/turf/open/water name = "water" desc = "Shallow water." icon = 'icons/turf/floors.dmi' icon_state = "riverwater" baseturfs = /turf/open/chasm/lavaland initial_gas_mix = LAVALAND_DEFAULT_ATMOS planetary_atmos = TRUE slowdown = 1 wet = TURF_WET_WATER /turf/open/water/HandleWet() if(wet == TURF_WET_WATER) return ..() MakeSlippery(TURF_WET_WATER) //rewet after ..() clears out lube/ice etc.