#define STUN_SET_AMOUNT 2 /obj/item/organ/cyberimp name = "cybernetic implant" desc = "a state-of-the-art implant that improves a baseline's functionality" status = ORGAN_ROBOTIC var/implant_color = "#FFFFFF" var/implant_overlay /obj/item/organ/cyberimp/New(var/mob/M = null) if(iscarbon(M)) src.Insert(M) if(implant_overlay) var/mutable_appearance/overlay = mutable_appearance(icon, implant_overlay) overlay.color = implant_color add_overlay(overlay) return ..() //[[[[BRAIN]]]] /obj/item/organ/cyberimp/brain name = "cybernetic brain implant" desc = "injectors of extra sub-routines for the brain" icon_state = "brain_implant" implant_overlay = "brain_implant_overlay" zone = "head" w_class = WEIGHT_CLASS_TINY /obj/item/organ/cyberimp/brain/emp_act(severity) if(!owner) return var/stun_amount = 5 + (severity-1 ? 0 : 5) owner.Stun(stun_amount) to_chat(owner, "Your body seizes up!") return stun_amount /obj/item/organ/cyberimp/brain/anti_drop name = "anti-drop implant" desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle." var/active = 0 var/list/stored_items = list() implant_color = "#DE7E00" slot = "brain_antidrop" origin_tech = "materials=4;programming=5;biotech=4" actions_types = list(/datum/action/item_action/organ_action/toggle) /obj/item/organ/cyberimp/brain/anti_drop/ui_action_click() active = !active if(active) for(var/obj/item/I in owner.held_items) if(!(I.flags & NODROP)) stored_items += I var/list/L = owner.get_empty_held_indexes() if(LAZYLEN(L) == owner.held_items.len) to_chat(owner, "You are not holding any items, your hands relax...") active = 0 stored_items = list() else for(var/obj/item/I in stored_items) to_chat(owner, "Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.") I.flags |= NODROP else release_items() to_chat(owner, "Your hands relax...") /obj/item/organ/cyberimp/brain/anti_drop/emp_act(severity) if(!owner) return var/range = severity ? 10 : 5 var/atom/A if(active) release_items() ..() for(var/obj/item/I in stored_items) A = pick(oview(range)) I.throw_at(A, range, 2) to_chat(owner, "Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!") stored_items = list() /obj/item/organ/cyberimp/brain/anti_drop/proc/release_items() for(var/obj/item/I in stored_items) I.flags &= ~NODROP /obj/item/organ/cyberimp/brain/anti_drop/Remove(var/mob/living/carbon/M, special = 0) if(active) ui_action_click() ..() /obj/item/organ/cyberimp/brain/anti_stun name = "CNS Rebooter implant" desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned." implant_color = "#FFFF00" slot = "brain_antistun" origin_tech = "materials=5;programming=4;biotech=5" /obj/item/organ/cyberimp/brain/anti_stun/on_life() ..() if(crit_fail) return if(owner.stunned > STUN_SET_AMOUNT) owner.stunned = STUN_SET_AMOUNT if(owner.weakened > STUN_SET_AMOUNT) owner.weakened = STUN_SET_AMOUNT /obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity) if(crit_fail) return crit_fail = TRUE addtimer(CALLBACK(src, .proc/reboot), 90 / severity) ..() /obj/item/organ/cyberimp/brain/anti_stun/proc/reboot() crit_fail = FALSE //[[[[MOUTH]]]] /obj/item/organ/cyberimp/mouth zone = "mouth" /obj/item/organ/cyberimp/mouth/breathing_tube name = "breathing tube implant" desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked." icon_state = "implant_mask" slot = "breathing_tube" w_class = WEIGHT_CLASS_TINY origin_tech = "materials=2;biotech=3" /obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity) if(prob(60/severity)) to_chat(owner, "Your breathing tube suddenly closes!") owner.losebreath += 2 //BOX O' IMPLANTS /obj/item/weapon/storage/box/cyber_implants name = "boxed cybernetic implants" desc = "A sleek, sturdy box." icon_state = "cyber_implants" var/list/boxed = list( /obj/item/device/autosurgeon/thermal_eyes, /obj/item/device/autosurgeon/xray_eyes, /obj/item/device/autosurgeon/anti_stun, /obj/item/device/autosurgeon/reviver) var/amount = 5 /obj/item/weapon/storage/box/cyber_implants/PopulateContents() var/implant while(contents.len <= amount) implant = pick(boxed) new implant(src)