/obj/structure/guncase/plasma name = "plasma rifle locker" desc = "A locker that holds plasma rifles. Only opens in dire emergencies." icon_state = "ecase" case_type = "egun" gun_category = /obj/item/gun/energy/plasma resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF //because fuck you, powergaming nerds. /obj/structure/guncase/plasma/attackby(obj/item/W, mob/user, params) return /obj/structure/guncase/plasma/MouseDrop(over_object, src_location, over_location) if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA) . = ..() else to_chat(usr, "The storage unit will only unlock during a Red or Delta security alert.") /obj/structure/guncase/plasma/attack_hand(mob/user) return MouseDrop(user) /obj/structure/guncase/plasma/emag_act() to_chat(usr, "The locking mechanism is fitted with old style parts, The card has no effect.") return