/datum/export/material cost = 5 // Cost per MINERAL_MATERIAL_AMOUNT, which is 2000cm3 as of April 2016. message = "cm3 of developer's tears. Please, report this on github" var/material_id = null export_types = list( /obj/item/stack/sheet/mineral, /obj/item/stack/tile/mineral, /obj/item/weapon/ore, /obj/item/weapon/coin) // Yes, it's a base type containing export_types. // But it has no material_id, so any applies_to check will return false, and these types reduce amount of copypasta a lot /datum/export/material/get_amount(obj/O) if(!material_id) return 0 if(!istype(O, /obj/item)) return 0 var/obj/item/I = O if(!(material_id in I.materials)) return 0 var/amount = I.materials[material_id] if(istype(I, /obj/item/stack)) var/obj/item/stack/S = I amount *= S.amount else if(istype(I, /obj/item/weapon/ore)) amount *= 0.8 // Station's ore redemption equipment is really goddamn good. return round(amount) /datum/export/material/get_cost(obj/O) return round(..() / MINERAL_MATERIAL_AMOUNT) // Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead. // Bananium. Exporting it makes the clown cry. Priceless. /datum/export/material/bananium cost = 5000 material_id = MAT_BANANIUM message = "cm3 of bananium" // Diamonds. Rare and expensive. /datum/export/material/diamond cost = 2500 material_id = MAT_DIAMOND message = "cm3 of diamonds" // Plasma. The oil of 26 century. The reason why you are here. /datum/export/material/plasma cost = 500 material_id = MAT_PLASMA message = "cm3 of plasma" // Uranium. Still useful for both power generation and nuclear annihilation. /datum/export/material/uranium cost = 400 material_id = MAT_URANIUM message = "cm3 of uranium" // Gold. Used in electronics and corrosion-resistant plating. /datum/export/material/gold cost = 250 material_id = MAT_GOLD message = "cm3 of gold" // Silver. /datum/export/material/silver cost = 100 material_id = MAT_SILVER message = "cm3 of silver" // Titanium. /datum/export/material/titanium cost = 250 material_id = MAT_TITANIUM message = "cm3 of titanium" // Plastitanium. /datum/export/material/plastitanium cost = 750 material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium, so ((250 x 250) + (250 x 500)) / 250 message = "cm3 of plastitanium" // Metal. Common building material. /datum/export/material/metal message = "cm3 of metal" material_id = MAT_METAL export_types = list( /obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel, /obj/item/stack/rods, /obj/item/weapon/ore, /obj/item/weapon/coin) // Glass. Common building material. /datum/export/material/glass message = "cm3 of glass" material_id = MAT_GLASS export_types = list(/obj/item/stack/sheet/glass, /obj/item/weapon/ore, /obj/item/weapon/shard)