/obj/machinery/igniter name = "igniter" desc = "It's useful for igniting plasma." icon = 'icons/obj/stationobjs.dmi' icon_state = "igniter1" var/id = null var/on = 1 anchored = 1 use_power = 1 idle_power_usage = 2 active_power_usage = 4 obj_integrity = 300 max_integrity = 300 armor = list(melee = 50, bullet = 30, laser = 70, energy = 50, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 70) resistance_flags = FIRE_PROOF /obj/machinery/igniter/attack_ai(mob/user) return src.attack_hand(user) /obj/machinery/igniter/attack_paw(mob/user) return src.attack_hand(user) /obj/machinery/igniter/attack_hand(mob/user) if(..()) return add_fingerprint(user) use_power(50) src.on = !( src.on ) src.icon_state = text("igniter[]", src.on) return /obj/machinery/igniter/process() //ugh why is this even in process()? if (src.on && !(stat & NOPOWER) ) var/turf/location = src.loc if (isturf(location)) location.hotspot_expose(1000,500,1) return 1 /obj/machinery/igniter/New() ..() icon_state = "igniter[on]" /obj/machinery/igniter/power_change() if(!( stat & NOPOWER) ) icon_state = "igniter[src.on]" else icon_state = "igniter0" // Wall mounted remote-control igniter. /obj/machinery/sparker name = "mounted igniter" desc = "A wall-mounted ignition device." icon = 'icons/obj/stationobjs.dmi' icon_state = "migniter" var/id = null var/disable = 0 var/last_spark = 0 var/base_state = "migniter" var/datum/effect_system/spark_spread/spark_system anchored = 1 resistance_flags = FIRE_PROOF /obj/machinery/sparker/New() ..() spark_system = new /datum/effect_system/spark_spread spark_system.set_up(2, 1, src) spark_system.attach(src) /obj/machinery/sparker/Destroy() qdel(spark_system) spark_system = null return ..() /obj/machinery/sparker/power_change() if ( powered() && disable == 0 ) stat &= ~NOPOWER icon_state = "[base_state]" // src.sd_SetLuminosity(2) else stat |= ~NOPOWER icon_state = "[base_state]-p" // src.sd_SetLuminosity(0) /obj/machinery/sparker/attackby(obj/item/weapon/W, mob/user, params) if (istype(W, /obj/item/weapon/screwdriver)) add_fingerprint(user) src.disable = !src.disable if (src.disable) user.visible_message("[user] has disabled \the [src]!", "You disable the connection to \the [src].") icon_state = "[base_state]-d" if (!src.disable) user.visible_message("[user] has reconnected \the [src]!", "You fix the connection to \the [src].") if(src.powered()) icon_state = "[base_state]" else icon_state = "[base_state]-p" else return ..() /obj/machinery/sparker/attack_ai() if (anchored) return src.ignite() else return /obj/machinery/sparker/proc/ignite() if (!(powered())) return if ((src.disable) || (src.last_spark && world.time < src.last_spark + 50)) return flick("[base_state]-spark", src) spark_system.start() last_spark = world.time use_power(1000) var/turf/location = src.loc if (isturf(location)) location.hotspot_expose(1000,500,1) return 1 /obj/machinery/sparker/emp_act(severity) if(!(stat & (BROKEN|NOPOWER))) ignite() ..()