /obj/machinery/sleeper/attackby(obj/item/I, mob/user, params) if(!state_open && !occupant) if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) return if(default_change_direction_wrench(user, I)) return if(exchange_parts(user, I)) return if(default_pry_open(I)) return if(default_deconstruction_crowbar(I)) return return ..() /obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) if(controls_inside && state == GLOB.notcontained_state) state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it. ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state) ui.open() /obj/machinery/sleeper/ui_data() var/list/data = list() data["occupied"] = occupant ? 1 : 0 data["open"] = state_open data["chems"] = list() for(var/chem in available_chems) var/datum/reagent/R = GLOB.chemical_reagents_list[chem] data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem))) data["occupant"] = list() var/mob/living/mob_occupant = occupant if(mob_occupant) data["occupant"]["name"] = mob_occupant.name data["occupant"]["stat"] = mob_occupant.stat data["occupant"]["health"] = mob_occupant.health data["occupant"]["maxHealth"] = mob_occupant.maxHealth data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss() data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss() data["occupant"]["toxLoss"] = mob_occupant.getToxLoss() data["occupant"]["fireLoss"] = mob_occupant.getFireLoss() data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss() data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss() data["occupant"]["reagents"] = list() if(occupant.reagents.reagent_list.len) for(var/datum/reagent/R in mob_occupant.reagents.reagent_list) data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume)) return data /obj/machinery/sleeper/ui_act(action, params) if(..()) return var/mob/living/mob_occupant = occupant switch(action) if("door") if(state_open) close_machine() else open_machine() . = TRUE if("inject") var/chem = params["chem"] if(!is_operational() || !mob_occupant) return if(mob_occupant.health < min_health && chem != "epinephrine") return if(inject_chem(chem)) . = TRUE if(scrambled_chems && prob(5)) to_chat(usr, "Chem System Re-route detected, results may not be as expected!") /obj/machinery/sleeper/emag_act(mob/user) scramble_chem_buttons() to_chat(user, "You scramble the sleepers user interface!") /obj/machinery/sleeper/proc/inject_chem(chem) if((chem in available_chems) && chem_allowed(chem)) occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU return TRUE /obj/machinery/sleeper/proc/chem_allowed(chem) var/mob/living/mob_occupant = occupant if(!mob_occupant) return var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency var/occ_health = mob_occupant.health > min_health || chem == "epinephrine" return amount && occ_health /obj/machinery/sleeper/proc/reset_chem_buttons() scrambled_chems = FALSE LAZYINITLIST(chem_buttons) for(var/chem in available_chems) chem_buttons[chem] = chem /obj/machinery/sleeper/proc/scramble_chem_buttons() scrambled_chems = TRUE var/list/av_chem = available_chems.Copy() for(var/chem in av_chem) chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct /obj/machinery/sleeper/syndie icon_state = "sleeper_s" controls_inside = TRUE /obj/machinery/sleeper/old icon_state = "oldpod"