/datum/martial_art
var/name = "Martial Art"
var/streak = ""
var/max_streak_length = 6
var/current_target = null
var/temporary = 0
var/datum/martial_art/base = null // The permanent style
var/deflection_chance = 0 //Chance to deflect projectiles
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb = null
var/no_guns = FALSE
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return 0
/datum/martial_art/proc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return 0
/datum/martial_art/proc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return 0
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
if(D != current_target)
current_target = D
streak = ""
restraining = 0
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
return
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
var/atk_verb = A.dna.species.attack_verb
if(D.lying)
atk_verb = "kick"
switch(atk_verb)
if("kick")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
if("slash")
A.do_attack_animation(D, ATTACK_EFFECT_CLAW)
if("smash")
A.do_attack_animation(D, ATTACK_EFFECT_SMASH)
else
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
if(!damage)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("[A] has attempted to [atk_verb] [D]!", \
"[A] has attempted to [atk_verb] [D]!", null, COMBAT_MESSAGE_RANGE)
add_logs(A, D, "attempted to [atk_verb]")
return 0
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
D.visible_message("[A] has [atk_verb]ed [D]!", \
"[A] has [atk_verb]ed [D]!", null, COMBAT_MESSAGE_RANGE)
D.apply_damage(damage, BRUTE, affecting, armor_block)
add_logs(A, D, "punched")
if((D.stat != DEAD) && damage >= A.dna.species.punchstunthreshold)
D.visible_message("[A] has weakened [D]!!", \
"[A] has weakened [D]!")
D.apply_effect(4, WEAKEN, armor_block)
D.forcesay(GLOB.hit_appends)
else if(D.lying)
D.forcesay(GLOB.hit_appends)
return 1
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
if(make_temporary)
temporary = 1
if(temporary && H.martial_art)
if(!H.martial_art.allow_temp_override)
return
base = H.martial_art
if(help_verb)
H.verbs += help_verb
H.martial_art = src
/datum/martial_art/proc/remove(mob/living/carbon/human/H)
if(H.martial_art != src)
return
H.martial_art = base
if(help_verb)
H.verbs -= help_verb
/datum/martial_art/boxing
name = "Boxing"
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "Can't disarm while boxing!")
return 1
/datum/martial_art/boxing/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "Can't grab while boxing!")
return 1
/datum/martial_art/boxing/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("left hook","right hook","straight punch")
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
if(!damage)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("[A] has attempted to [atk_verb] [D]!", \
"[A] has attempted to [atk_verb] [D]!", null, COMBAT_MESSAGE_RANGE)
add_logs(A, D, "attempted to hit", atk_verb)
return 0
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
D.visible_message("[A] has [atk_verb]ed [D]!", \
"[A] has [atk_verb]ed [D]!", null, COMBAT_MESSAGE_RANGE)
D.apply_damage(damage, STAMINA, affecting, armor_block)
add_logs(A, D, "punched (boxing) ")
if(D.getStaminaLoss() > 50)
var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
if((D.stat != DEAD) && prob(knockout_prob))
D.visible_message("[A] has knocked [D] out with a haymaker!", \
"[A] has knocked [D] out with a haymaker!")
D.apply_effect(10,WEAKEN,armor_block)
D.SetSleeping(5)
D.forcesay(GLOB.hit_appends)
add_logs(A, D, "knocked out (boxing) ")
else if(D.lying)
D.forcesay(GLOB.hit_appends)
return 1
/mob/living/carbon/human/proc/wrestling_help()
set name = "Recall Teachings"
set desc = "Remember how to wrestle."
set category = "Wrestling"
to_chat(usr, "You flex your muscles and have a revelation...")
to_chat(usr, "Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.")
to_chat(usr, "Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.")
to_chat(usr, "Advanced grab: Grab. Passively causes stamina damage when grabbing someone.")
#define TORNADO_COMBO "HHD"
#define THROWBACK_COMBO "DHD"
#define PLASMA_COMBO "HDDDH"
/datum/martial_art/plasma_fist
name = "Plasma Fist"
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
/datum/martial_art/plasma_fist/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,TORNADO_COMBO))
streak = ""
Tornado(A,D)
return 1
if(findtext(streak,THROWBACK_COMBO))
streak = ""
Throwback(A,D)
return 1
if(findtext(streak,PLASMA_COMBO))
streak = ""
Plasma(A,D)
return 1
return 0
/datum/martial_art/plasma_fist/proc/TornadoAnimate(mob/living/carbon/human/A)
set waitfor = FALSE
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
if(!A)
break
A.setDir(i)
playsound(A.loc, 'sound/weapons/punch1.ogg', 15, 1, -1)
sleep(1)
/datum/martial_art/plasma_fist/proc/Tornado(mob/living/carbon/human/A, mob/living/carbon/human/D)
A.say("TORNADO SWEEP!")
TornadoAnimate(A)
var/obj/effect/proc_holder/spell/aoe_turf/repulse/R = new(null)
var/list/turfs = list()
for(var/turf/T in range(1,A))
turfs.Add(T)
R.cast(turfs)
add_logs(A, D, "tornado sweeped(Plasma Fist)")
return
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
D.visible_message("[A] has hit [D] with Plasma Punch!", \
"[A] has hit [D] with Plasma Punch!")
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
D.throw_at(throw_target, 200, 4,A)
A.say("HYAH!")
add_logs(A, D, "threw back (Plasma Fist)")
return
/datum/martial_art/plasma_fist/proc/Plasma(mob/living/carbon/human/A, mob/living/carbon/human/D)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
A.say("PLASMA FIST!")
D.visible_message("[A] has hit [D] with THE PLASMA FIST TECHNIQUE!", \
"[A] has hit [D] with THE PLASMA FIST TECHNIQUE!")
D.gib()
add_logs(A, D, "gibbed (Plasma Fist)")
return
/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
basic_hit(A,D)
return 1
/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
basic_hit(A,D)
return 1
/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
basic_hit(A,D)
return 1
/mob/living/carbon/human/proc/plasma_fist_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Plasma Fist."
set category = "Plasma Fist"
to_chat(usr, "You clench your fists and have a flashback of knowledge...")
to_chat(usr, "Tornado Sweep: Harm Harm Disarm. Repulses target and everyone back.")
to_chat(usr, "Throwback: Disarm Harm Disarm. Throws the target and an item at them.")
to_chat(usr, "The Plasma Fist: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.")
//Used by the gang of the same name. Uses combos. Basic attacks bypass armor and never miss
#define WRIST_WRENCH_COMBO "DD"
#define BACK_KICK_COMBO "HG"
#define STOMACH_KNEE_COMBO "GH"
#define HEAD_KICK_COMBO "DHH"
#define ELBOW_DROP_COMBO "HDHDH"
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
streak = ""
wristWrench(A,D)
return 1
if(findtext(streak,BACK_KICK_COMBO))
streak = ""
backKick(A,D)
return 1
if(findtext(streak,STOMACH_KNEE_COMBO))
streak = ""
kneeStomach(A,D)
return 1
if(findtext(streak,HEAD_KICK_COMBO))
streak = ""
headKick(A,D)
return 1
if(findtext(streak,ELBOW_DROP_COMBO))
streak = ""
elbowDrop(A,D)
return 1
return 0
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.stunned && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \
"[A] grabs your wrist and violently wrenches it to the side!")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.drop_item()
D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
D.Stun(3)
return 1
add_logs(A, D, "wrist wrenched (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(A.dir == D.dir && !D.stat && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("[A] kicks [D] in the back!", \
"[A] kicks you in the back, making you stumble and fall!")
step_to(D,get_step(D,D.dir),1)
D.Weaken(4)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
add_logs(A, D, "back-kicked (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] knees [D] in the stomach!", \
"[A] winds you with a knee in the stomach!")
D.audible_message("[D] gags!")
D.losebreath += 3
D.Stun(2)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
add_logs(A, D, "stomach kneed (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] kicks [D] in the head!", \
"[A] kicks you in the jaw!")
D.apply_damage(20, BRUTE, "head")
D.drop_item()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Stun(4)
return 1
add_logs(A, D, "head kicked (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.weakened || D.resting || D.stat)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("[A] elbow drops [D]!", \
"[A] piledrives you with their elbow!")
if(D.stat)
D.death() //FINISH HIM!
D.apply_damage(50, BRUTE, "chest")
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
add_logs(A, D, "elbow dropped (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
D.drop_all_held_items()
D.stop_pulling()
if(A.a_intent == INTENT_GRAB)
add_logs(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
else
add_logs(A, D, "grabbed", addition="passively")
A.grab_state = GRAB_PASSIVE
return 1
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
D.visible_message("[A] [atk_verb] [D]!", \
"[A] [atk_verb] you!")
D.apply_damage(rand(10,15), BRUTE)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!")
D.Weaken(4)
add_logs(A, D, "[atk_verb] (Sleeping Carp)")
return 1
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
return ..()
/mob/living/carbon/human/proc/sleeping_carp_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Sleeping Carp clan."
set category = "Sleeping Carp"
to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...")
to_chat(usr, "Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.")
to_chat(usr, "Back Kick: Harm Grab. Opponent must be facing away. Knocks down.")
to_chat(usr, "Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.")
to_chat(usr, "Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
to_chat(usr, "Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
//CQC
#define SLAM_COMBO "GH"
#define KICK_COMBO "HH"
#define RESTRAIN_COMBO "GG"
#define PRESSURE_COMBO "DG"
#define CONSECUTIVE_COMBO "DDH"
/datum/martial_art/cqc
name = "CQC"
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
/datum/martial_art/cqc/proc/drop_restraining()
restraining = 0
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,SLAM_COMBO))
streak = ""
Slam(A,D)
return 1
if(findtext(streak,KICK_COMBO))
streak = ""
Kick(A,D)
return 1
if(findtext(streak,RESTRAIN_COMBO))
streak = ""
Restrain(A,D)
return 1
if(findtext(streak,PRESSURE_COMBO))
streak = ""
Pressure(A,D)
return 1
if(findtext(streak,CONSECUTIVE_COMBO))
streak = ""
Consecutive(A,D)
return 0
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat || !D.weakened)
D.visible_message("[A] slams [D] into the ground!", \
"[A] slams you into the ground!")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(6)
add_logs(A, D, "cqc slammed")
return 1
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat || !D.weakened)
D.visible_message("[A] kicks [D] back!", \
"[A] kicks you back!")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
add_logs(A, D, "cqc kicked")
if(D.weakened && !D.stat)
D.visible_message("[A] kicks [D]'s head, knocking them out!", \
"[A] kicks your head, knocking you out!")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(15)
D.adjustBrainLoss(25)
return 1
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
D.visible_message("[A] forces their arm on [D]'s neck!")
D.adjustStaminaLoss(60)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return 1
/datum/martial_art/cqc/proc/Restrain(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(restraining)
return
if(!D.stat)
D.visible_message("[A] locks [D] into a restraining position!", \
"[A] locks you into a restraining position!")
D.adjustStaminaLoss(20)
D.Stun(5)
restraining = 1
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
return 1
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat)
D.visible_message("[A] strikes [D]'s abdomen, neck and back consecutively", \
"[A] strikes your abdomen, neck and back consecutively!")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
var/obj/item/I = D.get_active_held_item()
if(I && D.drop_item())
A.put_in_hands(I)
D.adjustStaminaLoss(50)
D.apply_damage(25, BRUTE)
return 1
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
D.stop_pulling()
add_logs(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
return 1
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
add_logs(A, D, "CQC'd")
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
if(D.weakened || D.resting || D.lying)
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
else
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.visible_message("[A] [picked_hit_type] [D]!", \
"[A] [picked_hit_type] you!")
add_logs(A, D, "[picked_hit_type] with CQC")
if(A.resting && !D.stat && !D.weakened)
D.visible_message("[A] leg sweeps [D]!", \
"[A] leg sweeps you!")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(3)
add_logs(A, D, "cqc sweeped")
return 1
/datum/martial_art/cqc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
var/obj/item/I = null
if(check_streak(A,D))
return 1
if(prob(65))
if(!D.stat || !D.weakened || !restraining)
I = D.get_active_held_item()
D.visible_message("[A] strikes [D]'s jaw with their hand!", \
"[A] strikes your jaw, disorienting you!")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
if(I && D.drop_item())
A.put_in_hands(I)
D.Jitter(2)
D.apply_damage(5, BRUTE)
else
D.visible_message("[A] attempted to disarm [D]!", \
"[A] attempted to disarm [D]!")
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
add_logs(A, D, "disarmed with CQC", "[I ? " grabbing \the [I]" : ""]")
if(restraining && A.pulling == D)
D.visible_message("[A] puts [D] into a chokehold!", \
"[A] puts you into a chokehold!")
D.SetSleeping(20)
restraining = 0
if(A.grab_state < GRAB_NECK)
A.grab_state = GRAB_NECK
else
restraining = 0
return 0
return 1
/mob/living/carbon/human/proc/CQC_help()
set name = "Remember The Basics"
set desc = "You try to remember some of the basics of CQC."
set category = "CQC"
to_chat(usr, "You try to remember some of the basics of CQC.")
to_chat(usr, "Slam: Grab Harm. Slam opponent into the ground, weakens and knocks down.")
to_chat(usr, "CQC Kick: Harm Disarm Harm. Knocks opponent away. Knocks out stunned or weakened opponents.")
to_chat(usr, "Restrain: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
to_chat(usr, "Pressure: Disarm Grab. Decent stamina damage.")
to_chat(usr, "Consecutive CQC: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
to_chat(usr, "In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.")
//ITEMS
/obj/item/clothing/gloves/boxing
var/datum/martial_art/boxing/style = new
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
if(!ishuman(user))
return
if(slot == slot_gloves)
var/mob/living/carbon/human/H = user
style.teach(H,1)
return
/obj/item/clothing/gloves/boxing/dropped(mob/user)
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(H.get_item_by_slot(slot_gloves) == src)
style.remove(H)
return
/obj/item/weapon/storage/belt/champion/wrestling
name = "Wrestling Belt"
var/datum/martial_art/wrestling/style = new
/obj/item/weapon/storage/belt/champion/wrestling/equipped(mob/user, slot)
if(!ishuman(user))
return
if(slot == slot_belt)
var/mob/living/carbon/human/H = user
style.teach(H,1)
return
/obj/item/weapon/storage/belt/champion/wrestling/dropped(mob/user)
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(H.get_item_by_slot(slot_belt) == src)
style.remove(H)
return
/obj/item/weapon/plasma_fist_scroll
name = "frayed scroll"
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
var/used = 0
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user)
if(!ishuman(user))
return
if(!used)
var/mob/living/carbon/human/H = user
var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
F.teach(H)
to_chat(H, "You have learned the ancient martial art of Plasma Fist.")
used = 1
desc = "It's completely blank."
name = "empty scroll"
icon_state = "blankscroll"
/obj/item/weapon/cqc_manual
name = "old manual"
desc = "A small, black manual. There are drawn instructions of tactical hand-to-hand combat."
icon = 'icons/obj/library.dmi'
icon_state ="cqcmanual"
/obj/item/weapon/cqc_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
to_chat(user, "You remember the basics of CQC.")
var/datum/martial_art/cqc/D = new(null)
D.teach(user)
user.drop_item()
visible_message("[src] beeps ominously, and a moment later it bursts up in flames.")
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
/obj/item/weapon/sleeping_carp_scroll
name = "mysterious scroll"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
var/message = "You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab."
to_chat(user, message)
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
theSleepingCarp.teach(user)
user.drop_item()
visible_message("[src] lights up in fire and quickly burns to ash.")
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
/obj/item/weapon/twohanded/bostaff
name = "bo staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
force = 10
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
force_unwielded = 10
force_wielded = 24
throwforce = 20
throw_speed = 2
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon = 'icons/obj/weapons.dmi'
icon_state = "bostaff0"
block_chance = 50
/obj/item/weapon/twohanded/bostaff/update_icon()
icon_state = "bostaff[wielded]"
return
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((CLUMSY in user.disabilities) && prob(50))
to_chat(user, "You club yourself over the head with [src].")
user.Weaken(3)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
else
user.take_bodypart_damage(2*force)
return
if(iscyborg(target))
return ..()
if(!isliving(target))
return ..()
var/mob/living/carbon/C = target
if(C.stat)
to_chat(user, "It would be dishonorable to attack a foe while they cannot retaliate.")
return
if(user.a_intent == INTENT_DISARM)
if(!wielded)
return ..()
if(!ishuman(target))
return ..()
var/mob/living/carbon/human/H = target
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
"[user] smacks [H] with the butt of [src]!", \
"[user] broadsides [H] with [src]!", \
"[user] smashes [H]'s head with [src]!", \
"[user] beats [H] with front of [src]!", \
"[user] twirls and slams [H] with [src]!")
H.visible_message("[pick(fluffmessages)]", \
"[pick(fluffmessages)]")
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
H.adjustStaminaLoss(rand(13,20))
if(prob(10))
H.visible_message("[H] collapses!", \
"Your legs give out!")
H.Weaken(4)
if(H.staminaloss && !H.sleeping)
var/total_health = (H.health - H.staminaloss)
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
H.visible_message("[user] delivers a heavy hit to [H]'s head, knocking them out cold!", \
"[user] knocks you unconscious!")
H.SetSleeping(30)
H.adjustBrainLoss(25)
else
return ..()
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
if(wielded)
return ..()
return 0