/* Unused icons for new areas are "awaycontent1" ~ "awaycontent30" */ // Away Missions /area/awaymission name = "Strange Location" icon_state = "away" has_gravity = STANDARD_GRAVITY // ambience_index = AMBIENCE_AWAY ambientsounds = AWAY_MISSION sound_environment = SOUND_ENVIRONMENT_ROOM /area/awaymission/beach name = "Beach" icon_state = "away" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED requires_power = FALSE has_gravity = STANDARD_GRAVITY ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg') /area/awaymission/errorroom name = "Super Secret Room" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = STANDARD_GRAVITY /area/awaymission/vr name = "Virtual Reality" icon_state = "awaycontent1" requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED var/pacifist = TRUE // if when you enter this zone, you become a pacifist or not var/death = FALSE // if when you enter this zone, you die // network_root_id = "VR"