#define LIVER_DEFAULT_HEALTH 100 //amount of damage required for liver failure #define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out #define LIVER_DEFAULT_TOX_LETHALITY 0.5 //lower values lower how harmful toxins are to the liver /obj/item/organ/liver name = "liver" icon_state = "liver" origin_tech = "biotech=3" w_class = WEIGHT_CLASS_NORMAL zone = "chest" slot = ORGAN_SLOT_LIVER desc = "Pairing suggestion: chianti and fava beans." var/damage = 0 //liver damage, 0 is no damage, damage=maxHealth causes liver failure var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol var/failing //is this liver failing? var/maxHealth = LIVER_DEFAULT_HEALTH var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver var/filterToxins = TRUE //whether to filter toxins /obj/item/organ/liver/on_life() var/mob/living/carbon/C = owner //slowly heal liver damage damage = max(0, damage - 0.1) if(damage > maxHealth)//cap liver damage damage = maxHealth if(istype(C)) if(!failing)//can't process reagents with a failing liver if(filterToxins) //handle liver toxin filtration var/toxamount var/static/list/listOfToxinsInThisBitch = typesof(/datum/reagent/toxin) for(var/datum/reagent/toxin/toxin in listOfToxinsInThisBitch) toxamount += C.reagents.get_reagent_amount(initial(toxin.id)) if(toxamount <= toxTolerance && toxamount > 0) for(var/datum/reagent/toxin/toxin in listOfToxinsInThisBitch) C.reagents.remove_reagent(initial(toxin.id), 1) else if(toxamount > toxTolerance) damage += toxamount*toxLethality //metabolize reagents C.reagents.metabolize(C, can_overdose=TRUE) if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability to_chat(C, "You feel [pick("nauseous", "dull pain in your lower body", "confused")].") /obj/item/organ/liver/prepare_eat() var/obj/S = ..() S.reagents.add_reagent("iron", 5) return S /obj/item/organ/liver/fly name = "insectoid liver" icon_state = "liver-x" //xenomorph liver? It's just a black liver so it fits. desc = "A mutant liver designed to handle the unique diet of a flyperson." alcohol_tolerance = 0.007 //flies eat vomit, so a lower alcohol tolerance is perfect! /obj/item/organ/liver/plasmaman name = "reagent processing crystal" icon_state = "pliver" desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen." /obj/item/organ/liver/cybernetic name = "cybernetic liver" icon_state = "liver-c" desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce." origin_tech = "biotech=4" /obj/item/organ/liver/cybernetic/upgraded name = "upgraded cybernetic liver" icon_state = "liver-c-u" desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins." origin_tech = "biotech=6" alcohol_tolerance = 0.001 maxHealth = 200 //double the health of a normal liver toxTolerance = 15 //can shrug off up to 15u of toxins toxLethality = 0.3 //20% less damage than a normal liver /obj/item/organ/liver/cybernetic/emp_act(severity) switch(severity) if(1) damage+=100 if(2) damage+=50