/* * Contents: * Welding mask * Cakehat * Ushanka * Pumpkin head * Kitty ears * Cardborg disguise */ /* * Welding mask */ /obj/item/clothing/head/welding name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH item_state = "welding" materials = list(MAT_METAL=1750, MAT_GLASS=400) flash_protect = 2 tint = 2 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 60) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE actions_types = list(/datum/action/item_action/toggle) visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = FIRE_PROOF /obj/item/clothing/head/welding/attack_self(mob/user) weldingvisortoggle(user) /* * Cakehat */ /obj/item/clothing/head/hardhat/cakehat name = "cakehat" desc = "You put the cake on your head. Brilliant." icon_state = "hardhat0_cakehat" item_state = "hardhat0_cakehat" item_color = "cakehat" hitsound = 'sound/weapons/tap.ogg' flags_inv = HIDEEARS|HIDEHAIR armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES heat = 1000 /obj/item/clothing/head/hardhat/cakehat/process() var/turf/location = src.loc if(ishuman(location)) var/mob/living/carbon/human/M = location if(M.is_holding(src) || M.head == src) location = M.loc if(isturf(location)) location.hotspot_expose(700, 1) /obj/item/clothing/head/hardhat/cakehat/turn_on() ..() force = 1 throwforce = 1 damtype = BURN hitsound = 'sound/items/welder.ogg' START_PROCESSING(SSobj, src) /obj/item/clothing/head/hardhat/cakehat/turn_off() ..() force = 0 throwforce = 0 damtype = BRUTE hitsound = 'sound/weapons/tap.ogg' STOP_PROCESSING(SSobj, src) /obj/item/clothing/head/hardhat/cakehat/is_hot() return on * heat /* * Ushanka */ /obj/item/clothing/head/ushanka name = "ushanka" desc = "Perfect for winter in Siberia, da?" icon_state = "ushankadown" item_state = "ushankadown" flags_inv = HIDEEARS|HIDEHAIR var/earflaps = 1 cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT dog_fashion = /datum/dog_fashion/head/ushanka /obj/item/clothing/head/ushanka/attack_self(mob/user) if(earflaps) src.icon_state = "ushankaup" src.item_state = "ushankaup" earflaps = 0 to_chat(user, "You raise the ear flaps on the ushanka.") else src.icon_state = "ushankadown" src.item_state = "ushankadown" earflaps = 1 to_chat(user, "You lower the ear flaps on the ushanka.") /* * Pumpkin head */ /obj/item/clothing/head/hardhat/pumpkinhead name = "carved pumpkin" desc = "A jack o' lantern! Believed to ward off evil spirits." icon_state = "hardhat0_pumpkin" item_state = "hardhat0_pumpkin" item_color = "pumpkin" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES /* * Kitty ears */ /obj/item/clothing/head/kitty name = "kitty ears" desc = "A pair of kitty ears. Meow!" icon_state = "kitty" color = "#999999" dynamic_hair_suffix = "" dog_fashion = /datum/dog_fashion/head/kitty /obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot) if(ishuman(user) && slot == slot_head) update_icon(user) user.update_inv_head() //Color might have been changed by update_icon. ..() /obj/item/clothing/head/kitty/update_icon(mob/living/carbon/human/user) if(ishuman(user)) add_atom_colour("#[user.hair_color]", FIXED_COLOUR_PRIORITY) /obj/item/clothing/head/kitty/genuine desc = "A pair of kitty ears. A tag on the inside says \"Hand made from real cats.\"" /obj/item/clothing/head/hardhat/reindeer name = "novelty reindeer hat" desc = "Some fake antlers and a very fake red nose." icon_state = "hardhat0_reindeer" item_state = "hardhat0_reindeer" item_color = "reindeer" flags_inv = 0 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) brightness_on = 1 //luminosity when on dynamic_hair_suffix = "" dog_fashion = /datum/dog_fashion/head/reindeer /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR dog_fashion = /datum/dog_fashion/head/cardborg /obj/item/clothing/head/cardborg/equipped(mob/living/user, slot) ..() if(ishuman(user) && slot == slot_head) var/mob/living/carbon/human/H = user if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg)) var/obj/item/clothing/suit/cardborg/CB = H.wear_suit CB.disguise(user, src) /obj/item/clothing/head/cardborg/dropped(mob/living/user) ..() user.remove_alt_appearance("standard_borg_disguise") /obj/item/clothing/head/wig name = "wig" desc = "A bunch of hair without a head attached." icon_state = "" item_state = "pwig" flags_inv = HIDEHAIR var/hair_style = "Very Long Hair" var/hair_color = "#000" /obj/item/clothing/head/wig/Initialize(mapload) . = ..() update_icon() /obj/item/clothing/head/wig/update_icon() cut_overlays() var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style] if(!S) icon_state = "pwig" else var/mutable_appearance/M = mutable_appearance(S.icon,S.icon_state) M.appearance_flags |= RESET_COLOR M.color = hair_color add_overlay(M) /obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, file2use) . = list() if(!isinhands) var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style] if(!S) return var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state,layer = -HAIR_LAYER) M.appearance_flags |= RESET_COLOR M.color = hair_color . += M /obj/item/clothing/head/wig/random/Initialize(mapload) hair_style = pick(GLOB.hair_styles_list - "Bald") //Don't want invisible wig hair_color = "#[random_short_color()]" . = ..()