/obj/item/clothing/shoes/clown_shoes/cluwne desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!" name = "clown shoes" icon_state = "cluwne" item_state = "cluwne" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF item_flags = DROPDEL var/footstep = 1 /obj/item/clothing/shoes/clown_shoes/cluwne/Initialize(mapload) .=..() ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT) ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT) /obj/item/clothing/shoes/clown_shoes/cluwne/step_action() if(footstep > 1) playsound(src, "clownstep", 50, 1) footstep = 0 else footstep++ /obj/item/clothing/shoes/clown_shoes/cluwne/equipped(mob/user, slot) . = ..() if(!ishuman(user)) return if(slot == ITEM_SLOT_FEET) var/mob/living/carbon/human/H = user H.dna.add_mutation(CLUWNEMUT) return