// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:( #define COLOR_INPUT_DISABLED "#F0F0F0" #define COLOR_INPUT_ENABLED "#D3B5B5" #define COLOR_DARKMODE_BACKGROUND "#202020" #define COLOR_DARKMODE_DARKBACKGROUND "#171717" #define COLOR_DARKMODE_TEXT "#a4bad6" #define COLOR_WHITE "#FFFFFF" #define COLOR_VERY_LIGHT_GRAY "#EEEEEE" #define COLOR_SILVER "#C0C0C0" #define COLOR_GRAY "#808080" #define COLOR_FLOORTILE_GRAY "#8D8B8B" #define COLOR_DARK "#454545" #define COLOR_ALMOST_BLACK "#333333" #define COLOR_BLACK "#000000" #define COLOR_HALF_TRANSPARENT_BLACK "#0000007A" #define COLOR_RED "#FF0000" #define COLOR_MOSTLY_PURE_RED "#FF3300" #define COLOR_DARK_RED "#A50824" #define COLOR_RED_LIGHT "#FF3333" #define COLOR_MAROON "#800000" #define COLOR_VIVID_RED "#FF3232" #define COLOR_LIGHT_GRAYISH_RED "#E4C7C5" #define COLOR_SOFT_RED "#FA8282" #define COLOR_BUBBLEGUM_RED "#950A0A" #define COLOR_YELLOW "#FFFF00" #define COLOR_VIVID_YELLOW "#FBFF23" #define COLOR_VERY_SOFT_YELLOW "#FAE48E" #define COLOR_OLIVE "#808000" #define COLOR_VIBRANT_LIME "#00FF00" #define COLOR_LIME "#32CD32" #define COLOR_DARK_LIME "#00aa00" #define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3" #define COLOR_VERY_DARK_LIME_GREEN "#003300" #define COLOR_GREEN "#008000" #define COLOR_DARK_MODERATE_LIME_GREEN "#44964A" #define COLOR_CYAN "#00FFFF" #define COLOR_DARK_CYAN "#00A2FF" #define COLOR_TEAL "#008080" #define COLOR_BLUE "#0000FF" #define COLOR_STRONG_BLUE "#1919c8" #define COLOR_BRIGHT_BLUE "#2CB2E8" #define COLOR_MODERATE_BLUE "#555CC2" #define COLOR_AMETHYST "#822BFF" #define COLOR_BLUE_LIGHT "#33CCFF" #define COLOR_NAVY "#000080" #define COLOR_BLUE_GRAY "#75A2BB" #define COLOR_PINK "#FFC0CB" #define COLOR_LIGHT_PINK "#ff3cc8" #define COLOR_MOSTLY_PURE_PINK "#E4005B" #define COLOR_MAGENTA "#FF00FF" #define COLOR_STRONG_MAGENTA "#B800B8" #define COLOR_PURPLE "#800080" #define COLOR_VIOLET "#B900F7" #define COLOR_STRONG_VIOLET "#6927c5" #define COLOR_ORANGE "#FF9900" #define COLOR_MOSTLY_PURE_ORANGE "#ff8000" #define COLOR_TAN_ORANGE "#FF7B00" #define COLOR_BRIGHT_ORANGE "#E2853D" #define COLOR_LIGHT_ORANGE "#ffc44d" #define COLOR_PALE_ORANGE "#FFBE9D" #define COLOR_BEIGE "#CEB689" #define COLOR_DARK_ORANGE "#C3630C" #define COLOR_DARK_MODERATE_ORANGE "#8B633B" #define COLOR_BROWN "#BA9F6D" #define COLOR_DARK_BROWN "#997C4F" #define COLOR_ORANGE_BROWN "#a9734f" //Color defines used by the soapstone (based on readability against grey tiles) #define COLOR_SOAPSTONE_PLASTIC "#a19d94" #define COLOR_SOAPSTONE_IRON "#b2b2b2" #define COLOR_SOAPSTONE_BRONZE "#FE8001" #define COLOR_SOAPSTONE_SILVER "#FFFFFF" #define COLOR_SOAPSTONE_GOLD "#FFD900" #define COLOR_SOAPSTONE_DIAMOND "#00ffee" #define COLOR_GREEN_GRAY "#99BB76" #define COLOR_RED_GRAY "#B4696A" #define COLOR_PALE_BLUE_GRAY "#98C5DF" #define COLOR_PALE_GREEN_GRAY "#B7D993" #define COLOR_PALE_RED_GRAY "#D59998" #define COLOR_PALE_PURPLE_GRAY "#CBB1CA" #define COLOR_PURPLE_GRAY "#AE8CA8" //Color defines used by the assembly detailer. #define COLOR_ASSEMBLY_BLACK "#545454" #define COLOR_ASSEMBLY_BGRAY "#9497AB" #define COLOR_ASSEMBLY_WHITE "#E2E2E2" #define COLOR_ASSEMBLY_RED "#CC4242" #define COLOR_ASSEMBLY_ORANGE "#E39751" #define COLOR_ASSEMBLY_BEIGE "#AF9366" #define COLOR_ASSEMBLY_BROWN "#97670E" #define COLOR_ASSEMBLY_GOLD "#AA9100" #define COLOR_ASSEMBLY_YELLOW "#CECA2B" #define COLOR_ASSEMBLY_GURKHA "#999875" #define COLOR_ASSEMBLY_LGREEN "#789876" #define COLOR_ASSEMBLY_GREEN "#44843C" #define COLOR_ASSEMBLY_LBLUE "#5D99BE" #define COLOR_ASSEMBLY_BLUE "#38559E" #define COLOR_ASSEMBLY_PURPLE "#6F6192" ///Colors for xenobiology vatgrowing #define COLOR_SAMPLE_YELLOW "#c0b823" #define COLOR_SAMPLE_PURPLE "#342941" #define COLOR_SAMPLE_GREEN "#98b944" #define COLOR_SAMPLE_BROWN "#91542d" #define COLOR_SAMPLE_GRAY "#5e5856" ///Main colors for UI themes #define COLOR_THEME_MIDNIGHT "#6086A0" #define COLOR_THEME_PLASMAFIRE "#FFB200" #define COLOR_THEME_RETRO "#24CA00" #define COLOR_THEME_SLIMECORE "#4FB259" #define COLOR_THEME_OPERATIVE "#B8221F" #define COLOR_THEME_GLASS "#75A4C4" #define COLOR_THEME_CLOCKWORK "#CFBA47" ///Colors for eigenstates #define COLOR_PERIWINKLEE "#9999FF" /** * Some defines to generalise colours used in lighting. * * Important note: colors can end up significantly different from the basic html picture, especially when saturated */ /// Bright but quickly dissipating neon green. rgb(100, 200, 100) #define LIGHT_COLOR_GREEN "#64C864" /// Electric green. rgb(0, 255, 0) #define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00" /// Cold, diluted blue. rgb(100, 150, 250) #define LIGHT_COLOR_BLUE "#6496FA" /// Light blueish green. rgb(125, 225, 175) #define LIGHT_COLOR_BLUEGREEN "#7DE1AF" /// Diluted cyan. rgb(125, 225, 225) #define LIGHT_COLOR_CYAN "#7DE1E1" /// Electric cyan rgb(0, 255, 255) #define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF" /// More-saturated cyan. rgb(64, 206, 255) #define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" /// Saturated blue. rgb(51, 117, 248) #define LIGHT_COLOR_DARK_BLUE "#6496FA" /// Diluted, mid-warmth pink. rgb(225, 125, 225) #define LIGHT_COLOR_PINK "#E17DE1" /// Dimmed yellow, leaning kaki. rgb(225, 225, 125) #define LIGHT_COLOR_YELLOW "#E1E17D" /// Clear brown, mostly dim. rgb(150, 100, 50) #define LIGHT_COLOR_BROWN "#966432" /// Mostly pure orange. rgb(250, 150, 50) #define LIGHT_COLOR_ORANGE "#FA9632" /// Light Purple. rgb(149, 44, 244) #define LIGHT_COLOR_PURPLE "#952CF4" /// Less-saturated light purple. rgb(155, 81, 255) #define LIGHT_COLOR_LAVENDER "#9B51FF" ///slightly desaturated bright yellow. #define LIGHT_COLOR_HOLY_MAGIC "#FFF743" /// deep crimson #define LIGHT_COLOR_BLOOD_MAGIC "#D00000" /* These ones aren't a direct colour like the ones above, because nothing would fit */ /// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) #define LIGHT_COLOR_FIRE "#FAA019" /// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) #define LIGHT_COLOR_LAVA "#C48A18" /// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) #define LIGHT_COLOR_FLARE "#FA644B" /// Weird color, between yellow and green, very slimy. rgb(175, 200, 75) #define LIGHT_COLOR_SLIME_LAMP "#AFC84B" /// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) #define LIGHT_COLOR_TUNGSTEN "#FAE1AF" /// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) #define LIGHT_COLOR_HALOGEN "#F0FAFA" //The GAGS greyscale_colors for each department's computer/machine circuits #define CIRCUIT_COLOR_GENERIC "#1A7A13" #define CIRCUIT_COLOR_COMMAND "#1B4594" #define CIRCUIT_COLOR_SECURITY "#9A151E" #define CIRCUIT_COLOR_SCIENCE "#BC4A9B" #define CIRCUIT_COLOR_SERVICE "#92DCBA" #define CIRCUIT_COLOR_MEDICAL "#00CCFF" #define CIRCUIT_COLOR_ENGINEERING "#F8D700" #define CIRCUIT_COLOR_SUPPLY "#C47749" /// Colors for pride week #define COLOR_PRIDE_RED "#FF6666" #define COLOR_PRIDE_ORANGE "#FC9F3C" #define COLOR_PRIDE_YELLOW "#EAFF51" #define COLOR_PRIDE_GREEN "#41FC66" #define COLOR_PRIDE_BLUE "#42FFF2" #define COLOR_PRIDE_PURPLE "#5D5DFC"