/* * Contains: * Lasertag * Costume * Misc */ /* * Lasertag */ /obj/item/clothing/suit/bluetag name = "blue laser tag armor" desc = "A piece of plastic armor. It has sensors that react to red light." //Lasers are concentrated light icon_state = "bluetag" item_state = "bluetag" blood_overlay_type = "armor" body_parts_covered = CHEST allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) resistance_flags = 0 /obj/item/clothing/suit/redtag name = "red laser tag armor" desc = "A piece of plastic armor. It has sensors that react to blue light." icon_state = "redtag" item_state = "redtag" blood_overlay_type = "armor" body_parts_covered = CHEST allowed = list (/obj/item/weapon/gun/energy/laser/redtag) resistance_flags = 0 /* * Costume */ /obj/item/clothing/suit/pirate name = "pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" allowed = list(/obj/item/weapon/melee/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/weapon/reagent_containers/food/drinks/bottle/rum) /obj/item/clothing/suit/pirate/captain name = "pirate captain coat" desc = "Yarr." icon_state = "hgpirate" item_state = "hgpirate" /obj/item/clothing/suit/cyborg_suit name = "cyborg suit" desc = "Suit for a cyborg costume." icon_state = "death" item_state = "death" flags = CONDUCT fire_resist = T0C+5200 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/justice name = "justice suit" desc = "this pretty much looks ridiculous" //Needs no fixing icon_state = "justice" item_state = "justice" flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/judgerobe name = "judge's robe" desc = "This robe commands authority." icon_state = "judge" item_state = "judge" body_parts_covered = CHEST|GROIN|LEGS|ARMS allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/stack/spacecash) flags_inv = HIDEJUMPSUIT /obj/item/clothing/suit/apron/overalls name = "coveralls" desc = "A set of denim overalls." icon_state = "overalls" item_state = "overalls" body_parts_covered = CHEST|GROIN|LEGS /obj/item/clothing/suit/syndicatefake name = "black and red space suit replica" icon_state = "syndicate-black-red" item_state = "syndicate-black-red" desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!" w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT resistance_flags = 0 /obj/item/clothing/suit/hastur name = "\improper Hastur's robe" desc = "Robes not meant to be worn by man." icon_state = "hastur" item_state = "hastur" body_parts_covered = CHEST|GROIN|LEGS|ARMS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/imperium_monk name = "\improper Imperium monk suit" desc = "Have YOU killed a xeno today?" icon_state = "imperium_monk" item_state = "imperium_monk" body_parts_covered = CHEST|GROIN|LEGS|ARMS flags_inv = HIDESHOES|HIDEJUMPSUIT allowed = list(/obj/item/weapon/storage/book/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/internals/emergency_oxygen) /obj/item/clothing/suit/chickensuit name = "chicken suit" desc = "A suit made long ago by the ancient empire KFC." icon_state = "chickensuit" item_state = "chickensuit" body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET flags_inv = HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/monkeysuit name = "monkey suit" desc = "A suit that looks like a primate." icon_state = "monkeysuit" item_state = "monkeysuit" body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/toggle/owlwings name = "owl cloak" desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad." icon_state = "owl_wings" item_state = "owl_wings" togglename = "wings" body_parts_covered = ARMS|CHEST allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) actions_types = list(/datum/action/item_action/toggle_wings) /obj/item/clothing/suit/toggle/owlwings/griffinwings name = "griffon cloak" desc = "A plush white cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive your captives mad." icon_state = "griffin_wings" item_state = "griffin_wings" /obj/item/clothing/suit/holidaypriest name = "holiday priest" desc = "This is a nice holiday, my son." icon_state = "holidaypriest" item_state = "w_suit" body_parts_covered = CHEST|GROIN|LEGS|ARMS flags_inv = HIDEJUMPSUIT allowed = list(/obj/item/weapon/storage/book/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/internals/emergency_oxygen) /obj/item/clothing/suit/cardborg name = "cardborg suit" desc = "An ordinary cardboard box with holes cut in the sides." icon_state = "cardborg" item_state = "cardborg" body_parts_covered = CHEST|GROIN flags_inv = HIDEJUMPSUIT dog_fashion = /datum/dog_fashion/back /obj/item/clothing/suit/cardborg/equipped(mob/living/user, slot) ..() if(slot == slot_wear_suit) disguise(user) /obj/item/clothing/suit/cardborg/dropped(mob/living/user) ..() user.remove_alt_appearance("standard_borg_disguise") /obj/item/clothing/suit/cardborg/proc/disguise(mob/living/carbon/human/H, obj/item/clothing/head/cardborg/borghead) if(istype(H)) if(!borghead) borghead = H.head if(istype(borghead, /obj/item/clothing/head/cardborg)) //why is this done this way? because equipped() is called BEFORE THE ITEM IS IN THE SLOT WHYYYY var/image/I = image(icon = 'icons/mob/robots.dmi' , icon_state = "robot", loc = H) I.override = 1 I.add_overlay(mutable_appearance('icons/mob/robots.dmi', "robot_e")) //gotta look realistic add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "standard_borg_disguise", I) //you look like a robot to robots! (including yourself because you're totally a robot) /obj/item/clothing/suit/snowman name = "snowman outfit" desc = "Two white spheres covered in white glitter. 'Tis the season." icon_state = "snowman" item_state = "snowman" body_parts_covered = CHEST|GROIN flags_inv = HIDEJUMPSUIT /obj/item/clothing/suit/poncho name = "poncho" desc = "Your classic, non-racist poncho." icon_state = "classicponcho" item_state = "classicponcho" /obj/item/clothing/suit/poncho/green name = "green poncho" desc = "Your classic, non-racist poncho. This one is green." icon_state = "greenponcho" item_state = "greenponcho" /obj/item/clothing/suit/poncho/red name = "red poncho" desc = "Your classic, non-racist poncho. This one is red." icon_state = "redponcho" item_state = "redponcho" /obj/item/clothing/suit/poncho/ponchoshame name = "poncho of shame" desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally." icon_state = "ponchoshame" item_state = "ponchoshame" flags = NODROP /obj/item/clothing/suit/whitedress name = "white dress" desc = "A fancy white dress." icon_state = "white_dress" item_state = "w_suit" body_parts_covered = CHEST|GROIN|LEGS|FEET flags_inv = HIDEJUMPSUIT|HIDESHOES /obj/item/clothing/suit/hooded/carp_costume name = "carp costume" desc = "A costume made from 'synthetic' carp scales, it smells." icon_state = "carp_casual" item_state = "labcoat" body_parts_covered = CHEST|GROIN|ARMS cold_protection = CHEST|GROIN|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/gun/ballistic/automatic/speargun) hoodtype = /obj/item/clothing/head/hooded/carp_hood /obj/item/clothing/head/hooded/carp_hood name = "carp hood" desc = "A hood attached to a carp costume." icon_state = "carp_casual" body_parts_covered = HEAD cold_protection = HEAD min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT flags_inv = HIDEHAIR|HIDEEARS /obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts? name = "corgi costume" desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs." icon_state = "ian" item_state = "labcoat" body_parts_covered = CHEST|GROIN|ARMS //cold_protection = CHEST|GROIN|ARMS //min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT allowed = list() hoodtype = /obj/item/clothing/head/hooded/ian_hood dog_fashion = /datum/dog_fashion/back /obj/item/clothing/head/hooded/ian_hood name = "corgi hood" desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits." icon_state = "ian" body_parts_covered = HEAD //cold_protection = HEAD //min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT flags_inv = HIDEHAIR|HIDEEARS /obj/item/clothing/suit/hooded/bee_costume // It's Hip! name = "bee costume" desc = "Bee the true Queen!" icon_state = "bee" item_state = "labcoat" body_parts_covered = CHEST|GROIN|ARMS flags = THICKMATERIAL hoodtype = /obj/item/clothing/head/hooded/bee_hood /obj/item/clothing/head/hooded/bee_hood name = "bee hood" desc = "A hood attached to a bee costume." icon_state = "bee" body_parts_covered = HEAD flags = THICKMATERIAL flags_inv = HIDEHAIR|HIDEEARS /obj/item/clothing/suit/hooded/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!? name = "bloated human suit" desc = "A horribly bloated suit made from human skins." icon_state = "lingspacesuit" item_state = "labcoat" body_parts_covered = CHEST|GROIN|ARMS allowed = list() actions_types = list(/datum/action/item_action/toggle_human_head) hoodtype = /obj/item/clothing/head/hooded/human_head /obj/item/clothing/head/hooded/human_head name = "bloated human head" desc = "A horribly bloated and mismatched human head." icon_state = "lingspacehelmet" body_parts_covered = HEAD flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/suit/security/officer/russian name = "russian officer's jacket" desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor." icon_state = "officertanjacket" item_state = "officertanjacket" body_parts_covered = CHEST|ARMS /* * Misc */ /obj/item/clothing/suit/straight_jacket name = "straight jacket" desc = "A suit that completely restrains the wearer. Manufactured by Antyphun Corp." //Straight jacket is antifun icon_state = "straight_jacket" item_state = "straight_jacket" body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT strip_delay = 60 breakouttime = 3000 /obj/item/clothing/suit/ianshirt name = "worn shirt" desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in." icon_state = "ianshirt" item_state = "ianshirt" /obj/item/clothing/suit/nerdshirt name = "gamer shirt" desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?" icon_state = "nerdshirt" item_state = "nerdshirt" /obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat. name = "Vape Naysh shirt" desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?" icon_state = "vapeshirt" item_state = "vapeshirt" /obj/item/clothing/suit/jacket name = "bomber jacket" desc = "Aviators not included." icon_state = "bomberjacket" item_state = "brownjsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/radio) body_parts_covered = CHEST|GROIN|ARMS cold_protection = CHEST|GROIN|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT /obj/item/clothing/suit/jacket/leather name = "leather jacket" desc = "Pompadour not included." icon_state = "leatherjacket" item_state = "hostrench" resistance_flags = 0 max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/ballistic/automatic/pistol,/obj/item/weapon/gun/ballistic/revolver,/obj/item/weapon/gun/ballistic/revolver/detective,/obj/item/device/radio) /obj/item/clothing/suit/jacket/leather/overcoat name = "leather overcoat" desc = "That's a damn fine coat." icon_state = "leathercoat" body_parts_covered = CHEST|GROIN|ARMS|LEGS cold_protection = CHEST|GROIN|ARMS|LEGS /obj/item/clothing/suit/jacket/puffer name = "puffer jacket" desc = "A thick jacket with a rubbery, water-resistant shell." icon_state = "pufferjacket" item_state = "hostrench" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 0) /obj/item/clothing/suit/jacket/puffer/vest name = "puffer vest" desc = "A thick vest with a rubbery, water-resistant shell." icon_state = "puffervest" item_state = "armor" body_parts_covered = CHEST|GROIN cold_protection = CHEST|GROIN armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0, fire = 0, acid = 0) /obj/item/clothing/suit/jacket/miljacket name = "military jacket" desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable." icon_state = "militaryjacket" item_state = "militaryjacket" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/ballistic/automatic/pistol,/obj/item/weapon/gun/ballistic/revolver,/obj/item/weapon/gun/ballistic/revolver/detective,/obj/item/device/radio) /obj/item/clothing/suit/jacket/letterman name = "letterman jacket" desc = "A classic brown letterman jacket. Looks pretty hot and heavy." icon_state = "letterman" item_state = "letterman" /obj/item/clothing/suit/jacket/letterman_red name = "red letterman jacket" desc = "A letterman jacket in a sick red color. Radical." icon_state = "letterman_red" item_state = "letterman_red" /obj/item/clothing/suit/jacket/letterman_syndie name = "blood-red letterman jacket" desc = "Oddly, this jacket seems to have a large S on the back..." icon_state = "letterman_s" item_state = "letterman_s" /obj/item/clothing/suit/jacket/letterman_nanotrasen name = "blue letterman jacket" desc = "A blue letterman jacket with a proud Nanotrasen N on the back. The tag says that it was made in Space China." icon_state = "letterman_n" item_state = "letterman_n" /obj/item/clothing/suit/xenos name = "xenos suit" desc = "A suit made out of chitinous alien hide." icon_state = "xenos" item_state = "xenos_helm" body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT allowed = list(/obj/item/clothing/mask/facehugger/toy) // WINTER COATS /obj/item/clothing/suit/hooded/wintercoat name = "winter coat" desc = "A heavy jacket made from 'synthetic' animal furs." icon_state = "coatwinter" item_state = "coatwinter" body_parts_covered = CHEST|GROIN|ARMS cold_protection = CHEST|GROIN|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter) /obj/item/clothing/head/hooded/winterhood name = "winter hood" desc = "A hood attached to a heavy winter jacket." icon_state = "winterhood" body_parts_covered = HEAD cold_protection = HEAD min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT flags_inv = HIDEHAIR|HIDEEARS /obj/item/clothing/suit/hooded/wintercoat/captain name = "captain's winter coat" icon_state = "coatcaptain" item_state = "coatcaptain" armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50) allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) hoodtype = /obj/item/clothing/head/hooded/winterhood/captain /obj/item/clothing/head/hooded/winterhood/captain icon_state = "winterhood_captain" /obj/item/clothing/suit/hooded/wintercoat/security name = "security winter coat" icon_state = "coatsecurity" item_state = "coatsecurity" armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45) allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) hoodtype = /obj/item/clothing/head/hooded/winterhood/security /obj/item/clothing/head/hooded/winterhood/security icon_state = "winterhood_security" /obj/item/clothing/suit/hooded/wintercoat/medical name = "medical winter coat" icon_state = "coatmedical" item_state = "coatmedical" allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 45) hoodtype = /obj/item/clothing/head/hooded/winterhood/medical /obj/item/clothing/head/hooded/winterhood/medical icon_state = "winterhood_medical" /obj/item/clothing/suit/hooded/wintercoat/science name = "science winter coat" icon_state = "coatscience" item_state = "coatscience" allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0) hoodtype = /obj/item/clothing/head/hooded/winterhood/science /obj/item/clothing/head/hooded/winterhood/science icon_state = "winterhood_science" /obj/item/clothing/suit/hooded/wintercoat/engineering name = "engineering winter coat" icon_state = "coatengineer" item_state = "coatengineer" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20, fire = 30, acid = 45) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser) hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering /obj/item/clothing/head/hooded/winterhood/engineering icon_state = "winterhood_engineer" /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos name = "atmospherics winter coat" icon_state = "coatatmos" item_state = "coatatmos" hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering/atmos /obj/item/clothing/head/hooded/winterhood/engineering/atmos icon_state = "winterhood_atmos" /obj/item/clothing/suit/hooded/wintercoat/hydro name = "hydroponics winter coat" icon_state = "coathydro" item_state = "coathydro" allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/cultivator,/obj/item/weapon/reagent_containers/spray/pestspray,/obj/item/weapon/hatchet,/obj/item/weapon/storage/bag/plants) hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro /obj/item/clothing/head/hooded/winterhood/hydro icon_state = "winterhood_hydro" /obj/item/clothing/suit/hooded/wintercoat/cargo name = "cargo winter coat" icon_state = "coatcargo" item_state = "coatcargo" hoodtype = /obj/item/clothing/head/hooded/winterhood/cargo /obj/item/clothing/head/hooded/winterhood/cargo icon_state = "winterhood_cargo" /obj/item/clothing/suit/hooded/wintercoat/miner name = "mining winter coat" icon_state = "coatminer" item_state = "coatminer" allowed = list(/obj/item/weapon/pickaxe,/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter) armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) hoodtype = /obj/item/clothing/head/hooded/winterhood/miner /obj/item/clothing/head/hooded/winterhood/miner icon_state = "winterhood_miner" /obj/item/clothing/suit/spookyghost name = "spooky ghost" desc = "this is obviously just a bedsheet, but maybe try it on?" icon_state = "bedsheet" user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150) alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire